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Thread: Hogs at TH8 (maxing or max) strategies please! (For War)

  1. #11
    Centennial Club DaenerysWawa's Avatar
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    Yes, true videos help the most you have any to offer?

    i think its my deployment problem...
    i have seen a few videos on how to use it, still haven't done a perfect one though. actually wasted so much DE trying it today

    i post here to see if ppl can share ideas and what works for them and what not...

    thank you for your response and yes i do take 30+ hogs and the three heal and the archers and wizards,...

    but maybe it's cuz mine are lvl 3 hogs.... or i pick maxing or maxed th8 bases to use them...lol

    thanks!

    -annie

    Quote Originally Posted by Newbee View Post
    Reading won't help you with learning how to use them. It's better if you watch a few Videos on YouTube.

    All i can say is, Bk isn't a problem against Hogs since he's pretty slow but AQ is. Always take 30+ Hogs & try to cover the entire base with your 3 Heal spells & time them well.

    It's a good option to take Archers or wizards along with them, not only to kill CC troops but for the Clean up in the end.

    You can use a giant or two from the side you start your attack to busy the enemy defenses & carry on doing the same before the Hogs reach the other side so that they don't get the attention of the enemy turrets.

  2. #12
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    As has been said above, more hogs less wizards is the way to go. We generally bring 34 hogs, 5 CC hogs, and a couple wizards. Use your king to tank the CC, kill it with wizards, launch your hogs from in front of the kill point so those wizards stay alive, and heal appropriately.. Each additional hog you bring multiples how many hogs remain at the end of the attack, and if you bring those 39 hogs you're likely to have at least 15-20 left for cleanup, which gives PLENTY of time to finish off the three stars.

  3. #13
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    Quote Originally Posted by Pauld100 View Post
    I'm of the same mindset as further up - less wizards more hogs. 7 wizards is plenty.

    As a TH8 for a normal 'hog' attack (no dangerous DGB spots) I would go with a standard composition of:
    7 wizards
    1 archer for a cc anchor
    1 giant for the cc lure
    32 Hogs
    Barbs and maybe couple archers to fill remaining spaces
    CC - 2 witches and a barb.
    Interesting that you still use witches in CC. I stopped using them ever since poison, as witches in CC feasted when enemy CCs were often archer/wiz. Nowadays, because dragon (& probably a loon) dominate CCs nowadays, a single hog is all that is needed to pull. Then, use the giant to distract drag, 5 wizards to kill drag/whatever. You'll often lose like 1 wizard and you can then fill your CC with 5 L5 hogs.

    Quote Originally Posted by Pauld100 View Post
    Use the giant to lure the cc - and a couple hogs if the cc is a tough lure
    Most of the time, I'd recommend just using a hog. It's quicker and it's the same troop space. And to anyone who thinks 1-2 extra seconds don't count, I can show you a great deal of our clan attacks that ended at 99% and only needed an extra ~1-2 seconds to get 100%. It's scary how much that seems to take place...

    Quote Originally Posted by Pauld100 View Post
    1. Spread bases - surgical deployment 3-4 hogs onto each defence
    These are often my favorite bases to hog, as it often is very, very easy to keep your hogs together. I struggle to think of a TH8 base where surgical is needed. Not saying that it's a poor option, just that I don't think you need to is all


    Quote Originally Posted by Pauld100 View Post
    2. 2/3 finger drop onto 2/3 defences - most base designs.
    Totally agree!

    Quote Originally Posted by DaenerysWawa View Post
    is it my skills? lol been literally doing so bad practicing hog attacks...lol... is it cuz they are only lvl 3? ive done ranges from 28-32 hogs in a raid plus cc hogs... still can't get 3 stars.. sad!

    -annie
    Upload a video and I'll give you my comments. The information here is way too vague. L3s MIGHT be fine, it just depends what base you are hitting.

    Quote Originally Posted by DaenerysWawa View Post
    btw, the king in the ctr of the base always hunts my hogs down and kill them :'( what do i do? maybe wrong base?
    Ideally, you want to get the B King, say, with your B King or, if running a GoHo, have the kill team get him, but if he's buried, that's fine. He's often just too slow to keep up with the hogs
    Last edited by Lunaticfringe; August 19th, 2015 at 06:47 PM.

  4. #14
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    A lot of weird advice itt. You need to first make sure you can kill max dragons in the CC as this is by far the most common troop you face. Also, if the Bk is near the edge then try for a king swap. Other than that, just pre heal bomb spots and stay away from dgb spots. I personally think a surgical deployment is the strongest at th8 - it's almost impossible to stop.

  5. #15
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    Quote Originally Posted by Lunaticfringe View Post
    Interesting that you still use witches in CC. I stopped using them ever since poison, as witches in CC feasted when enemy CCs were often archer/wiz. Nowadays, because dragon (& probably a loon) dominate CCs nowadays, a single hog is all that is needed to pull. Then, use the giant to distract drag, 5 wizards to kill drag/whatever. You'll often lose like 1 wizard and you can then fill your CC with 5 L5 hogs.



