
Originally Posted by
SamJohnson322
Nothing wrong here, that Wizard stepped out of the Poison spell (only just) that's why he didn't die, there was no health glitch he wasn't supposed to die, he stepped out of the poison spell before his health hit zero, nothing else was harming him so he lived.
The firing rate of Wizards is slow, if you watch carefully, the target the Wizard is aiming to hit is killed by the defence before the Wizard lands the hit, causing the animation to end early as the Wizard retargets another Goblin, this happens multiple times.
The Wizard should not still fire his shot after the target has died, even if troops are surrounding it, the splash damage needs to have initial contact on a target to 'splash off of' hence the term splash damage. If the wizard hits nothing, the hit has nothing to splash off of, therefore although the other Goblins are very close the initial hit won't land on the dead Goblin and splash on to the nearby Goblins.
The AI isn't broken.
EDIT: This happens with other slow hitting troops, Balloons Giants etc, what also adds to the severity is that Goblins have low HP. If you watch your replays carefully you will see the same thing happens with your attacking troops against buildings, if a group of Wizards are targeting a structure and it is destroyed before some of them have landed their hit, they stop mid animation and retarget another structure.
EDIT EDIT: This actually happens with all troops even fast hitting ones, it is just harder to notice as the overall effect is smaller.