So yeah, ever since the last update... every single war opponent (and everyone who attacks me in the wild, if going for my entire base) uses a poison spell. This poison spell, regardless of level, murders the best defensive troop combination in the game without giving them a chance to get one shot off. I have tried so many other combinations since, and nothing works nearly as well as tier 1 troops used to... Note I am TH10 with 35 spaces. 90% of attacks against me tend to be gowipe or gowiwipe (somtimes with giants included), so all the below are experiences against these ground attacks. None of them bother luring my CC, they just simply gowi* in and take them out full front.
Dragon - Maybe gets a shot or two off on a golem, gets shrugged off, sniped down by AQ and wiz within 2 seconds once they catch up. Sometimes a poison is dropped on dragon anyways, which slows it way down (and dragons are already slow to start with!)
Balloons - Moves very slow, usually gets shot down by wiz before they can get a shot off.. people poison them anyways and makes them practically immobile. I've yet to see balloons reach their intended targets (golems/pekka) and actually manage to hurt them before being destroyed in a poison slow/wiz attack.
Wiz&Witches - What I used to use all the time, was very effective; now it is pointless. May as well have an empty CC.
All Archers - Difficult to get filled if wanting all max troops, and now it also is made useless by poison.
All Goblins - This was once interesting and sometimes very effective, but also now useless cuz of poison. Also extremely hard to get all 35 spaces filled with max level goblins, especially at war time, as most people won't train them or upgrade them.
Golem - Basically gets ignored. Soon gets killed anyways in 2 seconds safely from a distance once the wizzes show up. May as well had an empty CC.
Lava Hound - Same as Golem, except SOMETIMES the pups might distract a wiz or two in a different direction.. maybe... but they die super fast and basically it was a non-issue. Poison spell on pups ends any advantage there, anyways. May as well had an empty CC.
Valkyries - You would think with their superior HP to giants, superior aoe damage to most other melee units, and their semi-fast movement speed... they would be effective? Nah, I see them run towards the golems and just disappear. I think the wiz gets in there and destroys them. Oh, and poison still slows them down to uselessness anyways.
I also tried combining some of these things together in a mix. No special results either. So, what do I use now? Is there any effective defense CC left that actually helps? Nothing is helping me now. Poison spell is just too good. If not the damage, the extremely powerful slowing effect does the job of stopping CC troops in their tracks.




