Yes, I'd love it!
Yes, but with changes (please state these in the comments)
No, it's a rubbish idea!
Last edited by Livvyboss; August 29th, 2015 at 09:59 AM.
I would like to commend you on all your hard work on this but I have to agree with this:
It doesn't matter if agents are unlikely to set off all the traps, it still defeats the purpose of having "traps".
Hogs would become OP now as the rats would set off springs and GBs, even if its in one side of the base its still GG to that base.
Also I don't think that 'Agent' fits the theme of clash.
As I said I like all the hard work you put into the thread but I just don't favour this idea.
Thanks
Ive tried to make this as balanced as I can, and also remember if you place your agent down before the hogs it will get destroyed pretty quick. If you place it down after the hogs the hogs will reach the bombs before the rats. So you'll have to use a few agents or some giants, which limits the amount of hogs you can bring.
Well everyone's entitled to their own opinions, and this idea was always going to be a bit controversial.
I am not sure if this was mentioned, I just read the main topic and not all 7 pages of replies
The damage you suggest per attack and per second are wrong; well, 3 of them. Let's take a look:
Level Damage Per Second Damage Per Attack Damage it should have 1 38 47 57 2 46 59 69 3 58 77 87 4 72 108 108 5 86 129 129
Considering the troop has an attack speed of 1.5 seconds, it means every DPA needs to be a 1 and a half from the DPS; while 38+19=57, 46+23=69 and 58+29=87.
Maybe make the hitpoints of the rats also increase when the Agent levels up? Because 80 from the start is quite high for a th7 to deal with.
As for these rats, I take it as they would be attacked by the defences (since you gave them hitpoints), so I think this troop might be too OP considering the amount of them it spawns. Ok, the rats don't deal damage, but they can take few shots from the defences and so they would be used more as tanks rather than for disarming the traps. 20 of them spawned just from a single one of these units is way too much and 3 such agents would keep all the defences occupied during the entire attack while you.. do your business.
Sorry about that, I did that in a rush, late at night, in my headAnd I'm supposedly meant to be good at maths
How embarrassing... :cry: I'm always good at the hard stuff and bad at the easy stuff
Good point, I didn't want to do that at the start because it could make it too complicated but ok.
How about I decrease the spawn time to 15 or even 20 seconds and decrease the amount of rats that get spawned by 1? It is highly unlikely that 20 rats will ever be on the screen. Within 10 seconds (or whatever time you think is best) they are fairly likely to all ready be dead, before the next lot spawn. And I'll also decrease the rats hit points.
And thanks for bumping the thread, I thought it was dead!
Last edited by Livvyboss; September 4th, 2015 at 03:35 PM.
Sorry for bumping my own thread, but anyone have so more feedback?
I respect the amount of work u put into this thread but the last thing that I wanna think about when designing u base is how well defended my TRAPS are so I honestly hope this is never a reality sorry
A base not u base haha
You should be worrying about trap placement in your base. They are one of the most important things that can prevent your base from being three starred. Why place your Giant Bombs on the outside when you can place two of them on the inside to protect from Hogs? Why leave your Air Bombs exposed so Lava Hounds can detonate them before they get the enemy's Balloons?
This makes trap placement so much more important, as it should![]()
Originally Posted by PRODlGY
Originally Posted by Coloradokiwiboy