Page 1 of 4 123 ... LastLast
Results 1 to 10 of 34

Thread: Latest update dark poison spell OP!

  1. #1
    Fresh Spawn
    Join Date
    Apr 2015
    Posts
    2

    Latest update dark poison spell OP!

    The new dark poison spell is beyond overpowered even for level 1! Starting to get really irritated on people killing my max cc troops and taking loot from me,it's a well designed TH10 base and although they only take half loot it's still a lot especially when farming. I'm close to dropping my Clash account because of how annoying this update is it defeats the purpose of a cc. Hope sc fixes this SOON!

  2. #2
    Forum Superstar TheJ's Avatar
    Join Date
    Jul 2014
    Location
    Retired from Clash.
    Posts
    3,133
    Maybe use high HP troops then?

    Retired Clash of Clans Base Designer | TH9 Base Design Compilation







  3. #3
    Banned
    Join Date
    Dec 2014
    Location
    Inside John Malkovich's Mind
    Posts
    148

    Adapt

    Quote Originally Posted by ChungthegreatTMT View Post
    The new dark poison spell is beyond overpowered even for level 1! Starting to get really irritated on people killing my max cc troops and taking loot from me,it's a well designed TH10 base and although they only take half loot it's still a lot especially when farming. I'm close to dropping my Clash account because of how annoying this update is it defeats the purpose of a cc. Hope sc fixes this SOON!
    Use troops with high hit points such as Giants, or even loons work.

  4. #4
    Forum Master Saleh47's Avatar
    Join Date
    Sep 2014
    Location
    Lebanon
    Posts
    12,452
    You know that even the spell is now useless in wars. About everyone have a drag/lava in cc so it won't do anything and even agaisnt skeletons it will take enough time to take them out while troops are targeting them

    Poison spell is not OP. It changed cc compositions and made them diversified with more compositions use. I would suggest putting 15 arch,1 drag for example or 15 goblins ,drag or drag,2 balloons and 5 arch. The attacker will use the poison on archers but dragon and balloons will still take out a good % of HP
    Bored from full inbox messages? Want to get exactly the results you want? Here is the beta version of
    your best chance to get players and clans you want!

  5. #5
    Centennial Club XxSammyxX's Avatar
    Join Date
    Jun 2015
    Location
    New Zealand
    Posts
    105
    Quote Originally Posted by lonewaddi View Post
    Use troops with high hit points such as Giants, or even loons work.
    Or dragons. They're slow but I've never had one die from a poison spell
    Co Leader of thors warriors #QG2GGRC
    Th8-112 war stars-#2OPJ8OVQ8
    Proudly representing The Butterfly Effect

  6. #6
    Super Member cezarica's Avatar
    Join Date
    Jan 2013
    Location
    I tawt I taw a puddy tat!
    Posts
    854
    Quote Originally Posted by Saleh47 View Post
    You know that even the spell is now useless in wars. About everyone have a drag/lava in cc so it won't do anything and even agaisnt skeletons it will take enough time to take them out while troops are targeting them

    Poison spell is not OP. It changed cc compositions and made them diversified with more compositions use. I would suggest putting 15 arch,1 drag for example or 15 goblins ,drag or drag,2 balloons and 5 arch. The attacker will use the poison on archers but dragon and balloons will still take out a good % of HP
    Diversified? have you lost your mind? Like even you mentioned, lately war CC's are filled with hound/dragon and loons. Where's the diversity you are talking about?

    Prior to the DE spells, there used to be one (more or less) and made things a lot harder for attackers when tried to lure out all CC troops.

    Now if someone is foolish enough not to have one of the aforementioned troops in his CC in war then his troops will "melt" quite fast by even by a level 1 poison spell. That's ridiculous to say the least.

    If the defender has a dragon or hound in the CC then the poison spell can be used quite effective in the core to quickly deal with pesky skeleton traps. Don't know what game you've been playing lately, but it's quite useful in wars contrary to your believe. Oh, and in case the defender made the mistake to have "weak" troops in his CC then will take those out.

    Don't get me wrong, I love the poison spell when I'm the attacker.
    Last edited by cezarica; August 5th, 2015 at 09:57 AM.
    You may say anything about me, but don't misspell my name.

