View Poll Results: How is my idea?

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  • Yes, I like this idea

    157 65.15%
  • No, I do not like this idea

    45 18.67%
  • I like this idea, but needs fixes(Please specify)

    39 16.18%
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Thread: New Troop: CANNONEER!

  1. #411
    Forum Veteran jaronhudson15's Avatar
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    Troop statistics have been tweaked and I have added a new army composition for TH10+. Go check it out!

  2. #412
    Forum Champion BbaBaba123's Avatar
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    Quote Originally Posted by Venom1167 View Post
    Basically this troop would not suit/apply to CoC.This troop idea can fit in zombie games ( horror like games).Skeleton of big size would turn CoC into an horror game, rather than a FUN GAME, CoC so far has made all troops that make players smile!! .Anything bigger than giant size / Hero size would definately ruin the charm of other troops of CoC. I am sure CoC do not want their game having such bones and skeletons running on players bases, the Army Camps will look like graveyards/ cemetery with these Big Skeleton like troops. Just look at it from perspective side and animation .
    Seeing as how they have many dark elements in this game, I don't see how a larger skeleton would make any difference.

    Also, why does the design matter? It would still function the same, Giants had a design change yet they still do the same thing as before.

  3. #413
    Pro Member Maximilian99's Avatar
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    I like the idea. I think it could be used similar to bowlers because of its potential wide range. This can be well used to support walks as well. E.g. i think it might be a realy good support to pekka wall and queenwalk, perhaps this would get op cause not only damage support and taking out kind of inner defs, but also weakening them.
    I think rocketeer walk might be a thing as well, you might take in about 2-3 of them cause of not that high dps, but you need only 1-2 healers to keep them up cause of their wide range they dont get targeted by many buildings and these buildings get even lower dps. Therefore their hp might better get a bit decreased.
    How you already wrote for a ks they are usefull and almost unvulnerable behind tanks as well. I think with that big def slow down, their medium dps, large range and more than enough hp if protected, this troop is a bit overpowered. (perhaps im wrong, but at least think about decreasing dps and hp a bit)
    Last edited by Maximilian99; March 17th, 2017 at 11:07 AM.

  4. #414
    Forum Veteran jaronhudson15's Avatar
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    Quote Originally Posted by Maximilian99 View Post
    I like the idea. I think it could be used similar to bowlers because of its potential wide range. This can be well used to support walks as well. E.g. i think it might be a realy good support to pekka wall and queenwalk, perhaps this would get op cause not only damage support and taking out kind of inner defs, but also weakening them.
    I think rocketeer walk might be a thing as well, you might take in about 2-3 of them cause of not that high dps, but you need only 1-2 healers to keep them up cause of their wide range they dont get targeted by many buildings and these buildings get even lower dps. Therefore their hp might better get a bit decreased.
    How you already wrote for a ks they are usefull and almost unvulnerable behind tanks as well. I think with that big def slow down, their medium dps, large range and more than enough hp if protected, this troop is a bit overpowered. (perhaps im wrong, but at least think about decreasing dps and hp a bit)
    My goal for this troop was to be as versatile as possible without having to substantially lower any DPS or HP statistics.

    As for you healer statement, I have to respectively disagree. Yes, Rocketeers can weaken defenses, but only one at a time. If you have a group of 2-3 on just one defense, and have at least 3 different defenses on one Rocketeer in that group, chances are just two healers wouldn't be able to keep up. Statistically speaking, 2 healers are only capable of healing about 100HP every second or so, and with 3+ defenses, all dealing at least 90 to 100DPS each, the Rocketeer's HP will eventually decrease. The healers simply won't be able to keep up since there will be more damage coming in from other defenses. Rocketeer's are as big as a healer, and most people wouldn't think about bringing 2-3 Rocketeer's along with 3-4 healers. That can be the equivalent housing space of just 6-8 healers.

    If I were to use this troop with Healers, I'd suggest just bringing one or two Rocketeer's for the walk, and 3-4 Healers to keep them up. I made sure that this troop can't last too long by itself. A max Rocketeer is only capable of taking about 11-13 hits from regular cannons or archer towers, and chances are the Rocketeer will be targeted by more than one defense. It's range won't be too much to worry about, because the troop can still be flung by spring traps and blown up by bombs.

