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Thread: New Dark Spells

  1. #11
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    Quote Originally Posted by AnthonyVince View Post
    As the "King of New Troops and Spells" I know my fair share of good and balanced spells that I think would work great in-game and as a Dark Spell, and what's even better is that they are user-made suggestions


    Fire up your battle with the INFERNO SPELL! This is my spell suggestion. While it's not really like anything like the existing elixir spells, it is all about fire which is the counterpart to the Freeze Spell. This suggestion is basing off the fact that the Inferno Spell would be a normal elixir spell, but editing the statistics can easily turn this into a dark spell.
    There is nothing to heal towers for infernos to prevent. Poison already has a damage and slowing over time affect.


    Quote Originally Posted by AnthonyVince View Post
    Say Goodbye To Splash Damage: New Dark Spell! This spell doesn't have an official name, but I find it to be a very refreshing forum idea that would do well in the game. It's similar to the Healing Spell as they both focus on decreasing your attacking units' HP as slowly as possible.
    This would be similar to Invisibility, a way to limit damage. Maybe Shield Spell instead. Prevent damage, but doesn't force a retarget.
    IGN: kmb08753, lvl 174, TH11, SV: 5212

  2. #12
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    .

    I love EQ. You seem to have a low opinion of it, but in the right places it's just fabulous. Looking forward to using it more when heroes are awake for a bit (whenever that is). Anyway, yeah, I'd love to see new dark spells, though I'm not 100% sure what I'd like to see.
    - The Wishmaster -
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  3. #13
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    How about a spell that gives you more loot in storages than allowed as long as you destroy storage. Just drop it over the storage and it lowers its defenses allowing the attacker more loot than would actually be allowed.

  4. #14
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    Quote Originally Posted by kmb08753 View Post
    Oh! One more spell idea...

    Rally or War Drums, or some such. It directs troops to a specific point or building/tower. Like a rally flare, drop it on a point, troops within radius attack/go to that point, affect lasts while within radius. 2-7 sec, lvl 1-max maybe...

    Credit: Gerik, Thunder Pickle.
    Supercell needs to hire you already...

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