Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 36

Thread: The Wizard AI is a complete joke. This needs to be fixed, immediately.

  1. #11
    Banned
    Join Date
    Jan 2015
    Posts
    138
    Quote Originally Posted by Saleh47 View Post
    Wizards are target the goblin that is being killed by other defenses. So no AI is not broken. But that was a coincidence that the weren't able to attack. If you got Archers they would have wiped goblins faster. Better luck next time
    You are 100% wrong, and I'd appreciate it if you don't excuse blatant issues with fanboyism. Yes, they were caught in a recalculating target loop since their target keeps dying, but that's NOT how it should work. The AI IS broken. And you can't call it much of a coincidence if it happens all. The. Flipping. Time.

    Source: 15 years in simulation and model programming. I'd be ashamed of myself if my targeting model failed so spectacularly. Moreso, I'd be fired for complete incompetence.

  2. #12
    Banned
    Join Date
    Jan 2015
    Posts
    138
    Quote Originally Posted by AxionXD View Post
    This is what happened....

    Technically, all the Wizards that tried to fire died just as they fired. That's why the initial group of Wizards glitched fired blanks.

    That last surviving Wizard only glitched fired blanks multiple times because it was technically dead.

    Look at it's health bar compared to the other wizards, all of which exited the Poison cloud with the same HP level - at the brink of death - but this last wizard somehow didn't lose any HP or die with the other two.

    His HP bar was visually glitched (didn't go down as he was losing health) and his firing animation was glitched for what seems like 4 shots.

    Definitely a few visual glitches in here but no mechanical glitch. If your wizard dies in the middle of it's attack animation, you'll see animation finish without a projectile before it goes *poof*.
    Jebus, you game "specialist" should stick with helping players and keep your brand loyalty to yourselves. I get where you guys get the name, though - it does take a certain kind of "special" to watch that and think it's totally okay.
    Last edited by Dresden; July 27th, 2015 at 10:22 PM.

  3. #13
    Forum Veteran Kingzenith's Avatar
    Join Date
    Jun 2015
    Location
    In a village, near the ocean.
    Posts
    1,909
    ^ No need to get huffy... Watch the language. This is a family friendly forum.
    Quote Originally Posted by Bmille3 View Post
    The only thing Bmille3 desires in life is for Lach to accept their friend request.











  4. #14
    Junior Member
    Join Date
    Jul 2015
    Posts
    52
    the problem is that the goblin they target dies before it shoots its spell, so it stops casting and begins on the next goblin... who does the same thing.

  5. #15
    Forum Veteran J1M808's Avatar
    Join Date
    Dec 2013
    Location
    Trying to explain to Amanda Seyfried what "Give us the ring my Precious eyes" are :smirk:
    Posts
    1,841
    Quote Originally Posted by Dresden View Post
    I had 6 wizards following around 100+ goblins, and they never took a single shot at them. The just ran around, pretending to sneeze while the goblins took whatever they could. Most of the battle was behind buildings, so I couldn't get a decent vid, but the last few seconds of the battle pretty much says it all. There's no excuse for this. What a joke.

    That is wierd

    Thank you DragonX01 for my fantastic Sig!

    Banny Veniks #YUOROVO8

  6. #16
    Millennial Club Alisreal's Avatar
    Join Date
    Nov 2014
    Location
    Soaring above the clouds.....
    Posts
    1,236
    Quote Originally Posted by Dresden View Post
    You are 100% wrong, and I'd appreciate it if you don't excuse blatant issues with fanboyism. Yes, they were caught in a recalculating target loop since their target keeps dying, but that's NOT how it should work. The AI IS broken. And you can't call it much of a coincidence if it happens all. The. Flipping. Time.

    Source: 15 years in simulation and model programming. I'd be ashamed of myself if my targeting model failed so spectacularly. Moreso, I'd be fired for complete incompetence.
    Quote Originally Posted by Dresden View Post
    Jesus, you game "specialist" should stick with helping players and keep your brand loyalty to yourselves. I get where you guys get the name, though - it does take a certain kind of "special" to watch that and think it's totally okay.
    Good grief! Didn't get your coffee today?

