View Poll Results: How is my idea?

Voters
241. You may not vote on this poll
  • Yes, I like this idea

    157 65.15%
  • No, I do not like this idea

    45 18.67%
  • I like this idea, but needs fixes(Please specify)

    39 16.18%
Page 33 of 47 FirstFirst ... 23313233343543 ... LastLast
Results 321 to 330 of 470

Thread: New Troop: CANNONEER!

  1. #321
    Fresh Spawn
    Join Date
    Apr 2016
    Posts
    3

    Gear/Tool resources

    It is pretty advance for a suggestion because dark barracks troops are not fully loaded yet for releasing a mechanical barracks which cost gear/tool resources

  2. #322
    Forum Veteran jaronhudson15's Avatar
    Join Date
    Jul 2015
    Location
    Sitting near a fire with some Barbarians and Valkyries(\/alhalla)
    Posts
    1,797
    Quote Originally Posted by Tracerz14 View Post
    It is pretty advance for a suggestion because dark barracks troops are not fully loaded yet for releasing a mechanical barracks which cost gear/tool resources
    As it is the barracks we're discussing, it will always cost elixir to upgrade.

    We still have one available slot for a troop at TH10, we still have our chances.

  3. #323
    Forum Veteran jaronhudson15's Avatar
    Join Date
    Jul 2015
    Location
    Sitting near a fire with some Barbarians and Valkyries(\/alhalla)
    Posts
    1,797
    I have been working a lot with the Bowlers, and I'd like to say that the troop is very strategical, and can help a lot of armies out. With the concept of the Cannoneer, I think the Bowler could be used in better situations by hitting at least two buildings at once while maintaining a steady range, while the Cannoneer can take out defenses from afar along with his ability to weaken the defenses.

    The problem is that you can either bring a Cannoneer, or bring a few Bowlers; they both have different purposes, and may only be base specific if implemented into a strategy together. Overall, it wouldn't be impossible. I think I would have a lot of fun, while requiring some sort of strategy to use both of these troops in a raid or war together.

  4. #324
    Forum Veteran jaronhudson15's Avatar
    Join Date
    Jul 2015
    Location
    Sitting near a fire with some Barbarians and Valkyries(\/alhalla)
    Posts
    1,797
    Aye, Everyone. I'm making a bit of a Pros and Cons section within the thread, if anyone subscribed to the thread is interested feel free to check it out. If you're a little bit of a philosopher for Clash of Clans and know a lot about how the game works, feel free to leave a comment about how you feel the troop would work in regards to Pros and Cons/Troop AI/DPS/HP etc.

  5. #325
    Forum Champion badfish1979's Avatar
    Join Date
    May 2013
    Location
    Won't somebody get me off of this reef?
    Posts
    5,277
    Interesting, I like the idea of a ranged defense-targeting troop

  6. #326
    Forum Veteran jaronhudson15's Avatar
    Join Date
    Jul 2015
    Location
    Sitting near a fire with some Barbarians and Valkyries(\/alhalla)
    Posts
    1,797
    Finally! Artwork is here! Special thanks to Stevo, or RealmOfRekoning/Clash with Realm for it all!
    Last edited by jaronhudson15; April 29th, 2016 at 09:51 PM.

  7. #327
    Fresh Spawn
    Join Date
    Apr 2016
    Posts
    7
    Hey I don't know if I missed it....but what is the attack speed on this?

  8. #328
    LachNessMeownster's Avatar
    Join Date
    Mar 2014
    Location
    Creator Code: Lach
    Posts
    5,977
    Really love it!
    Gonna forward to SC

  9. #329
    Forum Superstar Mystery93's Avatar
    Join Date
    Jan 2015
    Location
    ROK K68
    Posts
    3,111
    One thing for sure is the graphic design is flawless.



  10. #330
    Forum All-Star
    Join Date
    Mar 2016
    Posts
    4,993
    Decrease the dps so that 2 small bombs can destroy it at max level.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •