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Thread: INSANE War Mismatches!

  1. #11
    Super Member Azza03's Avatar
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    Quote Originally Posted by PedroLee View Post
    You clan member's bases are probably rushed. Don't include rushed bases in war for better matchmaking. Make sure to max all your attacking troops before you upgrade your TH.
    You should have read a few posts down. I don't include rushed people
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  2. #12
    Super Member Mendicus's Avatar
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    They solved one problem, but created another. Before they updated the system, walls , troops and heroes did not factor enough into matchmaking. In our wars we used to either face people who had equal defences to us but had maxed troops, heroes and walls because walls, troops and heroes didn't factor in enough, or we faced people with the same defence levels but had really weak troops, heroes and pink walls. It seemed like defences were the only thing that mattered in matchmaking and that threw out some crazy match ups for us as mostly new th10s with level 20 heroes even though the system would call them close matches.

    Since then they have changed the matching system, this has fixed the old problem but created a new one. Now because of the old matchup system, we decided to focus on walls and heroes to stop getting bad match ups. The problem we now face is that because our bases have well upgraded troops and decent hero levels, we now get matched with clans who have weaker walls but so much better defences, and very often more town hall tens than us. On the other hand we also get match ups in our favor, but when that happens it feels like the enemy have worse of everything and I don't get how they got matched with us.

    Overall I really can't complain seeing as we have won our last 32 wars and are unbeaten in the last 35. But a really odd thing is that our closest matches, or the ones in our favor seem to be when its a very long search time. Our biggest mismatches against us recently actually came in searches that took less than 10 minutes.

    I think the matching system is not too bad (for us), but then again we are a very organised and experienced clan that eat sleeps and breats war, and we can deal with most mismatches if they are not too huge, but I imagine for newer less experienced, or even more casual war clans it can be a real pain in the back side. I am just not sure it can be made much better and still have reasonable wait times.

    My advice is this. If you hate losing and want to be a serious war clan you need to firstly put up with the mismatches, take the losses and concentrate on building a solid foundation, get rid of any rushed bases, and most importantly make sure all your members have good hero levels, they can win a lot of wars even in a mismatch. In my opinion th9 need to have a minimum hero level of 15, and th10 level 25 to be able to deal consistantly with maxed bases of that th level. Once you have the tools to deal with mismatches you will have less problems with them.

    My clan has 6 or 7 guys with maxed bases and in most wars the enemy on average have 20 maxed town hall tens and very often a couple extra ones than we have. But we have made sure heroes and troops are a priority and around 80% of my clans th10 have between level 25 and 30 heroes. This means if we do find mismatches, we are well equiped to deal with it. We also make sure all the guys below th10 know how to 3 star bases. Even in mismatches it is fairly rare we match clans who can 3 star every th9, so we make sure our guys know how to do it and this takes pressure of our top guys when the enemy have stacked high bases.

    Obviously sometimes you will get matches you can do nothing about, but that is very very rare that you come up against clans that both heavily outmatch you and are actually good. We just beat an arabic clan with 202 wins and 24 losses. Their th10s were beasts and much more upgraded than ours, but they only managed to 3 star one of our th9s because they all used gowipe on us. We failed to 2 star two of the th10s, but we 3 starred 9 of their 11 th9s so won easily in the end.

    This isnt supposed to be a post bigging up my clan, I am not about that and I don't care what people think of us. But I just want to say that when we first started out we struggled with mismatches and we struggled against clans who did not play fair. We lost 7 out of our first 11 wars. We felt ♥♥♥♥ about it, but we didn't give up and we didn't expect instant success, we built a clan to combat the issues in the game and make it less of a problem when it happened (not that it isnt a problem now). Since that horrible start we have gone on to win 120 wars in total and only lost 7 since those early days.

    If this doesn't help then fair enough, but I hope the advice does help seeing as it took me half an hour to write and is coming from a clan who in the beggining had big issues with mismatches and clans not playing fair. We now have a record of 120 wins 14 losses 2 draws.

    And yes we are a fair play clan and you can do anything that we have done without any third party help.
    Last edited by Mendicus; July 25th, 2015 at 10:28 AM.

  3. #13
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    Does war team matter?

    Our clan is divided and we have about 7 TH9-10 players and about 7 TH7 or below players and about 7 TH8's.

    we have also been paired against clans we don't even play because we are ridiculously overmatched.

    we were thinking we should split the clan into two teams and once a week only the TH8 and below would war and once a week only the TH8 and above would war, But If it is the the Supercell matchmaking that is just broken then maybe it wouldn't help anyways?

    is there some exploit going on where these strong clans are able to get paired against us?

    We war twice a week and haven't won a war in over a month. I also think that you should get war bonus even if you don't win because it's expensive to keep losing.

  4. #14
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    It all depends. Sometimes it's good, sometimes it's bad.

    The real unfairness is when we have 1 TH10 and 2 TH9s VS 3 TH10s and 2 TH9's

    Those top 5 can pretty much wreck our entire 10v10.

    However it'll work in your favor sometimes just the same. I've never seen it confirmed, but it does *seem* to give consideration to win streak. After 8-10 wins we usually end up with bat s**t crazy matches (bad luck? or simply meant to be more difficult??). And then after a loss we usually end up with an insanely easy match.

  5. #15
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    Quote Originally Posted by forumloginsux View Post
    Our clan is divided and we have about 7 TH9-10 players and about 7 TH7 or below players and about 7 TH8's.

    we have also been paired against clans we don't even play because we are ridiculously overmatched.

    we were thinking we should split the clan into two teams and once a week only the TH8 and below would war and once a week only the TH8 and above would war, But If it is the the Supercell matchmaking that is just broken then maybe it wouldn't help anyways?

    is there some exploit going on where these strong clans are able to get paired against us?

    We war twice a week and haven't won a war in over a month. I also think that you should get war bonus even if you don't win because it's expensive to keep losing.
    Ouch!

    That sounds like a BUNCH of rushed players. We **usually** go 5-8 wins before a loss.

  6. #16
    Super Member Mendicus's Avatar
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    Quote Originally Posted by Derek1991 View Post
    It all depends. Sometimes it's good, sometimes it's bad.

    The real unfairness is when we have 1 TH10 and 2 TH9s VS 3 TH10s and 2 TH9's

    Those top 5 can pretty much wreck our entire 10v10.

    However it'll work in your favor sometimes just the same. I've never seen it confirmed, but it does *seem* to give consideration to win streak. After 8-10 wins we usually end up with bat s**t crazy matches (bad luck? or simply meant to be more difficult??). And then after a loss we usually end up with an insanely easy match.
    We have won 32 in a row and had a recent spell of three wars which were really really easy, but inbetween that was a really tough one, so I doubt that win streak theory is correct.
    Last edited by Mendicus; July 25th, 2015 at 12:15 PM.

  7. #17
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    Do not put rushed bases in war! They are all crazy and they will match you up with up with some crazy opponents in clan war
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    Been playing this game for 6 years, but took a year and a half break.


  8. #18
    Super Member Azza03's Avatar
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    Quote Originally Posted by Vison0103 View Post
    Do not put rushed bases in war! They are all crazy and they will match you up with up with some crazy opponents in clan war
    For the THIRD TIME, I do not include over rushed people
    Leader of Savage Smashers
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  9. #19
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    I'd say we have a mismatch 80% of the time, and usually we have the disadvantage. Last war was a 15v15. My team had 3 th10 (two maxed with maxed heroes; walls aren't maxed but are lvl9-11; 3rd th10 has almost maxed defenses and lvl 20 heroes). We faced a clan with 5 th10, all maxed defenses except walls...and they had lvl20-25 heroes. Final score was 40 (them) to 36 (us). The MOST our team could have gotten was 40 if we three stared every th9, so at best we could have tied. The thing is, because of their th10 advantage, their th10 easily 3 starred our th9 without much worry.

    So yeah, sometimes it's impossible to win statistically speaking. I think there needs to be special considerations/calculations for th10's. Th10 cannot 3 star easily, at all, yet th9 can 3 star other th9 if they know what they're doing. Th10's are what makes/breaks the match-ups in my experience.

    edit: Current war is 10v10 and is fairly even, though our th9 are slightly better. But at least the th levels are a 1 for 1 match-up this time.
    Last edited by magekillr; July 25th, 2015 at 01:37 PM.

  10. #20
    Super Member Mendicus's Avatar
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    Quote Originally Posted by magekillr View Post
    I'd say we have a mismatch 80% of the time, and usually we have the disadvantage. Last war was a 15v15. My team had 3 th10 (two maxed with maxed heroes; walls aren't maxed but are lvl9-11; 3rd th10 has almost maxed defenses and lvl 20 heroes). We faced a clan with 5 th10, all maxed defenses except walls...and they had lvl20-25 heroes. Final score was 40 (them) to 36 (us). The MOST our team could have gotten was 40 if we three stared every th9, so at best we could have tied. The thing is, because of their th10 advantage, their th10 easily 3 starred our th9 without much worry.

    So yeah, sometimes it's impossible to win statistically speaking. I think there needs to be special considerations/calculations for th10's. Th10 cannot 3 star easily, at all, yet th9 can 3 star other th9 if they know what they're doing. Th10's are what makes/breaks the match-ups in my experience.

    edit: Current war is 10v10 and is fairly even, though our th9 are slightly better. But at least the th levels are a 1 for 1 match-up this time.
    The smaller wars are a nightmare if you get a mismatch. The big wars of 40v40 etc, mismatches have less of an effect, but in a 20v20 for example, if the enemy have 3 more th10s it becomes an uphill struggle if they 3 star all your th9s. Always do big wars if you can.

    One of the issues is that it is much easier for a th9 to 3 star a th9 than it is for a th10 to 3 star a th10. If we go into a war with 3 extra th10s and we can often 3 star all the enemy th9s, it means straight away that the enemy must 3 star three of our th10s with 6 less th10 attacks in order to stand any chance of winning. That is the biggest issue in my opinion. They need to make it harder to 3 star th9s or easier to 3 star th10.

    The other option would be to make it so you could only match people with the same number of th levels as you have in your own clan. This would make it much fairer even if defence levels differed.
    Last edited by Mendicus; July 25th, 2015 at 01:55 PM.

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