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Thread: Queueing spells is bananas!

  1. #21
    Forum Elder Awness's Avatar
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    Quote Originally Posted by Obamalix View Post
    Highly entertaining thread

    You do realize that in wars and revenges you can bring exactly what you need ? When raiding, just how will you know what you need when you haven't seen the base you draw ? The rest of us will just use the next button untill we find a base that suits the preselected army.
    I'm not talking about war. In war you have 48 hours to prepare your spells and whatnot.

    I'm simply stating that queueing spells should have its usefullness. Why do we even have it if it works just like before?

    Sure it chops off time while you're raiding while it's brewing. 3 mins attacking+ nexting 5-30 mins= 33mins total. You still have to wait 87 minutes for the other 3 to brew. What do you do during 87 mins? snipe? design a new base layout? do something else and touch your screen every five minutes?

    I would rather train another army which uses the remaining spells already brewed and do another attack. Not waste 87 minutes tapping the screen.

  2. #22
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    Quote Originally Posted by Awness View Post
    I'm not talking about war. In war you have 48 hours to prepare your spells and whatnot.

    I'm simply stating that queueing spells should have its usefullness. Why do we even have it if it works just like before?

    Sure it chops off time while you're raiding while it's brewing. 3 mins attacking+ nexting 5-30 mins= 33mins total. You still have to wait 87 minutes for the other 3 to brew. What do you do during 87 mins? snipe? design a new base layout? do something else and touch your screen every five minutes?

    I would rather train another army which uses the remaining spells already brewed and do another attack. Not waste 87 minutes tapping the screen.
    Yes, and SC came up with a brilliant solution to cut that time for you... Its called "gems". Boost or buy... but I guess you want it for free ?

  3. #23
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    What the actual f, nevermind.

    If you hate queueing spells, why don't you just NOT queue them? Or why don't you actually think ahead and wonder, "What spells am I going to use in my next raid and what strategy should I use?" instead of waiting until you finished your attack. Spells take 30 or 20 minutes to train, so that's enough time to change it if you want to change the order.

  4. #24
    Forum Elder scanners107's Avatar
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    Quote Originally Posted by mdrumi View Post
    then just don't Que it!

    how's it different than troops queuing?

    this is literally the most useless post i have ever seen!!!!
    This covers it!! good post.

  5. #25
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    Oh god...

    Really?! Lol first we all complain about that spells take too long amd that we cant que them - Now we finally can and OFCOURSE someone has to complain.

    Solution: Don't que spells
    Last edited by zzzander; August 12th, 2015 at 12:24 PM.

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  6. #26
    Forum Veteran Kingzenith's Avatar
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    Quote Originally Posted by Alisreal View Post
    Wow. You really do get to see everything on these forums. This is officially the first anti-spell queuing thread I've seen.

    Toothless Stamp of Complaint Approval. 100% certified FRESH.
    x1000 You realize queuing spells is no different than normal troops? Dark spells was one thing, barch nerf was another, and Ai another, but spell queues?

    P.S. My head hurts.
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  7. #27
    Senior Member MackeyS's Avatar
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    Quote Originally Posted by Obamalix View Post
    Never going to happen... just think of all the complaints that will spam the forum.
    "Auto-3 star totally unfair.. I just want 2 stars !" or
    "Get all loot needs to be nerfed... I'm only looking for gold!"

    oh no, never thougth of that.

    But on a serous note, to OP, the queueing of spells is greatly needed by our top payers where they cloud searching for a very long time and after the raid, they go back with a full army and fully regen heroes but with no spells.

    Cheers.
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  8. #28

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    Quote Originally Posted by Awness View Post
    because you'll never know what spells you'll use especially for queenlers composition. And depending on what spell you queued first, you are forced to use that spell even if not needed.

    It's only great for certain army compositions that uses 4 same spells like lavaloons.

    And the stupid thing about it is that you don't get refunded for queueing up the wrong already brewed spell.

    I can't be bothered queueing spells anymore. I just don't see the advantage for players who use a different army composition.

    I just wanna be 'efficient' when it comes to brewing spells but it just seems impossible most of the time.
    Just because they added the ability to queue spells doesn't mean you have to use it.

    You aren't harmed in any way by being able to do it, and may well be helped.

