If done incorrectly golems fail on th10 with infernoes
If done correctly they can 3 star any th8-9 with the right base
So my question is do you think if ever changed will it be a buff( Get stronger ) or nerf ( get weaker )
answers and reasons below
I think it will be a buff. The only way Supercell is gonna change it now is by making another upgradable level to it. So by upgrading it, you are buffing it.
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They won't change anything about golems lvl 4 and under, those are fine, but tbh will all the new defense levels at TH10 golems at level 5 either need a slight HP buff (6500, would make the upgrade linear with the rest of the levels) or another level entirely. You get 1 upgrade (not even that major) to combat 2 upgrade levels of point defenses as well as an additional xbow and of course the inferno tower
Last edited by CelestialWyrm; August 16th, 2015 at 08:05 AM.
TH11 (3/19/16) | Level 153 | GG: 1.3b+ | HH: 8.6m+ | FIN: 133k | War Hero: 782
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Golems are fine.
A perfectly balanced troop, imo.
I have mine maxed and they can do serious damage to th10s.
Go watch 7Go attacks and you'll know what I'm talking about.
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I'd want neither a buff or nerf, I find them quite a well balanced troop.
They are perfectly fine for me. What th10 needs is their own exclusive dark troops that can handle infernos well.
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Last edited by MackeyS; August 16th, 2015 at 11:53 AM.
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You're using them wrong if you're failing vs TH10 bases.
With enough of them, multi IT's do nothing and vs single IT's, ever heard of freeze?
Last edited by xtalx; August 16th, 2015 at 11:59 AM.
Golems are one of the most balanced troops in the game, IMO. They are tough, tanky units, but do little damage at all so it makes them worthwhile. They also take up a lot of space, making it harder to do mass golem raids without a max level king or queen.
I agree to Golems being well balanced.