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Thread: Valkyrie Modifications

  1. #11
    Super Member 789firespawn's Avatar
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    What's the point of their Whirlwind mechanic if they just target Heroes. Besides, has I've repeated, they would be 5 or 6 shots at most. So really no point of having Heroes defend anymore if they are a minor nuisance.

  2. #12
    Fresh Spawn
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    Quote Originally Posted by 789firespawn View Post
    What's the point of their Whirlwind mechanic if they just target Heroes. Besides, has I've repeated, they would be 5 or 6 shots at most. So really no point of having Heroes defend anymore if they are a minor nuisance.
    As i stated earlier, you were correct having heroes as their "favorite target" would change their normal movements. But if you use valks you know that they already run to heroes and kill them pretty quickly. They prefer a hero to two buildings next to each other, however the valkyrie has gone underused. It serves no purpose to players of town hall 10, and not many town hall 9's use it. There are many attacks in which a defending hero poses a problem, and the valkyrie is the troop that I use to get rid of enemy heroes. If you've ever used valkyrirs you know that even a small group of lv 1 valks can kill a.high level hero, its almost overpowered. I don't know about your base, but in mine my hero is somewhat centralized and has other defenses covering them. Getting valks to a centralized hero is no joke, so u cant just think that its too overpowered. When would a valkyrie or say 2 of thrm have the time to do 6 shots on an enemy queen while just standing there and not getting killed. If you think that the multiplier is "OP" then you have to think valkyries now are "OP". This multiplier for heroes is what this game is missing. You cant perform a normal attack on a guy with max centralized heroes! You will get wrecked. This multiplier will give the attacker not an advantage but an equalizer. And this will also shift base design to worry about heroes. This will advance the progression of attacking and defending in the game

  3. #13
    Super Member 789firespawn's Avatar
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    Quote Originally Posted by ValkLord View Post
    As i stated earlier, you were correct having heroes as their "favorite target" would change their normal movements. But if you use valks you know that they already run to heroes and kill them pretty quickly. They prefer a hero to two buildings next to each other, however the valkyrie has gone underused. It serves no purpose to players of town hall 10, and not many town hall 9's use it. There are many attacks in which a defending hero poses a problem, and the valkyrie is the troop that I use to get rid of enemy heroes. If you've ever used valkyrirs you know that even a small group of lv 1 valks can kill a.high level hero, its almost overpowered. I don't know about your base, but in mine my hero is somewhat centralized and has other defenses covering them. Getting valks to a centralized hero is no joke, so u cant just think that its too overpowered. When would a valkyrie or say 2 of thrm have the time to do 6 shots on an enemy queen while just standing there and not getting killed. If you think that the multiplier is "OP" then you have to think valkyries now are "OP". This multiplier for heroes is what this game is missing. You cant perform a normal attack on a guy with max centralized heroes! You will get wrecked. This multiplier will give the attacker not an advantage but an equalizer. And this will also shift base design to worry about heroes. This will advance the progression of attacking and defending in the game
    Sigh...kids listen. Valkyries are fine the way they are. No multiplier is needed. A fifth level for TH10 is good, but I mean my Level 1 Valks kill the King in at least 5-8 hits.

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