View Poll Results: Would you like to see The Agent in the game?

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  • Yes, I'd love it!

    26 48.15%
  • Yes, but with changes (please state these in the comments)

    14 25.93%
  • No, it's a rubbish idea!

    14 25.93%
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Thread: New Dark Troop - The Agent!

  1. #1
    Pro Member Livvyboss's Avatar
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    New Dark Troop - The Agent!


    Quote Originally Posted by AnthonyVince View Post
    Good job! I like the concept. Also love the detail! You have my seal of approval
    BEFORE COMMENTING OR VOTING, PLEASE ENSURE YOU HAVE READ THE WHOLE THREAD, ESPECIALLY THE FAQ!
    Introduction

    Hello all, this is my first troop idea thread so any feedback, positive or negative, is appreciated. I’d also like to thank TheOneTheyCallSmasher and AnthonyVince for helping out with statistics, approving the idea and just well... Helping out . So let’s get started! Presenting you…
    THE AGENT!
    I know what you’re thinking. “Oh, it’s another one of those spy troops which shows you trap locations via the visit button…” But it isn’t! In this thread I will go into great detail about the troop, its statistics and attack and defence strategies that would now be introduced. WARNING- Long thread!

    Backstory
    Have you ever wondered where all the male villagers are? And why only the women are seen roaming around our bases? Recent exploration has discovered something truly mind-blowing. Lairs, spies, secret HQs, agents… don’t forget the rats! Spying on others, these mischievous males can ensure their defence and offence are up to scratch with the rest of the clash population… No wonder our bases are near to identical…

    The Basics
    The agent releases rats that head straight for traps, while dealing damage of its own to surrounding buildings.

    This dark elixir troop releases groups of rats every ten seconds. These rats head straight for the nearest trap in an attempt to set it off, however they may not always make it! Scurrying over walls and using parachutes to hit the air traps, these rats can do it all. The Agent also deals considerable damage to buildings, with no favourite target.
    NOTE: To avoid lag, a maximum of 20 rats are allowed to be present at a time. The agent will wait until he can release a full group of rats.
    NOTE 2: The rats stay at the location of the trap until it is set off and the damage has been dealt.

    Statistics

    Agent-General

    Favourite Target- None

    Damage Type- Single Target, not ranged, ground and air
    Targets-Ground
    Housing Space- 10

    Training Time- 6 minutes
    Movement Speed- 18
    Attack Speed- 1.5 seconds
    Unlocked-Dark barracks lvl 3, th7 (1,500,000 elixir, 5 days 12 hrs)

    Agent-Upgrades

    Level Damage Per Second Damage Per Attack Number of rats per 10 seconds Hitpoints Rat Hitpoints Training Cost(DE) Research Cost (DE) Lab level required Research Time
    1 38 57 3 300 50 170 N/A N/A N/A
    2 46 69 4 350 55 185 30,000 5 8 days
    3 58 87 4 425 60 200 40,000 6 10 days
    4 72 108 5 500 65 215 60,000 7 12 days
    5 86 129 5 675 70 230 80,000 8 14 days

    Rats

    Favourite Target- Traps (ground and air), PLEASE NOTE: This does not include teslas
    Damage- None
    Movement Speed- 26


    Attacking Strategies

    • You should always bring about three of these agents with you, in order to cover as much of the base as possible
    • Do not place the Agents all in the same place, as this means the rats will struggle to set off traps on the opposite side of the base
    • They should not be placed as a tanker troop, as they have fairly low HP
    • I would personally not recommend using Agents in a primarily air attack as ground only defences would take them out immediately
    • Virtually any ground attack would seriously benefit from Agents helping out


    Armies including The Agent

    HogAg– WAR - Deploy an Agent near possible double giant bomb locations to set them off before the hogs hit them

    GoWiPe/GoWiWi/GoWiVa/any other variant – WAR - Agents mixed in with your army will prevent your vulnerable wizards, witches and valkyries from dying due to traps

    Barch and similar strategies – FARM – Add a couple of Agents into this army to prevent large groups of your low HP barbarians and archers disappearing fromone giant bomb

    Defence Strategies
    There’s not really much to say here, other than keep your traps spread out to maximise the possibility that the rats will die on the way, and keep your most vital traps such as giant bombs centralised.

