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Thread: Weird (I think new) idea for the clan castle??

  1. #1
    Trainee
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    Weird (I think new) idea for the clan castle??

    I will most likely be rejected (&#128514 but what about if there was two sections in the clan castle?? One for defensive troops to defend your base and the other that won't be activated (dunno what word to use instead &#128517 when you get attacked.
    What I'm trying to say is that you can req for troops to defend your base or attack for you. Two different places in the CC.
    This would stop things like if ur going to war and you have a max Pekka for your attack but you have no shield, u get attacked and your max pekka dies.
    It's quite likely ur clan won't really want to give u another one. So you can req for the pekka to only attack with you and not defend. This won't apply to war CC

    I think this could work but if not, maybe you can just chose whether or not your troops defend, or attack??


    Again I will probably be rejected, but it's always worth a shot 👊🏼😎

  2. #2
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    Sorry lads

    I put this in the wrong section 😎

  3. #3
    Catherine Theking8133's Avatar
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    Quote Originally Posted by Al3xRu1e5 View Post
    I will most likely be rejected (��) but what about if there was two sections in the clan castle?? One for defensive troops to defend your base and the other that won't be activated (dunno what word to use instead ��) when you get attacked.
    What I'm trying to say is that you can req for troops to defend your base or attack for you. Two different places in the CC.
    This would stop things like if ur going to war and you have a max Pekka for your attack but you have no shield, u get attacked and your max pekka dies.
    It's quite likely ur clan won't really want to give u another one. So you can req for the pekka to only attack with you and not defend. This won't apply to war CC

    I think this could work but if not, maybe you can just chose whether or not your troops defend, or attack??


    Again I will probably be rejected, but it's always worth a shot ������
    If you aren't sure if an idea is suggested before, there is a search function in the top right corner.

    As your idea has been suggested a few times, here is my response. By doing this, we are effectively adding an extension to the army camp. The point of the CC possibly losing troops in defense, is to make it so, unlike an army camp, you don't have a 100% chance of keeping your troops, thus making it different from an army camp.

    (Oh, I just realized this is troop and spell. Thought I opened idea and feature.)
    Last edited by Theking8133; July 30th, 2015 at 01:10 PM.
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