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Thread: New AI

  1. #1
    Pro Member DrewDawg101's Avatar
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    New AI

    Non-hardcore player here and this is just getting to me - Sorry if this has been beat to death already, but what is with the new AI? I usually use a mix of ranged vs melee troops (Barbs, Arch, Giants, Wiz) and if the ranged troops finish off a building over the wall, the melee troops will now stop working on whatever wall they were working on and move. I get that it's supposed to keep troops from beating on pointless walls, but in effect it really just prevents you from ever coring into the base because even though your giants were already 90% of the way through that wall, they now stop and go beat on a nice fresh wall on the outside of the base again... I know I should probably just use wallbreakers, but I hate them with a passion. Any ideas? The simple base design with a whole bunch of small 3x3 cells is like my nemesis base now, they used to be cake.

  2. #2
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    Think you've answered your own question. Use wallbreakers.

  3. #3
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    Bring many

    Quote Originally Posted by xtalx View Post
    Think you've answered your own question. Use wallbreakers.
    I generally bring 20 of them, why leave anything to chance.

  4. #4
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    Quote Originally Posted by lonewaddi View Post
    I generally bring 20 of them, why leave anything to chance.
    Not sure if serious. Enough for the first 1-2 layers is usually fine.
    Last edited by xtalx; July 25th, 2015 at 01:51 PM.

  5. #5
    Pro Member DrewDawg101's Avatar
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    Quote Originally Posted by xtalx View Post
    Not sure if serious. Enough for the first 1-2 layers is enough.
    No, I think it's time for a serious overcompensation, next battle I'll bring 40 WBs, balance be damned!

  6. #6
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    Shirley I can't serious

    Quote Originally Posted by xtalx View Post
    Not sure if serious. Enough for the first 1-2 layers is usually fine.
    OK maybe not 20, and don't call me Shirley

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