Page 3 of 5 FirstFirst 12345 LastLast
Results 21 to 30 of 48

Thread: Attacking: Skill vs Luck? 🎲

  1. #21
    Senior Member Leelo's Avatar
    Join Date
    Jul 2014
    Location
    Hertfordshire, England, UK
    Posts
    395
    Quote Originally Posted by ThatAsianBradah View Post
    Skill AND "Luck" both play a role in a raid; however it's majorly skill and pre-raid preparation that allows your probability of success to grow. For example: In clan wars, players have at least nearly 48 hours to study 2 bases to attack and thus prepare the necessary troops to attack those bases. A smart player with skill (of course a smart person has skill) will look at the following things:

    1. Base Design: Anti-Hog (Places for Double Giant Bombs) , Anti-Air (Centralized, but spaced apart Air Defenses with Seeking Mines and Air Bombs near the AD with angled up X-Xbows and Multi-Target Infernoes), Anti-Tank (2 Single Target Infernos), Anti-Infantry (prevents Barch, BAM, and other weak armies for general raiding)

    2. Base strength: Level of Heroes, Level of Defenses, Level of Clan Castle (affects amount of defending troops and which troops are in the clan castle), and Level of Walls.

    3. Efficient pathways to achieving 3-stars with your favorite armies and calculating how your entire raid will turn out which requires the study of how troop AI works and looking back at your troops and finding out how strong your army composition is in the first place.

    These 3 aspects will heavily affect a war raid and if done correctly will net you AT LEAST 2-stars. The only thing that players will debate about when it comes to luck/skill is the unexpected things that players haven't foreseen. Such as traps, Hidden Teslas, and troops inside a Clan Castle because you won't have complete knowledge of the enemy base even if someone in your clan attacked it previously. That's why it's important to prepare well before hand with the best troops and the best spells to accommodate for such inconveniences. It's either you're ready to destroy or to be destroyed.

    As for general non war raiding, players have to do the same thing, but a lot quicker and it has to be done with even more precision due to not having the time of leisure to study your opponents base to satisfaction. Usually skilled players will adapt quickly to the situation because they recognize the weaknesses of bases and strength a lot faster than inexperienced players.

    My advice to players looking to increase their success for raiding is to practice, practice, and practice. You won't be able to become better unless you practice the best attack strategies out there. Best of "luck" and skill to you all 😉
    I totally agree. The more preparation you have, the less you rely on luck. It's about limiting the damage 'bad luck' can do to your raids! 😃

    Clan Leader

    Currently: TH 10
    Donated 70k | GG: 300m+ | Level: 115

  2. #22
    Forum Elder Yoyobuae's Avatar
    Join Date
    Dec 2014
    Posts
    2,484
    Clash is 100% skill based ... until attack fails miserably, then it's the AIs fault.
    Ignore list: rydogg20 bouges jarvee nerfedname Rampantarmadillo JohnSnow83 Vikky CriPpLeR RakeNoris ClashRoyaleTeam AsyanHari
    Quote Originally Posted by TooBizar4u View Post
    Only troop you need is the goblin. The rest are just luxury troops.

  3. #23
    Pro Member
    Join Date
    Mar 2015
    Posts
    520
    I would say it's MOSTLY skill. Unless you are in a clan where the lower levels run an attack just to find traps/teslas, luck is involved.

    Anyone who says it's ALL skill is just trying to make themselves feel like they are better than others.

    Well planned attacks can remove much of the luck, but a skeleton trap or other trap at the wrong place can mess up a whole attack.

  4. #24
    Senior Member
    Join Date
    Nov 2014
    Posts
    214
    Quote Originally Posted by Leelo View Post
    There is no way you can tell me where every single one of your troops will go throughout a raid. There is always an element of that which hasn't been calcated, no matter how well you know the game.

    And I say luck because it's an easier term to understand than 'Chaos Theory'. It is a large network of preset algorithms that we cannot physically calculate the implications of instantaneously in our heads.

    So you're right, it's not technically luck but it still isn't realistically in our control. And luck is the label we give things not in our control.

    Thanks for your contribution. NOT.
    You decide where and when to place your unit deciding the sequence of events which the fight is then calculated. Every unit is easy to predict what they're going to do, I'm not going to sit here and pretend that I calculate every unit's every action for every single raid, but as someone who is a GM in chess, I do take a similar approach in foresight to this game as I do other strategy games.

    Like I said, the only real luck happens when you predict wrong on a specific trap and it just so happens that it works out ok for you anyway.
    Last edited by Eirhead; August 10th, 2015 at 04:34 PM.

  5. #25
    Super Member
    Join Date
    Nov 2014
    Posts
    811
    No luck, we just don't always think through every possible are units can be effected by timing, placement, layout, and detractors (cc & skelly). Once you start to get a feel for it things stsrt to get a bit more predictable. A toooon of room from error will always be present though

  6. #26
    Senior Member
    Join Date
    Jun 2015
    Posts
    280
    Luck does play a factor but I have found as I use the strategy more i am successful, the luckier I get, and the farther into the raid I can see. I'm a hogger and i do think there is some luck involved but I can see nearly the entire raid at this point. When you say three stars could easily have been one star because of troop movements try to see why they moved that way. It seems to me that the more you use a strategy the less luck is involved. Maybe I'm just rambling on, I hope this makes sense.
    My IGN: Tman389
    #UVLRVL99
    #Q9OLOPLL
    #2CC9LUJY
    #8LURVY9UO

  7. #27
    Millennial Club
    Join Date
    Nov 2012
    Posts
    1,113
    Quote Originally Posted by Eirhead View Post
    You decide where and when to place your unit deciding the sequence of events which the fight is then calculated. Every unit is easy to predict what they're going to do, I'm not going to sit here and pretend that I calculate every unit's every action for every single raid, but as someone who is a GM in chess, I do take a similar approach in foresight to this game as I do other strategy games.

    Like I said, the only real luck happens when you predict wrong on a specific trap and it just so happens that it works out ok for you anyway.
    Are you really a chess GM?

  8. #28
    Forum Elder
    Join Date
    Oct 2013
    Posts
    2,316
    I strongly believe that any ground attack reliant on WB's to help get troops to the core is pure luck. It amazes me how consistently bad WB's are, that they rarely hit t-junctions to open multiple compartments, they rarely go through an already made hole to hit a second layer, they will sometimes go to help troops beating at a wall to get through but more often than not they just go somewhere else. I find it disappointing to be unable to use the most strategic troop in a strategic way because when WB's are placed it is impossible to know where they will go. To place them nearest to where you want them to go and hope they do so is far too luck based imo. I'd like to use heals or rages over jump and earthquake spells but the way WB's are, nope.

  9. #29
    Fresh Spawn
    Join Date
    Aug 2015
    Posts
    5

    Recruiting "KIRBIE'S ARMY" VERY ACTIVE MEMBERS WANTED

    Very active members wanted! Just formed Aug 5 2015.

  10. #30
    Junior Member Frankensam989's Avatar
    Join Date
    May 2014
    Posts
    48
    I've been noticing more and more how troops have a slight pause every time a building goes down. This plays a huge factor in attacks. And it just irks me in ways I cannot speak aloud.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •