Change your focus to war. If you don't like war, then yes, perhaps you should find another game.
Change your focus to war. If you don't like war, then yes, perhaps you should find another game.
Last edited by TheConfuzed1; August 12th, 2015 at 08:47 PM.
I don't see an easy way to fix it. The current method works great for almost all of the total trophy spectrum, and makes perfect sense. You beat someone "higher" than you, you get a larger reward, get beat by somebody "lower" than you and lose more. It's only when you get to the ends of the spectrum you begin to see problems. But what solution exists that fixes the problem for the 1% while leaving no lasting impact on the other 99% that are getting along fine with the rules as they are today?
Even if there was a fix that made life easier at ~4600 cups, like a gem bonus or whatever to place a bunch of people into that trophy range, you'd benefit from it at that range, but eventually climb to some larger number of cups and run into the same exact problem again later on. This problem isn't going away as long as people want to be the best in the world and continue to chase the highest trophy count, all you can do is push out the limit of where this problem begins to occur.
People have made it farther than you, whether it's because they play more or gem more or are just plain lucky, it doesn't matter. Any fix that benefits you, will benefit them and you'll still be in the exact same place, just at a different trophy number.
That's just the harsh reality of it, and reality of anyone who is one of the best in the world at this game. And if that ultra competitiveness isn't fun any more, then like many people have suggested already, it's time to find a new way to have fun: clan wars, drop trophies/reclimb, new account, or find a new game altogether.
Completely maxed th10+ | 2B GG | 7.8m HH | 4753 cups
Our recruitment thread
Originally Posted by cnaf
Sure make the +/- more reasonable but if you can consistently get more trophies than you lose, no matter how high you get, what then stops people from trophy climbing forever? If SC wanted people to climb forever why would there even be a weighted trophy system? And still your proposed change effects everyone so there will be those out that they play/gem more and your position within the pecking order of high end players won't change, even if the literal number of trophies you have does.
I believe their whole point is to have a soft cap(somewhere around the high 4000 now), where only the best and most dedicated can break through, and once they do, they have to fight tooth and nail even just to stay there. As game popularity rises, and more and more people become max TH10 and trophy climb themselves, then that cap will rise, which will cause new leagues to be formed, etc. Just like what happened in this most recent update.
Please go there then comment. Its not that its hard to win up there, many players can go for days and weeks without a loss. It is the fact that when we log out we are offered to people 2-4 leagues down for +50 trophies.
There arent enough players in high champ and titan leagues, so they just made the player pool larger, a while ago. But they did this without adjusting the offer system. More players that are worth 1 cup to attack while hitting you nets them 30-50 cups. It is an unbalanced system. There needs to be a way to make these lower bases worth more and the whales worth less.
Pushing for days with 6 hours sessions only to have it wiped in 3min is not a good system.
IGN: kmb08753, lvl 174, TH11, SV: 5212
I am currently at 4754. Last night i did 6 hours. Had 4 offers in 6 hours. 17,17,1,1. I hit both 17s for 2 and got 11 each. One of the 1 stars was a snipe, the other was not so I nexted. So in 6 hours i added 23 cups on offense. I sign off, get hit by a titan 3 player for -32. This system is totally maddening. 32 cups is 9 freaking hours of work.... lots of gems.... all gone in 2 minutes!!!
Im 50 cups from my goal (global top 200). I have no idea how those players are doing it. Ive been playing 8-12 hours per day trying to move up. I just cant seem to win more than I lose. I'm 2 starring every base and my defense is holding to 1 star about 50 percent of the time. When I win, it is always against some low titan noob that only offers single digits and they never get to 40 percent to give me a free shield.
So frustrating ....SC...fix something...you earn a hell of money from us top Player...so start using experts for fixing this unbelievable search System...![]()
Not really. What you are missing is that at high leagues, there will be more people below you than on top of you. What this means is that you will still mostly get lower offers, but instead of 1/-39, if min was moderated to+15/-30, and you get 2 star, you get 10 cups, and if you lose you lose 30 cups. This way the game is playable, and your standing is a function of your skills, not how much gem you have to shields, how many ipads you have to attack youself for free wins on D, or alliances with other top clans for cheap shield.
I don't understand why the need to stem the peak of trophy standings. Keep in mind trophy is still a 0 sum game (ie if I get 10 cups in a win, I take away 10 cups from someone else). Sure, the graph may have a more narrow peak, but the graph still has the same area under it (amount of cups). Also, keep in mind there is still trophy destruction at the top with every seasonal reset. Also, this tweaking of the cup offering wouldn't be detrimental to other lower leagues.
Completely maxed th10+ | 2B GG | 7.8m HH | 4753 cups
Our recruitment thread
Originally Posted by cnaf