maybe it is.... I like seeing those high level walls go down too.
I think to be more fair the earthquake spell should work like WB's, drop it where you'd like it to go but have the effect take place several tiles away that has zero strategical value.
For me it's the AQ will reliably take advantage of it, she won't do that consistently with a Jump spell.
I'm not sure if it's overpowered though, you still need to know what your doing.
When at around 3,400 cups an attacker tried the EQ tactic on my base, with max GoWiPe & heroes. Still failed to get 1 star, didn't even hit 40%...
Last edited by daz258; August 6th, 2015 at 02:33 AM.
The earthquake spell is fine the way it is. It is very powerful if used right, but it's not overpowered. It helps make attacking slightly easier, but that is good since we needed an attacking buff. Attacking shouldn't be super easy, but it shouldn't be super duper hard either. Without things that make attacking easier, attacking would be impossible.
Thanks to showcase1998 for the signature!
Fix the time bug!
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