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Thread: I've always heard about the "builder lag", never knew it affected barracks too.

  1. #11
    Senior Member GoDie's Avatar
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    That bug is very VERY annoying. I was about to surprise my little bro when I got my lvl 5 drag on my main and I still had 10 mins. I was like .

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  2. #12
    Forum Elder Cowbug's Avatar
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    Quote Originally Posted by Dresden View Post
    And here, kids, is a perfect stereotype of the "complacent consumer".

    A minor issue which impacts millions of players multiple times a day? Practically the only thing Supercell sells is time, and you're going to sit here and pretend like secretly stacking it back on when you're not looking is a fair practice? This is the kind of blatant consumer abuse these kinds of agencies were created for. And like filling out a form on the agency's website is so much work! SMH.
    2 things:

    1- Good chance the form takes longer to fill out than 99% of clashers will ever lose.

    2- a ) It's a free game, if you wait the time, you've lost nothing tangible.
    2- b) If talking about gems, my understanding is the lag accumulates over time, correct? Gemming reduces the time, therefore the lag wouldn't have accumulated yet, therefore you aren't gemming extra lag time just whatever base time remains on the clock, without lag factored in yet.

    If I have something wrong let me know but thats my understanding as to where the lag comes from.

  3. #13
    Forum Elder Cowbug's Avatar
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    Quote Originally Posted by Dresden View Post
    Yes, I saw the post before you deleted it Cowbug. Let's do the math. You've got 14 build timers in the game. Assuming they are all moving, each time you loaded your home base, you lose 1m10s of your time. Assuming it would take you 10 minutes to fill out the form, it would take less than 10 loads to exceed the time it would take. If you take two seconds to actually consider the impact, it's not as trivial of a matter as you want to trick people into believing. That times adds up, fast, and is exacerbated by the sheer number of people playing the game. Consider how much the game makes and how the literally only sell time, this is not okay in any shape or form. I'm not sure why anyone would even try to excuse it...
    LOL, I didn't delete it, I went in to edit it I got logged out and it dissappeared, I would rather have edited it than have to write a new post. Thanks though for thinking I have mod authority to delete posts. And I'm fairly certain you took some editorial liberties with my original post but thats more or less the point I was making.

    Regarding your post look at my new 2b, I think that sums up my response.

  4. #14
    Forum Elder Cowbug's Avatar
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    Now who's deleting posts?

  5. #15
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    Quote Originally Posted by Cowbug View Post
    2 things:

    1- Good chance the form takes longer to fill out than 99% of clashers will ever lose.

    2- a ) It's a free game, if you wait the time, you've lost nothing tangible.
    2- b) If talking about gems, my understanding is the lag accumulates over time, correct? Gemming reduces the time, therefore the lag wouldn't have accumulated yet, therefore you aren't gemming extra lag time just whatever base time remains on the clock, without lag factored in yet.

    If I have something wrong let me know but thats my understanding as to where the lag comes from.
    Let's do the math. You've got 14 build timers in the game. Assuming they are all moving, each time you loaded your home base, you lose 1m10s of total time. Assuming it would take you 10 minutes to fill out the form, it would take less than 10 loads to exceed the time.

    If you didn't pay, then you weren't scammed, that's pretty simple. But the fact is a very large number of users have and are paying and Supercell is accepting the funds. Yeah, you can reduce your exposure to the stacked on timers by gemming them early, but that doesn't make the problem go away. Encouraging that mentality borderlines extortion. "Pay us or you'll be sorry". And then there's the issue of 4x boosts which are actively impacted by the bug throughout the duration. And the most suspicious part about it is the fact the boosts, themselves, nor the shields are impacted by the same bug.

    If you take the time to actually consider the impact, it's not as trivial of a matter as you want to believe. That times adds up, fast, and is exacerbated by the sheer number of people playing the game. Consider how much the game makes and how they literally only sell time, this is not okay in any shape or form. There is no excuse.
    Last edited by Dresden; August 13th, 2015 at 05:38 AM. Reason: grammar

  6. #16
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    Quote Originally Posted by Cowbug View Post
    Now who's deleting posts?
    You reposted, so I deleted it and posted to your response. It's only fair. Do I really have to explain this?

  7. #17
    Forum Elder Cowbug's Avatar
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    Quote Originally Posted by Dresden View Post
    Let's do the math. You've got 14 build timers in the game. Assuming they are all moving, each time you loaded your home base, you lose 1m10s of total time. Assuming it would take you 10 minutes to fill out the form, it would take less than 10 loads to exceed the time.

    If you didn't pay, then you weren't scammed, that's pretty simple. But the fact is a very large number of users have and are paying and Supercell is accepting the funds. Yeah, you can reduce your exposure to the stacked on timers by gemming them early, but that doesn't make the problem go away. Encouraging that mentality borderlines extortion. "Pay us or you'll be sorry". And then there's the issue of 4x boosts which are actively impacted by the bug throughout the duration. And the most suspicious part about it is the fact the boosts, themselves, not the shields are impacted by the same bug.

    If you take the time to actually consider the impact, it's not as trivial of a matter as you want to believe. That times adds up, fast, and is exacerbated by the sheer number of people playing the game. Consider how much the game makes and how the literally only sell time, this is not okay in any shape or form. There is no excuse.
    Wouldn't timer lag on a boost make the boost....last longer? How is that bad for the consumer?

    You seem worked up, I hope you are able to sleep with all this blatant piracy and corruption, I can't believe this didn't come up at the Republican Debates, I need to know how Donald Trump is going to fix this.

  8. #18
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    Quote Originally Posted by Cowbug View Post
    Wouldn't timer lag on a boost make the boost....last longer? How is that bad for the consumer?

    You seem worked up, I hope you are able to sleep with all this blatant piracy and corruption, I can't believe this didn't come up at the Republican Debates, I need to know how Donald Trump is going to fix this.
    I know the shield isn't impacted by the bug, and I'm pretty sure the boost isn't impacted either. But let's pretend it did - you just extended your builds by 5s by reloading your base, and your timer only cuts off 1.25 seconds of that. You're still 3.75s longer. So, yeah, still bad for consumer. Like I said, if you just stopped to actually think about it, I wouldn't have to explain this...

    But please, keep demonstrating what an exemplary complacent consumer you are.

  9. #19
    Millennial Club Alisreal's Avatar
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    Oh relax Dresdan, i believe the world has much bigger issues to worry about than to take Supercell to court over a few seconds or even a few minutes. Its lag, it happens. Would you sue Activision for all the lag in their COD servers?

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  10. #20
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    The real question here is, why do you wait until the last possible second to cook your army for war. You get 24 hours, who cares about 3 minutes. Work on your own time management issue because supercell isn't working on theirs.

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