So as we all know there are 4 troops remaining in the dark elixir barracks, and SuperCell will periodically release each new troops as time goes on. I have several troop ideas that I personally think would be a good edition for the game. Not all of these troop ideas are well thought out and precise with stats and such, but rather some ideas of what the troop might do in the game. If you have any additional ideas please feel free to share!
The first idea that I have isn’t specific what so ever, but I think that there should be some sort of water troop implemented in the game. Since the game has been released there has been a beach and some water on the bottom left side on the map. For some of you long time clashers you may remember the waterfall that was at the very top of the map before they had to increase the base layout unit size. But anyway… There has always been water on the screen but has never had any sort of significance, it would be cool for SuperCell to actually use the water for a specific troop. If you have any specific troop ideas please share!
My next troop idea is a little strange, but it could be very useful for farming. So the only troop in the game that targets loot is goblins. I think that there should be a goblin giant troop. This troop would specifically target storage’s. Think if it just as a super sized goblin. It would be a larger troop like the giant using 5 housing space and would be able to take damage for a little before being.
My next troop idea implements the use of spells within a troop. It could be call the spell enchanter, similar to a healer, this troop would be floating above and behind several units. Instead of healing the troops in its range, the spell enchanter could cast one of a number of different spells to those specific troops. They could cast a rage spell, and a jump spell on the troops in its range. It should also be able to cast some sort of lightening strike to help take out enemy clan castle troops or skeleton traps.There would have to be a way to select which spell you would like to cast, and have a several second cool down time before being able to cast another spell.
My next troop would be of assistance with taking out clan castle troops. The name of this troop would be the assassin, this troop would carry some sort of long sword and have a similar spinning attack line the valkyrie. The difference with this troops is has the ability to go invisible for 1 second for each level it is.To activate this ability you click on the troop just like you do to activate the heroes ability. This troop would be able to get into the middle of multiple clan castle troops or even around a hero or skeleton trap and take them out in a single spin. This troop should also be able to attack air troops with throwing stars, but only after all ground troops around them are eliminated, eliminating them from getting confused at which troop they should attack.
For the last troop I thought if something that can divide itself into several units. This troop could be called the transmutant, and should have the ability (similar to the heroes) to divide itself into several troops. This could be another big beefy troop with lots of health but is as slow as can be. Once the ability is activated the troop explodes and deals damage around the explosion similar to a golem, and then splits up into several mini transmutants that are much faster. Activating the ability would not only split the troop into several troops, but activate a personal troop heal spell and rage spell for 2 seconds, and increases a second for the troops level...
These are all of my ideas! If you think that you have any good ideas or want to elaborate on some of mine please leave a comment below and tell me! Clash on.