    It's range is not quite as big as the Archer Queen's(AQ), and definitely doesn't have as much HP as she does. The AQ still gets targeted quite often by defenses, I can guarantee you that the Rocketeer will be targeted just as often, if not more often.

    I'm not at all worried about its ability to weaken defenses. This is the troop's special ability, and I hope it can lessen the spamming of mostly one troop by weaken some of the strong defenses,(EA, Infernos, X-bows, large sections of point defenses, etc.)

    I'm glad you like it, and thank you for your concerns.
    Last edited by jaronhudson15; March 17th, 2017 at 01:42 PM.

  5. #415
    Pro Member Maximilian99's Avatar
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    Quote Originally Posted by jaronhudson15 View Post
    My goal for this troop was to be as versatile as possible without having to substantially lower any DPS or HP statistics.

    As for you healer statement, I have to respectively disagree. Yes, Rocketeers can weaken defenses, but only one at a time. If you have a group of 2-3 on just one defense, and have at least 3 different defenses on one Rocketeer in that group, chances are just two healers wouldn't be able to keep up. Statistically speaking, 2 healers are only capable of healing about 100HP every second or so, and with 3+ defenses, all dealing at least 90 to 100DPS each, the Rocketeer's HP will eventually decrease. The healers simply won't be able to keep up since there will be more damage coming in from other defenses. Rocketeer's are as big as a healer, and most people wouldn't think about bringing 2-3 Rocketeer's along with 3-4 healers. That can be the equivalent housing space of just 6-8 healers.

    If I were to use this troop with Healers, I'd suggest just bringing one or two Rocketeer's for the walk, and 3-4 Healers to keep them up. I made sure that this troop can't last too long by itself. A max Rocketeer is only capable of taking about 11-13 hits from regular cannons or archer towers, and chances are the Rocketeer will be targeted by more than one defense. It's range won't be too much to worry about, because the troop can still be flung by spring traps and blown up by bombs.

    It's range is not quite as big as the Archer Queen's(AQ), and definitely doesn't have as much HP as she does. The AQ still gets targeted quite often by defenses, I can guarantee you that the Rocketeer will be targeted just as often, if not more often.

    I'm not at all worried about its ability to weaken defenses. This is the troop's special ability, and I hope it can lessen the spamming of mostly one troop by weaken some of the strong defenses,(EA, Infernos, X-bows, large sections of point defenses, etc.)

    I'm glad you like it, and thank you for your concerns.
    I think this troop would open up new niches and i would like to see it in the game. I think Sc can easly figure out how the stats are most balanced by playing a bit around with it, so actually this shouldnt be a big deal.

  6. #416
    Fresh Spawn Colonelrz16's Avatar
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    I think this troop will be to OP and will not help the ground and air balancing

  7. #417
    Pro Member Maximilian99's Avatar
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    Quote Originally Posted by Colonelrz16 View Post
    I think this troop will be to OP and will not help the ground and air balancing
    How already written in the thread:
    "Note: I would appreciate it if you read the entire thread if you can. I would like a complete analysis of your thoughts. I request you add a statement explaining more than the standard "Too OP" or "Too UP"."

  8. #418
    Forum Veteran jaronhudson15's Avatar
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    Quote Originally Posted by Maximilian99 View Post
    I think this troop would open up new niches and i would like to see it in the game. I think Sc can easly figure out how the stats are most balanced by playing a bit around with it, so actually this shouldnt be a big deal.
    The plan and overall goal was to make a very reliable, versatile, and strong troop that could make a difference in attacks. I try my best to properly and accurately represent the current statistics, but yes, it is not up to me to decide them in the end.

    Quote Originally Posted by Colonelrz16 View Post
    I think this troop will be to OP and will not help the ground and air balancing
    I must ask for your thoughts on why you think this could not work as a troop in clash of clans. I made it clear to state why, care to share with us?
    Last edited by jaronhudson15; March 18th, 2017 at 03:40 PM.

  9. #419
    Forum Veteran jaronhudson15's Avatar
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    Two Additional questions and answers has been added to the FAQ section of the thread. Go check it out!

  10. #420
    Forum Superstar SMAEL's Avatar
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    1st, ask a mod to change the title, looks like its different.
    2nd, in Bonus, you have that it is the first ranged to target defences, I am sure Ice wiz is first.
    3rd, the last question in FAQ is off centre
    4th, I will read the whole thing and reply soon

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