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Thread: Gold & Elixir Imbalance - Solution (Wall Upgrades w/ Elixir)

  1. #11
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    If they ever let elix be spent on walls at best it should be only as part cost for an upgrade say 10% so for 500k wall sections 450k gold 50k elix.

    Or better still give players clan wars to spend the elix into!

    At least clan challenges like steal 2 million gold in 1 hour or raise trophies by an average of 100 in 12 hours.
    give the clan mini buffs like faster troop build times, mines work faster small short term buffs. For completing the challenges.

  2. #12
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    I can't believe this only took a year to implement!

    I can't believe this only took a year to implement!

  3. #13
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    Quote Originally Posted by UnholyRoc2 View Post
    I can't believe this only took a year to implement!
    I can't believe it took 3 months for SC to realize this was a bad idea.

  4. #14
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    Quote Originally Posted by Emanstr View Post
    Im not saying that we make the value of elixir equal to gold that isn't a good solution, just give us more use for elixir so that a small change in the upgrade price would matter while still letting most people hit the looting cap for elixir storage (200k?), then we still loot the same amount of elixir but it would be important to spend it wisely.

    a solution for excess elixir for farmers and the games progress that doesn't directly affect cupping people
    Quote Originally Posted by UnholyRoc2 View Post
    I can't believe this only took a year to implement!
    Quote Originally Posted by dahimi View Post
    I can't believe it took 3 months for SC to realize this was a bad idea.
    Hah, yep.

    Although I feel that Emanstr made a good final point. If you restricted it so that so long as they had the max elixir available to be looted after doing the upgrade, you would find a perfect balance that allowed players with overflowing storages an outlet to use it, but it also wouldn't let them reduce their storages to dismal amounts, keeping the levels unaffected to farmers who need it on attack.

    But obviously SC is going with their own bone-headed approach--which is to keep it completely unrestricted, from TH7-TH10, realize they did something wrong, "fix" it... but still leave it as is, but just for TH9/10--so I have no idea what they would do with valuable information for how to handle this, lol.
    Last edited by Goobers; December 9th, 2014 at 08:14 PM.

  5. #15
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    Quote Originally Posted by daz258 View Post
    2) If you could upgrade walls with elixir & gold it would have repercussions on available loot per raid. Finding good raids would become more and more difficult as players will be able to dump it more easily in upgrades.

    4) It would discourage good donations. If elixir is rarer the chances of getting wizards/pekkas/dragons would be cut back sharply as more players will be focused on saving. Don't take away clan castle love.
    We can use gold to upgrade walls but we still find awesome gold loot (at least I can find)...

    And c'mom, who would stop to use these troops just becoz we d be abl to use elixir to upgrade walls?!! If they use, they donate

  6. #16
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    Quote Originally Posted by colinni1998 View Post
    My elixir storages are almost always full.

    I'm sure many of you have experienced this before; you're upgrading your defenses (be it mortars, archer towers, wizard towers, etc), and you notice that you're using substantially more gold than elixir. After 4 or 5 more upgrades, your gold storages are almost empty, while your elixir storages are completely full.


    Here are the reasons for this:

    1) There is an imbalance of the amount of gold vs elixir needed to finish upgrades.
    Overall, it takes 2,668,156,000 gold to fully upgrade a base. This includes defenses, walls, town hall costs, etc. However, it only takes 225,813,300 elixir to fully upgrade a base. This is less than 10% of the amount of gold needed. 10%. This means (assuming that the amount of gold and elixir received per raid (and collection from pumps and mines)) that 90% of the time while playing this game, your elixir storages will be full.

    2) Upgrades that require gold are prioritized
    Many of the important upgrades in the game all require gold, and are mostly prioritized by players. The only important upgrades that require elixir include labs, barracks (occasionally), and dark elixir building such as drills and dark elixir storages. This means that while attacking other players, as well as choosing which collectors to upgrades, players tend to upgrade the buildings that require gold first. Because of this, the problem with having too much elixir is further worsened.



    My solution for this is simple. Allow players to upgrade walls using either gold or elixir.
    Instead of trying to balance out the amount of gold and elixir needed for upgrades, as well as trying to balance out the importance of each building in order to sustain the balance between the demand for gold and elixir, why not just allow the players to balance things out?

    Allowing players to upgrade walls using elixir as well as gold, lets them use the elixir they have left over, and speed up the process of upgrading walls, something that is considered very difficult to do.
    Also, with this new choice of which resource to use, the preference of gold over elixir will cease to continue. Players will not be encouraged to upgrade gold storages or mines over elixir storages or pumps, because of the new importance of elixir this will bring to the game.



    There is, however, a big problem asscociated with this idea:
    Because walls will be easier to upgrade, players’ bases will become harder to attack. This will mean that players will receive fewer resources from each raid, slowing down individual progress. To counteract this increase in defense power, I would suggest adding newer upgrades to certain troops, such as wizards, goblins, wall breakers (especially).



    Works Cited:
    "Cumulative Costs." Clash of Clans Wiki. Clash of Clans, 21 Jun 2013. Web. 23 Jun 2013. <http://clashofclans.wikia.com/wiki/Cumulative_Costs >.
    U forgot the tiny problem of elixir walls RUINING THE WHOLE ECONOMY!!

  7. #17
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    Quote Originally Posted by Argand View Post
    We can use gold to upgrade walls but we still find awesome gold loot (at least I can find)...

    And c'mom, who would stop to use these troops just becoz we d be abl to use elixir to upgrade walls?!! If they use, they donate
    Well... look at the date.

  8. #18
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    I agree, this is imbalanced. I think they should make it where you can upgrade walls with elixir, or at least make it where there is more things to upgrade with elixir then gold, for example change mortors to upgrade with elixir now, im not sayin make mortors be the one but this is very imbalanced and the only way to balance it is to add more things to upgrade with elixir or to make more things able to upgrade with elixir like walls.
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  9. #19
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    Quote Originally Posted by TylerDaGreat View Post
    I agree, this is imbalanced. I think they should make it where you can upgrade walls with elixir, or at least make it where there is more things to upgrade with elixir then gold, for example change mortors to upgrade with elixir now, im not sayin make mortors be the one but this is very imbalanced and the only way to balance it is to add more things to upgrade with elixir or to make more things able to upgrade with elixir like walls.
    Just no dude just no

  10. #20
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    I don't understand y not!?

    I agree with this completely brecause my elixir storage 4000000 elixir is always full due to nothing to upgrade besides walls to 6 to 7 !!! So it much much harder for it to upgrade walls from 6 to 7 or from 6 to 11 so please at least put it back to upgrade walls with elixir for lvl 6 / 7 just because you guys have lots of money to purchase with gems to make a quick profit is y ur disagreeing in my opinion

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