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Thread: Latest update dark poison spell OP!

  1. #31
    Senior Member AJabbar's Avatar
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    Quote Originally Posted by XxSammyxX View Post
    Or dragons. They're slow but I've never had one die from a poison spell
    Yup.. that's what we've been using. Lvl 4/5 dragon along with a few loons would do for now.
    Level 120 Maxed TH 9, 250 ​Lavas. Currently grinding heroes.


  2. #32
    Super Member cezarica's Avatar
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    Quote Originally Posted by Morpheusarch View Post
    The troops that die to poison spell are the ones that usually died to lightning spell as well. Now they nerfed the use of lightning hard anyway so its kinda pointless now, but in its stead added something to fulfill its need to kill CC troops. Though I won't say its a lot better because level 1 poison still requires some time to kill the troops. Also some might say that it requires half the space, but on the otherside if you take a poison spell the other half can only be fulfilled by a haste (single EQ is useless) which is like 1/3rd as useful as rage (only speed, doesn't increase attack speed & damage), so not as useful if you are not using loons. The only thing constant in life is change & the only way to survive is to adapt. You always don't have things going your way. You are also being given the option to use them so use it well when your farming or in war to negate the CCs.
    I saw a coupe of times lightning missing witches, so it's not 100% fool proof like poison is. Needless to say that only max lightning to kill max wizards, else lower levels would badly cripple them.
    Last edited by cezarica; August 6th, 2015 at 06:46 AM.
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  3. #33
    Super Member Mendicus's Avatar
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    I find it ammusing that people are saying cc are no too easy to predict and that they all have dragons or hounds in them, so this makes clan castle diversity extinct.

    I'm sorry, but before the update pretty much all war clan castles used to have a wizard and witch combo, some had dragons, rarely we saw a hound. That was it! Not very diverse at all.

    Now we have dragons and hounds yes, but there are a lot of dragon combos you can have. You can have drag, valk, loon, you can have drag witch, you can have drag archers etc etc. Personally I think a Dragon and witch combo works well. The witch means they are forced to lure or poison the cc, and then the drag will do decent damage before it is killed.

    If you set uo your clan castles correctly then they are certainly not predictable.

    As for the opening poster! Well seriously, what do you expect if you are filling your defensive cc with low hp troops. It isnt the spell thats overpowered, it's you that doesn't know how to defend against it, or you are in a clan that doesn't give good troops on request.
    Last edited by Mendicus; August 6th, 2015 at 07:08 AM.

  4. #34
    Millennial Club TheDevilsLuck's Avatar
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    The problem with the spell is there is no middle ground. The funny part is they gave level 5 dragons and in the same update made it, so everyone uses their counter (hound cc). Well played SC. Not like dragon armies are good, but it is a funny coincidence.

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