I loike it
Sig by Prethish
High Quality (TH 8.5)
Only some tweeks I discovered...
Cannoneer can't attack units within 2 tiles. This means that he isn't able to defend itself from troops with range of 0-2.
It's a good idea, but walking Mortar that explodes? Really??
It's one of the prime weaknesses of the troop. Melee troops will be able to easily destroy the Cannoneer, and possibly be killed, but having the limited range up close is one of the ideas I decided to put in to make it easier to defend against.
Let me know if you have anymore Questions/Concerns/Suggestions about the Cannoneer.
Last edited by jaronhudson15; September 30th, 2015 at 02:07 PM.
Like golems, pekkas and heros, will it's cannon , make it to heavy to be effected by spring traps yes or no?
To find out whether a unit can be affected by spring traps is determined by its housing space. Any unit above 15 Housing Space will not be affected by the spring trap. Since the Cannoneer has 25 Housing Space, the spring trap will be triggered, but it will not launch the unit off the base.
Let me know if you have any more Questions/Concerns about the idea.
I'd say it's a pretty effective defense, although it seems pretty overpowered. I wonder if you could edit the Cannoneer to make it less...overwhelming.
Sig by Prethish
High Quality (TH 8.5)
Fine troop this is.Would help giants and golems around.Would be a good troop for GoWiPe or GoWiWi.Would want to use a GoVoWiPenneer.Or a GoHoGiVoWiWiPenneer of it can fit.
Last edited by AhsenAshraful; October 3rd, 2015 at 05:49 PM.
Moving away from the once great land that was Clash.