View Poll Results: Would you like to see The Agent in the game?

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  • Yes, I'd love it!

    26 48.15%
  • Yes, but with changes (please state these in the comments)

    14 25.93%
  • No, it's a rubbish idea!

    14 25.93%
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Thread: New Dark Troop - The Agent!

  1. #61
    Pro Member Livvyboss's Avatar
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    Quote Originally Posted by AnthonyVince View Post
    First of all, like the idea more and more I have a few suggestions though, as I will soon be including this in both my Volcano Mage and Inferno Spell threads. Thanks I'm going to re-do my attack strategies section soon to put it in a lot more detail, and both your idea and smashers will be included.

    If you can, buff all stats by a lot and make this troop available for Town Hall 10. Doing this would definitely bring back Hog attacks at Town Hall 10, and I don't think players will like the order of Dark Barracks being rearranged. Because of all this buffing, I suggest decreasing amount of levels to 3. I did think about this but I came to the conclusion that it just wouldn't work. Infernos spells mean that hogs cannot be healed by heal spells, and with infernos on multi, along with all the other defences in range at that time (mortars, wizard towers, xbows) they would just dissapear in seconds.

    Then, decrease training time to 5 minutes and decrease rat spawning rate to 5 seconds. Makes the troop a lot more usable and in my opinion makes more sense. Also, how can this troop target air units...isn't this a melee unit, like the Barbarian? I will decrease the training time, but not to 5 minutes as that is too quick in my opinion. If a group of 6 rats are released every 5 seconds that means in the entire battle 216 rats would be released (assuming the agent doesn't die and the amount of rats doesn't hit the max spawn counter). That just seems way too powerful. Oh yeah, thanks, will change that.

    So yeah Will be adding this to my thread shortly.
    Thanks for detailed feedback, responses in red

    Quote Originally Posted by Rustydusty View Post
    I have 1 question though. Can rats get healed? Like, if they run in a heal spell?
    Yes, rats are affected by all spells just like any other troop.

    Quote Originally Posted by Shadowkungfu View Post
    This idea is gr8 m8 I r8 8.
    Thanks
    Last edited by Livvyboss; August 29th, 2015 at 09:59 AM.

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  2. #62
    Forum Elder LachlanS's Avatar
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    I would like to commend you on all your hard work on this but I have to agree with this:
    Quote Originally Posted by sH4Ms View Post
    Nah I don't think it's good what's the point of all the traps then?
    Quote Originally Posted by Livvyboss View Post
    The Agents are very unlikely to be able to set off all the traps, the rats have a high chance of dying as they only have 90HP. So if the rats have to travel more than say 6 spaces, they're probably going to die on the way.
    It doesn't matter if agents are unlikely to set off all the traps, it still defeats the purpose of having "traps".

    Hogs would become OP now as the rats would set off springs and GBs, even if its in one side of the base its still GG to that base.

    Also I don't think that 'Agent' fits the theme of clash.

    As I said I like all the hard work you put into the thread but I just don't favour this idea.

  3. #63
    Pro Member Livvyboss's Avatar
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    Quote Originally Posted by LachlanS View Post
    I would like to commend you on all your hard work on this but I have to agree with this:




    It doesn't matter if agents are unlikely to set off all the traps, it still defeats the purpose of having "traps".

    Hogs would become OP now as the rats would set off springs and GBs, even if its in one side of the base its still GG to that base.

    Also I don't think that 'Agent' fits the theme of clash.

    As I said I like all the hard work you put into the thread but I just don't favour this idea.
    Thanks

    Ive tried to make this as balanced as I can, and also remember if you place your agent down before the hogs it will get destroyed pretty quick. If you place it down after the hogs the hogs will reach the bombs before the rats. So you'll have to use a few agents or some giants, which limits the amount of hogs you can bring.

    Well everyone's entitled to their own opinions, and this idea was always going to be a bit controversial.

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  4. #64
    Forum Contender devil9394's Avatar
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    I am not sure if this was mentioned, I just read the main topic and not all 7 pages of replies

    The damage you suggest per attack and per second are wrong; well, 3 of them. Let's take a look:

    Level Damage Per Second Damage Per Attack Damage it should have
    1 38 47 57
    2 46 59 69
    3 58 77 87
    4 72 108 108
    5 86 129 129

    Considering the troop has an attack speed of 1.5 seconds, it means every DPA needs to be a 1 and a half from the DPS; while 38+19=57, 46+23=69 and 58+29=87.

    Maybe make the hitpoints of the rats also increase when the Agent levels up? Because 80 from the start is quite high for a th7 to deal with.

    As for these rats, I take it as they would be attacked by the defences (since you gave them hitpoints), so I think this troop might be too OP considering the amount of them it spawns. Ok, the rats don't deal damage, but they can take few shots from the defences and so they would be used more as tanks rather than for disarming the traps. 20 of them spawned just from a single one of these units is way too much and 3 such agents would keep all the defences occupied during the entire attack while you.. do your business.
    Last edited by devil9394; September 4th, 2015 at 07:41 AM.
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  5. #65
    Pro Member Livvyboss's Avatar
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    Quote Originally Posted by devil9394 View Post
    I am not sure if this was mentioned, I just read the main topic and not all 7 pages of replies

    The damage you suggest per attack and per second are wrong; well, 3 of them. Let's take a look:

    Level Damage Per Second Damage Per Attack Damage it should have
    1 38 47 57
    2 46 59 69
    3 58 77 87
    4 72 108 108
    5 86 129 129

    Considering the troop has an attack speed of 1.5 seconds, it means every DPA needs to be a 1 and a half from the DPS; while 38+19=57, 46+23=69 and 58+29=87.

    Maybe make the hitpoints of the rats also increase when the Agent levels up? Because 80 from the start is quite high for a th7 to deal with.

    As for these rats, I take it as they would be attacked by the defences (since you gave them hitpoints), so I think this troop might be too OP considering the amount of them it spawns. Ok, the rats don't deal damage, but they can take few shots from the defences and so they would be used more as tanks rather than for disarming the traps. 20 of them spawned just from a single one of these units is way too much and 3 such agents would keep all the defences occupied during the entire attack while you.. do your business.
    Sorry about that, I did that in a rush, late at night, in my head And I'm supposedly meant to be good at maths How embarrassing... :cry: I'm always good at the hard stuff and bad at the easy stuff

    Good point, I didn't want to do that at the start because it could make it too complicated but ok.

    How about I decrease the spawn time to 15 or even 20 seconds and decrease the amount of rats that get spawned by 1? It is highly unlikely that 20 rats will ever be on the screen. Within 10 seconds (or whatever time you think is best) they are fairly likely to all ready be dead, before the next lot spawn. And I'll also decrease the rats hit points.

    And thanks for bumping the thread, I thought it was dead!
    Last edited by Livvyboss; September 4th, 2015 at 03:35 PM.

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  6. #66
    Pro Member Livvyboss's Avatar
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    Sorry for bumping my own thread , but anyone have so more feedback?

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  7. #67
    Pro Member Livvyboss's Avatar
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    Quote Originally Posted by DaOneNOnly799 View Post
    I like it! I like it a lot!! #ThreadApproved.
    Thanks so much!

    I hope this thread doesn't die...

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  8. #68
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    I respect the amount of work u put into this thread but the last thing that I wanna think about when designing u base is how well defended my TRAPS are so I honestly hope this is never a reality sorry

  9. #69
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    A base not u base haha

  10. #70
    Super Member AnthonyVince's Avatar
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    Quote Originally Posted by ALFalpha View Post
    I respect the amount of work u put into this thread but the last thing that I wanna think about when designing u base is how well defended my TRAPS are so I honestly hope this is never a reality sorry
    You should be worrying about trap placement in your base. They are one of the most important things that can prevent your base from being three starred. Why place your Giant Bombs on the outside when you can place two of them on the inside to protect from Hogs? Why leave your Air Bombs exposed so Lava Hounds can detonate them before they get the enemy's Balloons?

    This makes trap placement so much more important, as it should
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