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Thread: New Troop: CANNONEER!

  1. #171
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    Quote Originally Posted by CocinWithKevin View Post
    Haha the stats seem good and I feel supercell does need new troops too when th11 comes out! I just wonder if they will call it the cannoneer. I love the idea tho
    Thanks a lot!

  2. #172
    Pro Member BasketballChmp's Avatar
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    I loike it

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    High Quality (TH 8.5)

  3. #173
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    Quote Originally Posted by BasketballChmp View Post
    I loike it
    Thanks! If you have any ideas for the troop, let me know...

  4. #174
    Pro Member GameSketcher's Avatar
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    Only some tweeks I discovered...
    Cannoneer can't attack units within 2 tiles. This means that he isn't able to defend itself from troops with range of 0-2.
    It's a good idea, but walking Mortar that explodes? Really??

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  5. #175
    Forum Veteran jaronhudson15's Avatar
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    Quote Originally Posted by GameSketcher View Post
    Only some tweeks I discovered...
    Cannoneer can't attack units within 2 tiles. This means that he isn't able to defend itself from troops with range of 0-2.
    It's a good idea, but walking Mortar that explodes? Really??

    It's one of the prime weaknesses of the troop. Melee troops will be able to easily destroy the Cannoneer, and possibly be killed, but having the limited range up close is one of the ideas I decided to put in to make it easier to defend against.

    Let me know if you have anymore Questions/Concerns/Suggestions about the Cannoneer.
    Last edited by jaronhudson15; September 30th, 2015 at 02:07 PM.

  6. #176
    Junior Member TheHansknowsall's Avatar
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    Like golems, pekkas and heros, will it's cannon , make it to heavy to be effected by spring traps yes or no?

  7. #177
    Forum Veteran jaronhudson15's Avatar
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    Quote Originally Posted by TheHansknowsall View Post
    Like golems, pekkas and heros, will it's cannon , make it to heavy to be effected by spring traps yes or no?
    To find out whether a unit can be affected by spring traps is determined by its housing space. Any unit above 15 Housing Space will not be affected by the spring trap. Since the Cannoneer has 25 Housing Space, the spring trap will be triggered, but it will not launch the unit off the base.

    Let me know if you have any more Questions/Concerns about the idea.

  8. #178
    Pro Member BasketballChmp's Avatar
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    Not Bad, Needs a Few Tweaks

    I'd say it's a pretty effective defense, although it seems pretty overpowered. I wonder if you could edit the Cannoneer to make it less...overwhelming.

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  9. #179
    Forum Veteran jaronhudson15's Avatar
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    Quote Originally Posted by BasketballChmp View Post
    I'd say it's a pretty effective defense, although it seems pretty overpowered. I wonder if you could edit the Cannoneer to make it less...overwhelming.
    It isn't a defense, it's a troop. I'd need you to explain reasons as to why this may be overwhelming and overpowered. Please state your reasons.
    Last edited by jaronhudson15; October 2nd, 2015 at 12:59 AM.

  10. #180
    Senior Member AhsenAshraful's Avatar
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    Fine troop this is.Would help giants and golems around.Would be a good troop for GoWiPe or GoWiWi.Would want to use a GoVoWiPenneer.Or a GoHoGiVoWiWiPenneer of it can fit.
    Last edited by AhsenAshraful; October 3rd, 2015 at 05:49 PM.
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