  7. #7
    Forum Master Saleh47's Avatar
    Join Date
    Sep 2014
    Location
    Lebanon
    Posts
    12,452
    Quote Originally Posted by cezarica View Post
    Diversified? have you lost your mind? Like even you mentioned, lately war CC's are filled with hound/dragon and loons. Where's the diversity you are talking about?

    Prior to the DE spells, there used to be one (more or less) and made things a lot harder for attackers when tried to lure out all CC troops.

    Now if someone is foolish enough not to have one of the aforementioned troops in his CC in war then his troops will "melt" quite fast by even by a level 1 poison spell. That's ridiculous to say the least.

    If the defender has a dragon or hound in the CC then the poison spell can be used quite effective in the core to quickly deal with pesky skeleton traps. Don't know what game you've been playing lately, but it's quite useful in wars contrary to your believe. Oh, and in case the defender made the mistake to have "weak" troops in his CC then will take those out.

    Don't get me wrong, I love the poison spell when I'm the attacker.
    Check the compositions I suggested. You can mix more troops with different movement speed and mostly the poison spell won't get them all. Like if you put: 2 balloons, 1 witch, 1 wizard & a valk. I had a problem with those in war. Try them in your cc
    Bored from full inbox messages? Want to get exactly the results you want? Here is the beta version of
    your best chance to get players and clans you want!

  8. #8
    Banned
    Join Date
    Apr 2015
    Location
    Florida
    Posts
    139
    Put a healer and wizards in the CC if you are so worried about using these troops in there with the poison spell around. Healer will survive the poison and the wizards will as well.

  9. #9
    Senior Member Samuelf's Avatar
    Join Date
    Apr 2015
    Location
    New Earth
    Posts
    279
    Quote Originally Posted by Saleh47 View Post
    Check the compositions I suggested. You can mix more troops with different movement speed and mostly the poison spell won't get them all. Like if you put: 2 balloons, 1 witch, 1 wizard & a valk. I had a problem with those in war. Try them in your cc
    People can group up troops with different movement speeds as was the norm before this spell. Group them and kill them, or get them en-route as the spell also slows down their movement. I deal with loons mid-raid myself, a single loon isn't usually a problem but two is harder I agree.

    I wouldn't say diveristy has increased, but I wouldn't totally say it has decreased either.
    It's been changed.
    From the old, wizards/Witches combo to Valks'n'loons. (Etc, Valks are pretty cool)

    It's just rubs me (and maybe some others) the wrong about how easy it is to disperse their CC troops be it in war or farming.
    Although it's nice to see that when people don't bring it they are surprised to see goblins who dance through their troops in front of the Valks
    So I guess there is always being unexpected in what CC troops you have.

    In the end, Posion is good and bad but I do believe it shouldn't be as good as it is at lv1. Killing high level wizards? I'd be fine if it was upgraded then did that.

    Edit:
    Quote Originally Posted by Power3003 View Post
    Put a healer and wizards in the CC if you are so worried about using these troops in there with the poison spell around. Healer will survive the poison and the wizards will as well.
    This doesn't work. With the healer's AI they just sit there healing the hero's (who aren't even being hit). I thought this would be a good idea too...

    P.S, I don't like it when people just shout "adapt" as an awnser. That can easily be said for any changes in the game.
    P.P.S Giants suck in the CC
    Last edited by Samuelf; August 5th, 2015 at 10:39 AM.
    Titan: TH10
    Best: Champions III (3276)
    Clan: I LIKE GOLD
    Failure is the embers to success
    Spell of Protection

  10. #10
    Senior Member
    Join Date
    Jan 2015
    Posts
    433
    Quote Originally Posted by Saleh47 View Post
    You know that even the spell is now useless in wars. About everyone have a drag/lava in cc so it won't do anything and even agaisnt skeletons it will take enough time to take them out while troops are targeting them

    Poison spell is not OP. It changed cc compositions and made them diversified with more compositions use. I would suggest putting 15 arch,1 drag for example or 15 goblins ,drag or drag,2 balloons and 5 arch. The attacker will use the poison on archers but dragon and balloons will still take out a good % of HP
    Your advice is fine for war but for normal farming you can't always expect to have your clannies to cook a dragon. It takes a long time.

    I think the poison spell is fine for war but not so much for farming defense.

    /Mandagar

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •