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Thread: [TH9]Shooting Star--a TH9 trophy and farming base

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    Forum Veteran pikacu221's Avatar
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    [TH9]Shooting Star--a TH9 trophy and farming base




    Shooting Star--a TH 9 trophy/farming base



    Table of contents
    ​I. Introduction
    II. The base
    a) Trophy version
    b) Farming version
    ​III. How it works
    ​IV. Pros and cons
    VI. Conclusion+logs


    I. Introduction:
    ​Welcome to my base design thread! This base has 2 versions to it: a farming version and a trophy versions. They both share one similarity; a "funneling system". What this is, is that the base is a core surrounded by a system of funneling to completely derail enemy attacks.
    While I have tested this base, keep in mind that it is still undergoing testing against attacks. If anyone is willing to help test it that would be great! Also, im a relatively new th 9 and a base designer, so constructive criticism is greatly appreciated (constructive!!!). Thank you for looking and reading my thread!



    ​​II. The base


    ~Trophy version~




    ~Farming Version~



    Walls+traps:


    ​Walls:



    ​Features:
    -Complex funneling
    -spread out splash system
    -Centralized cc
    -Hexagonal point defenses
    -DGB to deal with hogs at the northern part


    III. How it works


    Quote Originally Posted by Showcase #1
    Here, we are looking at the northern part. Purple is the path of wall breakers and Green is path of other troops. Basically, the wall breakers open up the compartments to the sides. Then troops such as giants or golems will go to that section again. However that delays and wastes the enemy's wall breakers. That is because the troops still go towards the cannon from there and then go through the traps and DGB. Hogs would go straight for the cannon, then they get funneled into the DGB and spring traps. AI manipulation will leave your opponent confused.

    Quote Originally Posted by Showcase #2
    This is the side. Green represents Troops like golems giants etc and purple represents wall breakers. The wall breakers will breach the upper and lower compartments with the archer towers. This will result in troops either going to the AT and then forwards the tesla, or they will get funneled into the section with the cannon as shown in showcase #1. If the latter happens, the troops go to the wizard tower, and sort of "merry go round" around the base. Fun!

    Quote Originally Posted by Showcase #3
    This is the center. Red represents the DGB range and spring traps. Blue is troops. Hogs and tier one troops will die due to the DGB and spring traps and other enemies will split from the wizard tower. The troops get led into another spring trap and are under fire by many defenses and splash damage. Wall breakers will probably not make it to this area. This is where the true battle is!

    Quote Originally Posted by Showcase #4
    This is the southern end of the base. While it is weaker, it is certainly still strong. Its very similar to the northern part however it lacks funneling. orange represents wizard tower range, purple is the path of wall breakers, and blue is troops. The wall breakers will essentially make a line forwards the core after breaking the other walls. But when they reach the core they will not be able to break it because of the wizard tower. The wizard tower's range is short enough so that it doesnt get distracted by meatshields, but long enough so that it kills wall breakers going forwards the wall. The other troops will follow a path similar to the northern end, going through the spring traps up until the north. It may look weak, but it definitely puts up a fight!

    ​IV. Pros and Cons


    +Pros:
    +centralized cc
    +Staggered wall junctions
    +well spread defenses
    +Strategically placed traps and funnels
    +good air coverage
    +X bows are at center, so enemy troops will always be under fire

    -Cons
    -(trophy)storages are very exposed
    -(farming)some storages are near the outside making them vulnerable
    -weak to hog attacks front the south
    -susceptible to air attacks somewhat
    -relies on traps

    V​. Conclusion and logs
    ​Thank you for taking the time to look at my design! As I said earlier, I am a fairly beginner designer so any advice and constructive criticism would mean a lot! Thank you!

    Defense logs:

    Farming:

    The core was not breached


    One storage was lost

    Trophy:

    Will update when I get more attacks



    Attached Images Attached Images
    Last edited by pikacu221; August 23rd, 2015 at 07:28 PM.
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    Forum Veteran pikacu221's Avatar
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    ​Feedback and praise:

    Quote Originally Posted by EliteBanana
    Very cool! Pika

    I like the overall design, I wouldn't use it personally but it definitely loopks good. KIU
    Quote Originally Posted by Avernicus
    Nice design! Decent protection of all resources and coverage of all proper aspects of base building.

    Bad thing is earthquake on the northern 2 ADs will blast open the core.. But nonetheless, I believe this base will be a sturdy one once your walls get upgraded. Awesome first thread!!
    Last edited by pikacu221; August 23rd, 2015 at 07:30 PM.
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    Super Member EliteBanana's Avatar
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    Very cool! Pika!

    I like the overall design, I wouldn't use it personally but it definitely looks good. KIU

    ー・リャン・ー

    Current Anime|http://myanimelist.net/animelist/EliteBanana

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    Forum Veteran pikacu221's Avatar
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    Quote Originally Posted by EliteBanana View Post
    Very cool! Pika!

    I like the overall design, I wouldn't use it personally but it definitely looks good. KIU
    Thanks!
    Banana
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    Forum Superstar Avernicus's Avatar
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    Nice design! Decent protection of all resources and coverage of all proper aspects of base building.

    Bad thing is earthquake on the northern 2 ADs will blast open the core.. But nonetheless, I believe this base will be a sturdy one once your walls get upgraded. Awesome first thread!!

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    Senior Member StormDragons's Avatar
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    THERE IS NO GLORY IN BATTLE WORTH THE ELIXIR IT COSTS - STORM DRAGONS
    COC / CLOUDRUSH / LVL 146/ TH11 / CLAN: BARCHING CRAZY / POSITION: ELDER / SWEET VICTORY: 4135 / GG: 1 BILLION /
    CR / STORMCLOUD / LVL 11 / CLAN: PHONECUBS / POSITION: CO-LEADER / PB: 4623 /



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    Forum Veteran pikacu221's Avatar
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    Quote Originally Posted by Avernicus View Post
    Nice design! Decent protection of all resources and coverage of all proper aspects of base building.

    Bad thing is earthquake on the northern 2 ADs will blast open the core.. But nonetheless, I believe this base will be a sturdy one once your walls get upgraded. Awesome first thread!!
    Thank you :3
    And I forgot to mention that earthquake spells are this base's weakness
    Quote Originally Posted by StormDragons View Post
    Thanks :3
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    Centennial Club PowerCell's Avatar
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    I would like to see a double giant bomb maybe?


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    Forum Veteran pikacu221's Avatar
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    Quote Originally Posted by PowerCell View Post
    I would like to see a double giant bomb maybe?
    As in in action?
    Because there is one near the north
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    Millennial Club GarlicAK's Avatar
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    Quote Originally Posted by pikacu221 View Post
    As in in action?
    Because there is one near the north
    He's talking about DGB for hog defense

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