    Chill out, mate.

    INVICTUS FAMILY
    Kings | Lords | Beasts | Nobles | Fire
    Stats: Toothless | TH9 | Co-leader | Level 114 | 530mil+ GG | 566mil+ EE | 675+ W.Stars | 22/250 Lavas

  7. #17
    Forum Elder
    Join Date
    Aug 2014
    Location
    In a competitive & cloudless Legend League
    Posts
    2,096
    Quote Originally Posted by MrJCob View Post
    Lol. That's funny. but not broken. Wizards attack every 1.5 seconds. Archer towers every 0.5 seconds.

    goblins can be 2 shotted by ATs. So wizards are a poor choice to defend against goblins. Because they never get a chance to attack.

    Wizards ARE NOT broken. You need better CCtroops.
    You got problems dude. They are broken. They're the only troop with this problem. No other troop is as stupid as wizards when it comes to attacking a moving/already targeted target.
    👊🏼 Mister 008, Co-Leader of Venum Elite 👊🏼 Mister 008- TH14.1, BK 75, AQ 75, GW 50, RC 25
    Walls:
    300 DE, 25 magma
    PR: 5573 🏆 #4896 🌎 and #262 🇺🇸

  8. #18
    Forum Hero AxionXD's Avatar
    Join Date
    Apr 2014
    Location
    Dallas, Texas
    Posts
    6,591
    Quote Originally Posted by Dresden View Post
    Jesus, you game "specialist" should stick with helping players and keep your brand loyalty to yourselves. I get where you guys get the name, though - it does take a certain kind of "special" to watch that and think it's totally okay.
    I watched the video multiple times. The wizard that stays alive stopped in the same part of the outer border of the poison spell. His buddy on the left died. He didn't, from our perspective.

    It looks like a visual glitch. I agree - firing 4 blanks back to back looks odd - and the only explanation is that that wizards particular glitch happened to stick around when it was supposed to be dead.

    I never said it was OK. Visual glitches still need to be worked on so it doesn't happen anymore. This thread should be in the Problems & Bugs section, and should be viewed by the Dev team to see if there's any way to prevent the visual glitches but visual glitches have been a part of most, if not all, video games ever invented.

    I remember back in the day, after completing a game, you'd go through just looking for glitches just to say you found one.

    No need to get toxic over it.
    Last edited by AxionXD; July 27th, 2015 at 09:24 PM.


  9. #19
    Forum Veteran playitlikegabo's Avatar
    Join Date
    Mar 2014
    Posts
    1,579
    Quote Originally Posted by Dresden View Post
    You are 100% wrong, and I'd appreciate it if you don't excuse blatant issues with fanboyism. Yes, they were caught in a recalculating target loop since their target keeps dying, but that's NOT how it should work. The AI IS broken. And you can't call it much of a coincidence if it happens all. The. Flipping. Time.

    Source: 15 years in simulation and model programming. I'd be ashamed of myself if my targeting model failed so spectacularly. Moreso, I'd be fired for complete incompetence.
    Quote Originally Posted by Dresden View Post
    Jesus, you game "specialist" should stick with helping players and keep your brand loyalty to yourselves. I get where you guys get the name, though - it does take a certain kind of "special" to watch that and think it's totally okay.
    I agree wizard's AI could be better but I don't agree with your toxic attitude! Please show some respect for our specialists.
    Royals 45/45/20
    Walls 250/50

  10. #20
    Banned
    Join Date
    Jan 2015
    Posts
    138
    The only thing toxic in this thread is airing the mentality that game-breaking bugs like this are okay to exist. Looking at this and turning around and making excuses for it is the exact opposite of help and what "game specialists" should be doing. This is a legitimate issue, and one that shouldn't be diminished simply because we know why it is happening.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •