I'm saying when a 9 attacks an upper 8, it removes most of the challenge from the game. I can't defend against a 9, and a 9 better not blow an attack against an 8.
And no, I said that every attack has been above 50%. I didn't say every attack has two starred. Anyway, with half our attacks used, we've two starred two 9s, three starred an early 9, and have one nine left to attack.. then on their 8s, have 6 two stars, two 3 stars, and two one stars (we save more of our stronger attacks for later in the war, I anticipate all of their 8s will be three starred). But my point is that the 50% threshold is so incredibly low, every single bad attack has gotten there on both the 8s and the 9s. If the threshold was appropriate, bad attacks would not get there for partial credit.
They came up with the scoring system for farming, where barching needs to be considered a win. that does not mean it's the best system for clan wars.
Ahhh, a football analogy. In football, for the sake of simplicity, let's say that drives either end in punts, field goals, or Touchdowns. When the game started (pre clan wars), this was working out quite well for everyone involved. Then, let's say they introduced a mechanic where kickers were now capable of booting field goals 80% of the time from the opposite end of the field. Even if the drive stalled, it didn't matter, the team still got a three point field goal as punts became nearly non-existent. In some games, TDs were rare and others there were a lot, but more importantly, every drive that did not end in a TD gave a field goal. Wouldn't you think they should make it harder to kick field goals, since there were no missed field goals or punts?
And we all know how troops clean up at the end, if my entire army of valks, archers, wizards, and loons sees a target slightly closer than the corner hut, they'll run to that and go around the base, and none of them are smart enough to go 3 tiles out of the way and clear the builder hut. That's the equivalent of driving to the one yard line, which we'd both agree should result in a field goal. Why should a drive that resulted in a stuffed run, sack, then dump off to end up on their own 15 yard line also be able to kick a field goal?
And I don't see a problem with how a continuous system would negatively impact clan wars. The better attacking team who killed more of the bases would win. Smart weaker clans would figure out how to best allocate their attacks to figure it out just like they do now.



