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Thread: Remove Poison Spell- ASAP

  1. #91

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    Quote Originally Posted by Humbob View Post
    the best use is still to not have it, presuming it has the weight of 1 spell
    I really find it impossible to imagine how anybody could possibly believe taht.

    The only siuation in war where there might be a reason not to carry Poison is if you have haste available and want to carry an odd number of them.

    It takes 1 slot - which is no use to the "normal" spells, which each take 2, and nor is it any use for the usual use of EQ, which needs 4 slots to take down walls.

  2. #92
    Forum All-Star NioTheDreamer's Avatar
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    I have a question


    The poison spell is suppose to reduce speed, is this purely movement speed as I rarely notice this particular effect

  3. #93
    Super Member GrimReaper88's Avatar
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    Quote Originally Posted by NioTheDreamer View Post
    I have a question


    The poison spell is suppose to reduce speed, is this purely movement speed as I rarely notice this particular effect
    I notice the effects on wizards, get your poison to max, it kills them after barely getting a shot off, slows balloons too, leaves their hp at about 5 when its done. Haven't noticed any changes with dragons though.
    Last edited by GrimReaper88; August 4th, 2015 at 02:06 PM.
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  4. #94
    Forum Veteran ryantp15's Avatar
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    Just put high hp troops in the clan castle.
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  5. #95
    Millennial Club Newbee's Avatar
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    Quote Originally Posted by GrimReaper88 View Post
    I notice the effects on wizards, get your poison to max, it kills them after barely getting a shot off, slows balloons too, leaves their hp at about 5 when its done. Haven't noticed any changes with dragons though.
    Dragons get damned slow as well. I saw it happen.

    @OP, You can put Valks, Hounds, Golems, Pekka, Dragon, Max Loons, Hogs in your CC.... Oh! & Giants or Healers too!! Aren't these many troops enough?
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  6. #96
    Senior Member barrettthorshov's Avatar
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    I believe after players find that most ccs have drags in them, they will likely stop using the poison spell as much. It will just take time. I dont use the poison spell anymore unless its a cleanup attack and i know there are weaker troops inside the cc. After the hype dies down and everyone adjusts i think you will be able to start mixing up the war ccs again.

    I do think the poison spell is a little too powerful maybe if they nerffed it to not kill as quickly. That way the player can decide if he wants to sacrifice a few more seconds of his attack time waiting for the cc troops to die, or go ahead and go in.

    PS i do like the spell it just needs some tweaking
    Last edited by barrettthorshov; August 4th, 2015 at 04:11 PM.

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  7. #97
    Forum All-Star NioTheDreamer's Avatar
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    Healer's need an AI change, then they could be a counter to poison




    Right now they heal undamaged heros




    How effective are Lava Hounds, really. Yes they can mess up a raid if unlured. They do very little if lured. They also do very little if they lock onto a golem and your support troops ignore him.


    I personally feel the hound is a gamble.

  8. #98
    Super Member GrimReaper88's Avatar
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    Quote Originally Posted by Newbee View Post
    Dragons get damned slow as well. I saw it happen.

    @OP, You can put Valks, Hounds, Golems, Pekka, Dragon, Max Loons, Hogs in your CC.... Oh! & Giants or Healers too!! Aren't these many troops enough?
    Maybe because i'm use to dragons being damn slow either way . Witches distract queen takes it down in a few shots.
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