View Poll Results: How is my idea?

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  • Yes, I like this idea

    157 65.15%
  • No, I do not like this idea

    45 18.67%
  • I like this idea, but needs fixes(Please specify)

    39 16.18%
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Thread: New Troop: CANNONEER!

  1. #161
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    Quote Originally Posted by Hascerflef View Post
    Good idea. Nicely organized and well thought out!!
    Thanks man!

  2. #162
    Forum Veteran jaronhudson15's Avatar
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    Added Clannis's Rabbit idea to the List of Army Compositions, check it out!

  3. #163
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    Quote Originally Posted by jaronhudson15 View Post
    Added Clannis's Rabbit idea to the List of Army Compositions, check it out!
    I don't really see the Rabbit going great with the Cannoneer.. The Rabbit is a great idea, but I don't see it compatible with the Cannoneer..

  4. #164
    Forum Veteran jaronhudson15's Avatar
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    Quote Originally Posted by Antdroid View Post
    I don't really see the Rabbit going great with the Cannoneer.. The Rabbit is a great idea, but I don't see it compatible with the Cannoneer..
    Perhaps you're right, but bombs do 2x damage to the Cannoneer, and the Rabbit gets rid of them. I think they would work all right together.

  5. #165
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    Quote Originally Posted by jaronhudson15 View Post
    Perhaps you're right, but bombs do 2x damage to the Cannoneer, and the Rabbit gets rid of them. I think they would work all right together.
    Oops forgot about that.

  6. #166
    Forum Veteran jaronhudson15's Avatar
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    As for the new thread recently posted by sujalthelost, many of the best ideas have been posted in there. If the Cannoneer is your favorite troop and you want to see it in the game, go ahead and vote for it in his Poll!
    Last edited by jaronhudson15; September 24th, 2015 at 02:31 PM.

  7. #167
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    Quote Originally Posted by Vandit24 View Post
    Hey,

    Well that is an excellent idea. It can be a MAJOR counterpart to the Healer which heals troops, but this targets the defenses and decrease their damage. Well you know this is a brilliant idea but there is 1 thing. I dont think that it will decrease the damage caused by defenses as you know Supercell has intelligently made up the damage rate of the defenses and i think if it really reduces the damage ALONG with the massive meat shields like Golem and high level Giants which take so much time to die, it will be considered completely OP. What it can exactly do is just slow down the defense. For example if cannon takes 2.5 secs to fire, it will take 5 secs to fire. Rest everything is flawless, how you explained its movement speed etc. is very intelligently done indeed.Also if it could target multiple defenses which are close is also awesome. It will be fun to see the strategies change!
    Quote Originally Posted by Vandit24 View Post
    And if this dark troop targets an inferno tower then the inferno will take lots of tine to increase its damage as it gets frustating by people when the inferno increase their damage quickly and roast a troop like golem or heros completely so it will buy them alot of time. Next we can add a weakness of this troop as all the troops have some kind of weakness. This troop's weakness is Xbow! It wont do anything on the xbow as the xbow is already fast enough alot.



    I'm glad you like it and I'm glad you see futures with the troop.

    As for the decreasing of DPS statistic, I can see how many people could think it's too powerful. You explained a new unique purpose for this troop, which is decreasing fire rate instead of Damage. I honestly think having a defense not deal any damage for 5 seconds is even more powerful than lowering DPS by a certain percent, because tanks are meant to take damage, and if a Cannoneer is behind Golems or Giants, and the Defense's fire rate is decreased by 30-50%, I believe it would be too powerful, because those Golems or Giants will be able to get to other defenses without taking as much damage. I'd rather have troops at least take damage than completely delay it for a certain time.


    You must remember that there are a few weaknesses to combat the troop: Bombs, Air troops, Blind spot, it's Speed, and even it's housing space.
    I'm not sure about making X-Bows deal 2x damage, it just wouldn't make sense to me.
    I believe the Cannoneer will already be enough help when going against Inferno Towers. The Inferno will charge up and deal more damage every second it stays on target if it's set on single target. One shot from a maxed Cannoneer will bump the DPS of the Inferno down by 40%, which will keep whatever troop(s) being targeted alive just a little bit longer.

    Thanks for commenting, and let me know if you have any more Question/Concerns/Suggestions about the idea
    Last edited by jaronhudson15; September 26th, 2015 at 07:39 PM.

  8. #168
    Forum Elder thecoolkyle's Avatar
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    Very nice idea!

    An old designer.
    Dont click here

    Help the creativity section survive and request a design.


  9. #169
    Centennial Club CocinWithKevin's Avatar
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    This sounds like a great idea!

    Haha the stats seem good and I feel supercell does need new troops too when th11 comes out! I just wonder if they will call it the cannoneer. I love the idea tho
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  10. #170
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    I like how you added attack strats with it

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