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Thread: EQSpells

  1. #1
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    EQSpells

    Just finishing a war where EQ spells have really blasted traditionally strong bases and caused a rethink on the value of higher level walls and the time/effort/expense of building them. Still evaluating the impact but thinking we will no longer go for a max-everything approach. With poison as well, defence is becoming harder, probably a good thing. So a high offence TH10 with infernos and L20+ heroes is the get-go now. Walls will become just a resource dump I guess.

  2. #2
    Pro Member Calin2015's Avatar
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    Walls were always only a reason to clash more. Btw 4 EQ= 2 Jumps
    Quote Originally Posted by Biotec View Post
    Strongly recommend TH 1.5. Don't build your cannon.
    Quote Originally Posted by Flunkos View Post
    We told one of our newer members to lightning the cc....He dropped a lightning spell on the actual cc - no luring the troops or anything. Guess we should have been more specific...
    Clan: Romania Knights (#LGYGGVJQ) IGN: Calin2015

  3. #3
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    Yeah, but the damage is permanent, much easier..

  4. #4
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    Was already the case with 2 jumps... Yes, there are many ways you can jump over walls, destroy them, fly over them... but in the end it Always comes to the same thing: Your 2 jumps or 4 EQ will get you to the core, and might help you get those 2*, but high level walls will then keep your golems and heroes blocked in the core, and that's where you won't get the 100%.

    When rushing in Multi in high champs, you only see full maxed defs based. The main criteria for me to chose attacking a base or the other, apart from the tr offering, are walls ! I know very well I can 3* lots of base with lvl9 walls, but will never 3* the same base with lvl 11 walls.

    Even using an air attack, walls are important. TH might still be up at the end of the raid, and your heroes being blocked behind walls probably won't reach it...
    IGN: Steph - TH 13 - LVL 263 - 2B+ GG/EE - Max cups: 5694 - BK 75 AQ 75 GW 50 RC 20
    300/300 LVL 14 Walls

  5. #5
    Pro Member Calin2015's Avatar
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    Yea but they take 1 less freeze spell or rage spell so it should be in yourn advantage
    Quote Originally Posted by Biotec View Post
    Strongly recommend TH 1.5. Don't build your cannon.
    Quote Originally Posted by Flunkos View Post
    We told one of our newer members to lightning the cc....He dropped a lightning spell on the actual cc - no luring the troops or anything. Guess we should have been more specific...
    Clan: Romania Knights (#LGYGGVJQ) IGN: Calin2015

  6. #6
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    IMHO EQ spell works wonders to 2 star a TH10. For 3-star you cant afford the extra spell slot usage.

    /MAndagar

  7. #7
    Forum Master Saleh47's Avatar
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    Quote Originally Posted by Sticksman View Post
    Yeah, but the damage is permanent, much easier..
    To one single area not 2 side for example as jump in & jump out. Yes walls are losing there value but they have been always a place to throw extra resources in. EQ just gave you another option to neglect walls. It depends on the base whether to use EQ or jumps
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  8. #8
    Forum Veteran JonnyVW's Avatar
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    We are finding earthquake spells great in our clan, the higher th10s which only really go for a 2 star, if you can rip apart the inner walls before the battle even begins, also damaging defneses around it, wallbreakers in to start you off it works great, i know you loose a spell space but the fact you have a wide open door for the whole battle is a real plus

  9. #9
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    i searched earthquake spell as i havent taken much notice until i got raided in champs with someone who had gibarch, lvl40 heros and 10 lvl4 earthquake spells with one poisen. i have been working on walls for months now as all defences are maxed but im curious.

    how many lvl1, lvl2, lvl3 & and lvl4 EQ does it take to take down each wall.
    IGN - shutz
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    Level :189 | Current TH :11 | GG : 1.88B EE : 1.89b HH : 9.3M | Walls : 4 lvl 10 & 296 lvl 11 | Heros: BK lvl 45~ AQ lvl 41~ Warden lvl 20

  10. #10
    Millennial Club Wizard80's Avatar
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    Quote Originally Posted by Calin2015 View Post
    Walls were always only a reason to clash more. Btw 4 EQ= 2 Jumps
    At town hall 8 though, we don't have jump spells. Therefore it makes earthquake spells great!
    Level 156 - Town Hall 11
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    Clan: Karma Rising
    TH9 25.1.16 TH10 1.8.17 TH!! 17.9.18

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