    Many people (including me) used to complain that you couldn't queue spells the same way you can troops.

    Allowing this was a good update IMO.

  9. #29
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    Quote Originally Posted by Awness View Post
    because you'll never know what spells you'll use especially for queenlers composition. And depending on what spell you queued first, you are forced to use that spell even if not needed.

    It's only great for certain army compositions that uses 4 same spells like lavaloons.

    And the stupid thing about it is that you don't get refunded for queueing up the wrong already brewed spell.

    I can't be bothered queueing spells anymore. I just don't see the advantage for players who use a different army composition.

    I just wanna be 'efficient' when it comes to brewing spells but it just seems impossible most of the time.
    then don't queue any spells. how hard is that?

    I like being able to queue spells. I use 3 heal, 1 rage when I farm and yeah, sometimes I get 2 rages, but that's fine. I try to keep heal spells queued because I DO use them more than rage when farming. And what do you mean you don't get refunded for queueing up the wrong already brewed spell? If you undo it when the spell factory is full, you get refunded unless you mean you go into battle, fight, then come back home and delete the made spell...
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  10. #30
    Forum Elder Awness's Avatar
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    Quote Originally Posted by Obamalix View Post
    Yes, and SC came up with a brilliant solution to cut that time for you... Its called "gems". Boost or buy... but I guess you want it for free ?
    Right. Gem your spell factory for two hours in champs and look for a decent base that you can take on with good cup offers. Brilliant solution. Waste of gems IMO.
    Quote Originally Posted by Echo006 View Post
    What the actual f, nevermind.

    If you hate queueing spells, why don't you just NOT queue them? Or why don't you actually think ahead and wonder, "What spells am I going to use in my next raid and what strategy should I use?" instead of waiting until you finished your attack. Spells take 30 or 20 minutes to train, so that's enough time to change it if you want to change the order.
    As A TH9 I use Queenlers. I brew 2 rage, 2 jump and 1 poison and in that order. I queue the same before attacking. I search 15-30 mins in champs-III to look for good cup offers and with the mindset of using everything I've got. I find one. I attack. I only used one jump spell to get into the core. No enemy CC troops. I come back to my base. Now I have 2 rage, 1 jump, 2 poison spells with 1 extra slot.

    You get me now?

    So now, I don't queue anymore like I said on my OP. If queueing can save me time, I will use it but not the way it is now.

    Quote Originally Posted by zzzander View Post
    Really?! Lol first we all complain about that spells take too long amd that we cant que them - Now we finally can and OFCOURSE someone has to complain.

    Solution: Don't que spells
    Yep! REALLY!

    Solution: I don't queue anymore. For me, It only caters to specific troop compositions.

    Quote Originally Posted by MackeyS View Post
    oh no, never thougth of that.

    But on a serous note, to OP, the queueing of spells is greatly needed by our top payers where they cloud searching for a very long time and after the raid, they go back with a full army and fully regen heroes but with no spells.

    Cheers.
    And after searching for 6 hours in the clouds, they come back with probably 2 spells already brewed. 1 poison and 1 freeze or whatever was queued first and still have to wait a few hours more till others are brewed!

    Quote Originally Posted by alexheney View Post
    Just because they added the ability to queue spells doesn't mean you have to use it.

    You aren't harmed in any way by being able to do it, and may well be helped.

    Many people (including me) used to complain that you couldn't queue spells the same way you can troops.

    Allowing this was a good update IMO.
    I wanna use it if it saves me 30 mins of brew time, why not? The thing is, whatever you queued FIRST will mess up the non-used spells, meaning you'll have one too many of what you normally use. Like I said, It's good if you brew 4 rage spells for lavaloons or 4heal spells for hogs.

    Quote Originally Posted by sungirl View Post
    then don't queue any spells. how hard is that?

    I like being able to queue spells. I use 3 heal, 1 rage when I farm and yeah, sometimes I get 2 rages, but that's fine. I try to keep heal spells queued because I DO use them more than rage when farming. And what do you mean you don't get refunded for queueing up the wrong already brewed spell? If you undo it when the spell factory is full, you get refunded unless you mean you go into battle, fight, then come back home and delete the made spell...
    You will get a message saying 'you will not be refunded' when removing an already brewed spell.

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