    Most of the time, I'd recommend just using a hog. It's quicker and it's the same troop space. And to anyone who thinks 1-2 extra seconds don't count, I can show you a great deal of our clan attacks that ended at 99% and only needed an extra ~1-2 seconds to get 100%. It's scary how much that seems to take place...



    These are often my favorite bases to hog, as it often is very, very easy to keep your hogs together. I struggle to think of a TH8 base where surgical is needed. Not saying that it's a poor option, just that I don't think you need to is all




    Totally agree!



    Upload a video and I'll give you my comments. The information here is way too vague. L3s MIGHT be fine, it just depends what base you are hitting.



    Ideally, you want to get the B King, say, with your B King or, if running a GoHo, have the kill team get him, but if he's buried, that's fine. He's often just too slow to keep up with the hogs
    I don't disagree with a lot of that, but a giant has higher hp, so 'if' they aren't using a dragon, you'll get a better pull, and adding a couple hogs can take out a defence to alter pathing. and maybe pretrigger a gb, it's base dependant. I always look for defences out of ad range as well and will mix in loons to take these out early if possible.

    I prefer witches as they will work for anything that's in the cc and I like to save the poison for skelly traps. If deployed correctly they will also survive and they are really useful for clean up. I tend to deploy the hogs to protect them, so the hogs finish the far side of the base, so it's good having clean up at the far side to the hogs.

    In saying all that I'm a th9 now, and have been since before the update, so I am generally using gohowiwi, and variations now. Still like having the poison spell for skelly traps though, it's it's a far more 'predictable' use for it, unless it's a clean up.

  6. #16
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    Quote Originally Posted by Pauld100 View Post
    I don't disagree with a lot of that, but a giant has higher hp, so 'if' they aren't using a dragon...
    (cough, cough) How often do you see this? I'd estimate over 90% (way over 90%) run drags nowadays. Not seeing a lot of valks, which is strange, as they are a solid option in CCs, but if someone is crazy enough to run wiz/witch/arch/barb/etc exclusively, then poison does them in with ease. I would agree, however, that a giant can often be a better pull option if someone is that "ignorant" to put things in CC that can be taken out easily with poison

    Quote Originally Posted by Pauld100 View Post
    I prefer witches as they will work for anything that's in the cc and I like to save the poison for skelly traps. If deployed correctly they will also survive and they are really useful for clean up. I tend to deploy the hogs to protect them, so the hogs finish the far side of the base, so it's good having clean up at the far side to the hogs.
    Yeah, I'm totally with you. But, with poison and drags dominating CCs nowadays, they just aren't needed imho. Might as well fill with more hogs, especially when attacking max/near max TH8 bases.

    Unless it's a more difficult pull and I want/need to take out a wiz/arch that pops out with a drag, I almost always save poison. Giant distracting the drag/loon/whatever, followed by 5 wizards is pretty easy and efficient on top of it--you don't even need poison
    Last edited by Lunaticfringe; August 20th, 2015 at 09:45 PM.

  7. #17
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    I see a lot of Th8 attackers in war use the most amount of hogs they possibly can. However, I have the impression that this is NOT a good decision in most cases. I myself started using hogs on TH9, but with great success. With a good deployment, meaning surgical instead of hog spam, 10-20 are enough.
    Then you can do fun things like GoVaHo (or just VaHo), which has also the upside of being more reliable.
    Only on very compact bases with lots of compartements mass hogs will be superior imo.
    That being said - CC kill and if at all possible enemy BK kill is very important. Also try to save poison for skeletons. Way more effective than dumping it on a drag+loon.

  8. #18
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    30-32 hogs is plenty. Witches in CC are best for dragon kill and you can use them as a tank when you first deploy hogs. Also a good clean up troop and can trigger bombs if you're lucky.

  9. #19
    Centennial Club DaenerysWawa's Avatar
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    uploading videos......><

    Hey Luna,

    sorry real life caught up to me, haven't had time to reply...well i would love to upload a video but i don't know how... i am not exactly savvy with this stuff. i will see i also don't think the replay is available...did attacks afterwards to make myself feel better..lol

    how do i upload the video? i play using my iphone.?>!



    Upload a video and I'll give you my comments. The information here is way too vague. L3s MIGHT be fine, it just depends what base you are hitting.



    Ideally, you want to get the B King, say, with your B King or, if running a GoHo, have the kill team get him, but if he's buried, that's fine. He's often just too slow to keep up with the hogs[/QUOTE]

  10. #20
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    Quote Originally Posted by thinkgreen View Post
    30-32 hogs is plenty. Witches in CC are best for dragon kill and you can use them as a tank when you first deploy hogs. Also a good clean up troop and can trigger bombs if you're lucky.
    Even if 30-32 "is plenty".. Why risk it? And what good are the witches for? Sacrifice your king killing the dragon, he only does the same amount of DPS as one stupid wizard! All you need is like 5-6 wizards past that, then a giant/hog to pull the CC and archer to get it to the corner.. The more hogs you bring, the more hogs you have left on cleanup (each additional hog you bring means another two survive to clean up, doing the dps of a wizard), and hogs ignore walls unlike wizards on cleanup. I'd much rather bring 39 hogs and have 15 hogs for cleanup than any other possible combination you guys can think of.

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