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Thread: The 'One & Only' Poison Spell like it or hate it thread.

  1. #121
    Forum All-Star Daviid's Avatar
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    I like it.
    i think its giving us more options for new attacks and strategy..

  2. #122
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    Quote Originally Posted by JJ48 View Post
    It sounds like SOMETHING needs to change (I like the sound of increasing the spell slot requirement to two), but the complaint about it killing CC variety should eventually sort itself out. Someone correct me if I'm wrong, but it seems the progression goes something like this:

    1. CCs have tons of different troop types
    2. Poison spell introduced. Everyone uses it to kill off weaker CCs.
    3. CCs start only including high health troops.

    This seems to be where we're at right now, but I think it'll continue with:

    4. Due to high health CCs, many people dump Poison in favor of other spells. Others hold on to it just in case.
    5. Due to fewer people using Poison, some people risk lower health CC units. Others stay high health just in case.

    So ultimately, using high health or low health CC troops simply becomes a gamble. But isn't this the same as many other defenses in the game? We can set X-Bows and Skeleton Traps to target air, which reduces the defenses against ground, and vice versa. We can set Inferno Towers to single-target mode and be swarmed, or we can set it to multi-target mode and be tanked. So yes, Poison is currently limiting CC selection because it's the newest thing on the block and everyone wants to use it, but over time it'll balance out and settle down again.
    But therein lies the rub: it's not a gamble. You simply always bring a poison, just in case. 1 earthquake is useless, and you could argue that bringing a haste has very little value, certainly nowhere near outweighing the cost of not having a poison in your arsenal in case low HP troops come out. So you would always bring a poison, even if you didn't need it. The only time you wouldn't is if someone has already hit the base and you know it's high hp troops. But even then, what are you actually gaining with a haste spell?

  3. #123
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    Quote Originally Posted by Daviid View Post
    I like it.
    i think its giving us more options for new attacks and strategy..
    The options have always been there! You just needed to do a skillful cc draw/lure/kill in order to pull those 3-star attacks off. Now, with this spell, it's no longer required. It cheapened the strategy/skill aspect of the game--specifically in wars--which was really the only part about Clash that I still enjoyed, specifically for that reason that it required coordination, strategy and skill.

  4. #124
    Millennial Club JJL66's Avatar
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    Quote Originally Posted by MCDimples View Post
    I like it, especially when we get paired with a clan who still finds it strategic to put wizards and archers in the cc for defense.
    I've seen lots of clans in war still using that combination....

  5. #125
    Senior Member Liberation's Avatar
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    I like it, useful is many situations and just good to have one on hand.

  6. #126
    Nolanvw
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    #ASA

    ================================================== ====

    Ignore the following post. It is here to bump this topic above the current spam threads

    ================================================== ====

    #ASA

  7. #127
    Millennial Club JJL66's Avatar
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    Quote Originally Posted by Daviid View Post
    I like it.
    i think its giving us more options for new attacks and strategy..
    I agree......

  8. #128
    Centennial Club PlayTAG's Avatar
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    Quote Originally Posted by JJL66 View Post
    I agree......
    LOL. I l like how you've been "bumping" this thread whenever there hasn't been any comments lately.

  9. #129
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    Quote Originally Posted by Daviid View Post
    I like it.
    i think its giving us more options for new attacks and strategy..
    Quote Originally Posted by JJL66 View Post
    I agree......
    Quote Originally Posted by PlayTAG View Post
    LOL. I l like how you've been "bumping" this thread whenever there hasn't been any comments lately.
    Not to mention that what he is agreeing with is a post that has absolutely zero content.

    "I like the spell b/c the spell is something I like. I think it is good and attacking, also strategy."

    That's what I read when I read his post. I doubt he can give even one supporting example of "new attacks" or "strategy" with the introduction of this spell. The only thing it did was cheapen the skill aspect of war raiding, and even farming, to an extent.

  10. #130
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    I could not be more indifferent towards the poison and haste spell. The only one i find useful is earthquake for walls

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