View Poll Results: Would you like to see The Agent in the game?

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  • Yes, I'd love it!

    26 48.15%
  • Yes, but with changes (please state these in the comments)

    14 25.93%
  • No, it's a rubbish idea!

    14 25.93%
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Thread: New Dark Troop - The Agent!

  1. #51
    Pro Member Livvyboss's Avatar
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    Quote Originally Posted by Jackdopp View Post
    Just one question, troops can't see traps, so how do the rats know where to go?
    The rats have special powers that enable them to see traps. They just head for the nearest one.

    Quote Originally Posted by WhatwouldJesusdo View Post
    This too overpower beside there already a witch
    Hi, please read the entire thread before commenting, I covered both those comments in the FAQ

    Isn’t this basically a witch?
    No,witches do less damage, have less HP and they can attack through walls. Their skeletons also do damage to the nearest building, whereas rats do no damage and head straight for traps.

    This is way too OP as all the traps will be set off...
    This is not true for the following reasons:

    • The Agent has a fairly low HP so is not invincible to being attacked, therefore could die straight away
    • The likely hood that rats can make it to the opposite side of the base on 80HP is near to 0
    • Rats running into a big bomb, spring trap or air bomb will automatically die so would only set off one trap
    • When the rats reach a trap they must wait there until it is set off and damage is dealt so can only set off a singular trap at a time


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  2. #52
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    How about since housing space only 10. U make 6 of these n go full hogs nothing stops hogs beside the bombs

  3. #53
    Junior Member RohanDestroyer's Avatar
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    What happens when The Agent gets into a big bomb and let's his rats spawn to late? 😄Otherwise awesome idea! Love the idea of rats taking out those sneaky traps 😁
    Last edited by RohanDestroyer; August 25th, 2015 at 01:44 PM.

  4. #54
    Forum Veteran LigiMeon7's Avatar
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    It's amazing idea! I like the fact that The Agent has low HP so it would need skills to take out GB in HOG attacks. I also has a limit to spawn troops so it's really balanced troop. It has no shortcomings now. I absolutely love it and wish that it gets implemented.

    I also loved the concept art and the thread. It's perfectly created.

    Nice efforts!

    Sujal
    Last edited by LigiMeon7; August 26th, 2015 at 02:29 PM.


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  5. #55
    Pro Member Livvyboss's Avatar
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    Quote Originally Posted by WhatwouldJesusdo View Post
    How about since housing space only 10. U make 6 of these n go full hogs nothing stops hogs beside the bombs
    Thanks for feedback, I will take this into consideration

    Quote Originally Posted by RohanDestroyer View Post
    What happens when The Agent gets into a big bomb and let's his rats spawn to late? ��Otherwise awesome idea! Love the idea of rats taking out those sneaky traps ��
    Then the agent will die. It is unlikely to happen though. And thanks!

    Quote Originally Posted by sujalthelost View Post
    It's amazing idea! I like the fact that The Agent has low HP so it would need skills to take out GB in HOG attacks. I also has a limit to spawn troops so it's really balanced troop. It has no shortcomings now. I absolutely love it and wish that it gets implemented.

    I also loved the concept art and the thread. It's perfectly created.

    Nice efforts!

    Sujal
    Yes, I wanted hog attacks to be viable but not OP like they were before.

    Thank you so much

    And thanks everyone for 50 replies and almost 2000 views!
    Last edited by Livvyboss; August 27th, 2015 at 09:21 AM.

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  6. #56
    Pro Member Jackdopp's Avatar
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    I like it because it's not a spell that just show the traps, it's a rat-spawning troops that really takes out the traps. I lot more useful!

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  7. #57
    Pro Member Livvyboss's Avatar
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    Quote Originally Posted by Jackdopp View Post
    I like it because it's not a spell that just show the traps, it's a rat-spawning troops that really takes out the traps. I lot more useful!
    Yes, I had the concept of taking out traps and it took a while to think of one that would work, while not being too OP.

    And thanks

    Big thread update today! Here's what's included

    28/8/15
    • Added question: What about skeletons?
    • Added: Graphics, a whole new section explaining how the Agent acts and how his appearance changes when upgraded
    • Hitpoints and DPS highly nurfed
    • Attack speed decreased to 1.5 seconds

    Last edited by Livvyboss; August 28th, 2015 at 05:49 PM.

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  8. #58
    Super Member AnthonyVince's Avatar
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    First of all, like the idea more and more I have a few suggestions though, as I will soon be including this in both my Volcano Mage and Inferno Spell threads.

    If you can, buff all stats by a lot and make this troop available for Town Hall 10. Doing this would definitely bring back Hog attacks at Town Hall 10, and I don't think players will like the order of Dark Barracks being rearranged. Because of all this buffing, I suggest decreasing amount of levels to 3.

    Then, decrease training time to 5 minutes and decrease rat spawning rate to 5 seconds. Makes the troop a lot more usable and in my opinion makes more sense. Also, how can this troop target air units...isn't this a melee unit, like the Barbarian?

    So yeah Will be adding this to my thread shortly.
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  9. #59
    Millennial Club Shadowkungfu's Avatar
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    This idea is gr8 m8 I r8 8.
    Returned from the dead?

    maybe..?

  10. #60
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    Love the idea!

    I have 1 question though. Can rats get healed? Like, if they run in a heal spell?

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