    In your Clan Castle
    This troop could work fairly well in your clan castle, with the rats distracting while the Agent attacks. Remember however that these rats are very well tamed so do no damage.

    Graphics
    Changes per level
    At level one, The Agent looks like the picture shown at the top of the thread
    At level two, his knife gets bigger
    At level three, his trousers turn white, along with his shirt and satchel
    At level four, his boots and gloves get gold decorations
    At level five, his knife and the rats grow even bigger, and the rats receive red and gold collars

    The Agent receives major graphical changes at levels three and five.

    How he attacks
    The Agent uses his knife to slash at buildings and runs similar to the style of an archer. He releases rats from his satchel.


    Trivia

    • Rats are the only trap targeting troop
    • Rats are the only troop that can be both ground and air
    • You can fit 24 Agents into maxed out army camps, increasing to 27 if you include the 3 that can fit into a lvl 5 or 6 clan castle
    • A max agent will spawn 108 rats if it were to stay alive for the full 3 minute battle


    FAQ

    Here are some questions that might/have been asked:

    What do the rats do after all traps have been set off?
    The Agent will stop spawning rats but will carry on attacking as usual. Any surviving rats will “die”.

    Isn’t this basically a witch?
    No,witches do less damage, have less HP and they can attack through walls. Their skeletons also do damage to the nearest building, whereas rats do no damage and head straight for traps.

    This is way too OP as all the traps will be set off...
    This is not true for the following reasons:

    • The Agent has a fairly low HP so is not invincible to being attacked, therefore could die straight away
    • The likely hood that rats can make it to the opposite side of the base on 80HP is near to 0
    • Rats running into a big bomb, spring trap or air bomb will automatically die so would only set off one trap
    • When the rats reach a trap they must wait there until it is set off and damage is dealt so can only set off a singular trap at a time


    Why is this troop unlocked at th7, not th10?
    This troop would not be used so much at th10, as barch and hogs, the strategies this troop helps most, are not used so much in such high level game play. Th7 seemed to be suitable as this is when hogs and barch come into play and you get two giant bombs to insta-kill hogs. Th8 and 9 also heavily feature hogs and gowi- armies.

    What about skeleton traps?
    When the rats encounter a skeleton trap, they will set it off, however the skeletons will ignore the rats and head to the next nearest troop.

    Conclusion
    If you read all this, thank you so much! I have spent a lot of time planning and making this thread and would really appreciate any comments or suggestions you have about the troop or the thread.

    How can I help?

    • Suggestions to make this troop more balanced
    • Ideas you have for strategies this could enable
    • Ideas you have for setting up your base to defend this unit
    • Description suggestions
    • Questions about how this troop works
    • Explain why you do or don’t like this troop


    Again, please comment, vote on the poll and give all the feedback you can! And also give this thread a 5* rating . This is how Supercell will notice the idea and hopefully add it to the game.

    Many thanks, Livvy
    Last edited by Livvyboss; December 6th, 2015 at 12:17 PM.

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  2. #2
    Pro Member Livvyboss's Avatar
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    Feedback
    Quote Originally Posted by sujalthelost View Post
    It's amazing idea! I like the fact that The Agent has low HP so it would need skills to take out GB in HOG attacks. I also has a limit to spawn troops so it's really balanced troop. It has no shortcomings now. I absolutely love it and wish that it gets implemented. I also loved the concept art and the thread. It's perfectly created. Nice efforts!
    Quote Originally Posted by Shashwat View Post
    Nice nice
    Quote Originally Posted by PyroTheFirst View Post
    Hope this gets implemented!!
    Quote Originally Posted by AnthonyVince View Post
    Good job! Thread looks much better than I expected, and I like the concept. Also love the detail! You have my seal of approval
    Quote Originally Posted by Antdroid View Post
    Looks really good.... This could revolutionize Hog Attacks!
    Quote Originally Posted by Jackdopp View Post
    I love the pic so much
    Quote Originally Posted by GabyTse View Post
    I like your idea... I'm tired of my barbs and archers getting killed by giant bombs
    Quote Originally Posted by EpicChris View Post
    Looks good sis
    Quote Originally Posted by KTsoccer View Post
    Love the idea and all the effort you put in to it
    Quote Originally Posted by Noman12345 View Post
    I think this will help us a lot. Pls supercell add it.

