
Originally Posted by
jjb930
I have two members in my clan (one th10 with max valks and one th9 with max valks) that do pretty well with Golems, Valks and Wizards. Valks definitely have their place on certain bases, but they are a VERY situational troop at best. I think other units are simply stronger and/or more versatile.
I personally don't like using them for the following reasons:
1) They move too fast. After the initial funnel, they often run ahead of your tanks and get focused from centered defenses. The fact Pekkas/Wizards are slow provides better control to keep your tanks in front and dps safely behind.
2) The pathing is too frequent and therefore problematic. Simply put, they run into danger zones that will shorten their overall uptime.
-Valks are too focused on getting between two structures rather than doing overall damage to the base. It feels like Pekkas with Wizards just clear a base faster unless structures are heavily clustered.
-A MAJOR PROBLEM with pathing is while a regular troop will sit and attack the closest target (often times away from defensive structures if tanks did their job), the Valks often run from a potentially "safe" spot where they could attack 1 building and run into a clustered area where multiple defenses and/or traps can damage them.
3) Too susceptible to traps (spring & giant bombs). They often run in packs and go flying or get bombed in bunches. In comparison, I've had many individual golems or pekkas trigger a single giant bomb or trap with minimal consequence. Valks would be a lot stronger if they were resistant to spring traps.
4) DE cost too hefty for Valks, as they often require pairing with other DE troops (e.g., golems). Raids get expensive
5) LVL 5 required with a small damage boost and significant health boost would help make them viable again.