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Thread: Ammo Bar [Visual Included]

  1. #1
    Senior Member TheGreatTG's Avatar
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    Ammo Bar [Visual Included]

    This idea, is to make a way for attackers to know how much ammo is in an Xbow or Inferno Tower. All that is needed is one small bar above the defence unit as if it was another health bar. Like so:



    The red bar is the ammo


    This will help stratigize attacks more. Players placing troops according to how much ammo is in each perticular defence.

    Let me know how you guys like this. Thanks!
    Last edited by TheGreatTG; August 12th, 2015 at 04:42 PM.

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    Pro Member Tisguyz's Avatar
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    Dude, infernos and X-Bows almost never run out in one attack, there's no need for this, plus you can see if it has ammo on the purple for dark elixir storage on the back of xbows and side of infernoes...


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    Quote Originally Posted by Tisguyz View Post
    Dude, infernos and X-Bows almost never run out in one attack, there's no need for this, plus you can see if it has ammo on the purple for dark elixir storage on the back of xbows and side of infernoes...
    that made you look like a noob lol

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    Senior Member TheGreatTG's Avatar
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    Quote Originally Posted by Tisguyz View Post
    Dude, infernos and X-Bows almost never run out in one attack, there's no need for this, plus you can see if it has ammo on the purple for dark elixir storage on the back of xbows and side of infernoes...
    The back tells you if ts completely out of ammo or not. It doesn't tell you by how much. And I was going to add a new dark troop idea to go with this one. A troops that can outrun an xbow, but makes the xbow shoot at him, causing the xbow to lose ammo. I was also thinking, seeing as xbow and inferno almost never run out, that the ammo capacity gets lowered so thats theres more of a CHANCE that it could.

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    I think this could be helpful. I agree these never run out in a single attack that I am aware of. But sometimes its clear the base has been idle and others have attacked it. so the fuel level of these units is unclear.

    However, I think adding the bar across the top would be confusing when the unti was under attack and the unit health is also being displayed. I would suggest *if* they added something this that the fuel gauge should be vertical next to it.
    I got nothing

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    Senior Member TheGreatTG's Avatar
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    Quote Originally Posted by Blaze1 View Post
    that made you look like a noob lol
    This made who look like a noob? Me?
    "25% bread, 20% cheese, 35% meat, 10% mayo, 10% pickles...this is the definition of a sandwich. Go make me one."

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    Senior Member TheGreatTG's Avatar
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    Quote Originally Posted by gamul1 View Post
    I think this could be helpful. I agree these never run out in a single attack that I am aware of. But sometimes its clear the base has been idle and others have attacked it. so the fuel level of these units is unclear.

    However, I think adding the bar across the top would be confusing when the unti was under attack and the unit health is also being displayed. I would suggest *if* they added something this that the fuel gauge should be vertical next to it.
    Hmm...i suppose that might work better. I just gave an example so you guys could see. Ya, that might be good, thanks.
    "25% bread, 20% cheese, 35% meat, 10% mayo, 10% pickles...this is the definition of a sandwich. Go make me one."

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    Pro Member Tisguyz's Avatar
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    Even if this was implemented, where would anybody benefit???????????


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    Centennial Club Swasgorg's Avatar
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    Quote Originally Posted by TheGreatTG View Post
    This made who look like a noob? Me?
    He was replying to Tisguyz

    Quote Originally Posted by Tisguyz View Post
    Dude, infernos and X-Bows almost never run out in one attack, there's no need for this, plus you can see if it has ammo on the purple for dark elixir storage on the back of xbows and side of infernoes...
    Edit: Dangit, I just realised this was a necro
    Last edited by Swasgorg; November 17th, 2015 at 05:14 AM.



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    Now, are we talking about this being a war only thing, or, if it was to be added, be implemented into regular raiding and attacking as well?
    War would really not be nesscesary, given how much ammo the X-bows and Inferno Towers have, and that after each raid the base resets, but if the ammo could be reduced, then we are in a whole 'nother ball game.
    If this would be added into regular clashing, then it would come down to, as it is, ammo duration. Because if it is added into th entire game, and ammo reduced for war, well shoot, you got these high level players who are using enough resources as it is to try and find a half decent attack, and on top of that, every time they get attacked/raided, and have to reload X-bows and Inferno Towers because someone were to use Lava Hounds (as it is a very common start up in the 'bug leagues') and the Hounds at up all the ammo?
    Ya... that would suck...
    Anyways, aside from this, that would be a great idea.
    -A-D
    Last edited by ADFinch11; November 17th, 2015 at 07:15 AM.
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