    Updates

    5/8/15

    • Thread started
    • Max spawn added
    • HP nerf


    6/8/15

    • HP nurf, again, on both agent and rat
    • Movement speed reduced on both agent and rat
    • Rat spawn amount decreased
    • Rats must stay at traps until damage has been dealt


    13/8/15

    • Added question: Why is this troop unlocked at th7, not th10?
    • Removed trivia: The rat is the fastest troop in the game, after speed nurf


    28/8/15
    • Added question: What about skeletons?
    • Added: Graphics, a whole new section explaining how the Agent acts and how his appearance changes when upgraded
    • Hitpoints and DPS highly nurfed
    • Attack speed decreased to 1.5 seconds


    Last edited by Livvyboss; August 28th, 2015 at 05:49 PM.

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  3. #3
    Millennial Club Shashwat's Avatar
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    Nice nice

    But you should add a max spawn cap as it would addd too much lag


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  4. #4
    Pro Member Livvyboss's Avatar
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    Quote Originally Posted by Shashwat View Post
    Nice nice

    But you should add a max spawn cap as it would addd too much lag
    Thanks

    Good idea, do you think 20 is ok?

    Or maybe new rats get spawned once all the old ones die

    Or maybe lvl 1 gets max 12, lvl 2 max 15 (3x the amount of rats that agent produces at a time)
    Last edited by Livvyboss; August 5th, 2015 at 10:22 AM.

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  5. #5
    Centennial Club PyroTheFirst's Avatar
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    Agree with shash, but overall a good idea

    If this is my misunderstanding, then ignore. But the agent itself can attack both ground and air? Or are those the mice?

    Stats seem fine, and the core ability seems pretty good.

    Will rats take damage upon encountering the trap? Do they set it off or just display it?

    Hope this gets implemented!!

    Who actually plays Clash anymore though..?
    Quote Originally Posted by TheOneTheyCallSmasher View Post
    Villager 1: "Hey look! Someone's sniping the Town Hall!"
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    Villager 2: "Better hide in the Town Hall!"

  6. #6
    Pro Member Livvyboss's Avatar
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    Quote Originally Posted by PyroTheFirst View Post
    Agree with shash, but overall a good idea

    If this is my misunderstanding, then ignore. But the agent itself can attack both ground and air? Or are those the mice?

    Stats seem fine, and the core ability seems pretty good.

    Will rats take damage upon encountering the trap? Do they set it off or just display it?

    Hope this gets implemented!!
    The agent can attack both ground and air CLAN CASTLE troops, there are no flying defences The rats can set off both ground and air TRAPS, but deal no damage. I hope that makes sense

    And yes, when the rats hit a trap they would get damaged just like any other troop. So if you're group of 6 rats went for a spring trap, all 6 would spring off. If they hit a bomb, all the rats would take damage (and possibly die)

    Thanks for the positive feedback!

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  7. #7
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    This seems very OP. It has similar Hp & space to a Valkyrie but can set off traps as well. I reckon 1/4 of the Hp is best!
    Last edited by frenchytheginger; August 5th, 2015 at 10:31 AM.

  8. #8
    Pro Member Livvyboss's Avatar
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    Quote Originally Posted by frenchytheginger View Post
    This seems very OP. It has similar Hp & space to a Valkyrie but can set off traps as well. I reckon 1/4 of the Hp is best!
    Dont forget that a Valkyrie can hit multiple buildings at a time.

    I will lower the HP a bit, but not massively as you don't want this troop dying straight away.

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  9. #9
    Centennial Club sH4Ms's Avatar
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    Quote Originally Posted by PyroTheFirst View Post
    Agree with shash, but overall a good idea

    If this is my misunderstanding, then ignore. But the agent itself can attack both ground and air? Or are those the mice?

    Stats seem fine, and the core ability seems pretty good.

    Will rats take damage upon encountering the trap? Do they set it off or just display it?

    Hope this gets implemented!!
    Nah I don't think it's good what's the point of all the traps then?

  10. #10
    Pro Member Livvyboss's Avatar
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    Quote Originally Posted by sH4Ms View Post
    Nah I don't think it's good what's the point of all the traps then?
    The Agents are very unlikely to be able to set off all the traps, the rats have a high chance of dying as they only have 90HP. So if the rats have to travel more than say 6 spaces, they're probably going to die on the way.
    Last edited by Livvyboss; August 5th, 2015 at 10:47 AM.

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