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Thread: Earthquake spell futility - This should be done

  1. #31

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    Quote Originally Posted by Pinheiro View Post
    I still don't see any reason ever to lose another spell just for a big hole.

    Tell me, would you ever take 4 EQ spells with you on a raid instead of a single Jump? Never.
    Always.

    I have never used jump to raid, but I now always take 4 EQ, and usually use them.

    Raiding in Crystal II/III

    If you think EQ is little better than jump, then you don't understand EQ very well.

    Once you hit the walls with EQ, it is permanent, you have the whole 3 minutes to get your troops through the gaps, which means you can send in defence killers first, followed by the resource grabbers, rather than having to get everything in the same place at the same time before dropping teh 10 second (at lvl 1) jump spell.

  2. #32
    Forum Veteran Rahle's Avatar
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    So does anyone have maxed or at least higher level eq spells? Is it worth upgrading if at level 1 I have to take 4. How many higher level spells do you need at that point? Does level 2 spells require only 3 to take down a wall? Level 3 needs less ect ect...

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  3. #33
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    Quote Originally Posted by Noctgoth View Post
    The option of breaking walls using earthquake spells should be improved, spending four dark spells is simply unsustainable.

    I think it should be possible to break the walls using only three spells, otherwise earthquake spells will no longer be used when people realize their futility.

    1 spell jump. = 4 earthquake spells. It makes no sense!

    1 spell jump. = 3 spells earthquake. A real alternative to use.
    So someone spends 2 billion gold maxing walls and you can drop 4 1 slot spells for a direct path to the th and you think its too much? You one of those "special" people I guess.

  4. #34
    Senior Member Samuelf's Avatar
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    Quote Originally Posted by Rahle View Post
    So does anyone have maxed or at least higher level eq spells? Is it worth upgrading if at level 1 I have to take 4. How many higher level spells do you need at that point? Does level 2 spells require only 3 to take down a wall? Level 3 needs less ect ect...
    As far as I know, you still need four lv4 spells to take down any level wall.
    In my opinion it is worthless to upgrade for now, depends if they are going to change it.
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  5. #35
    Forum Master daz258's Avatar
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    If it was 3 Spells no-one would ever Jump again. No spell should make another redundant.

    EQ takes 4 as it also does collateral damage to other buildings and is permanent unlike Jump. Meaning you can drop it at the start of a raid and have less stress juggling spells/troops/abilities mid raid.
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  6. #36
    Pro Member Franchise's Avatar
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    Eq > jump

    Because

    lasts entire battle (comes in handy when against the clock late
    pathing is much better with eq than with jump (especially for AQ)
    cooler graphics
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  7. #37
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    Quote Originally Posted by alexheney View Post
    Always.

    I have never used jump to raid, but I now always take 4 EQ, and usually use them.

    Raiding in Crystal II/III

    If you think EQ is little better than jump, then you don't understand EQ very well.

    Once you hit the walls with EQ, it is permanent, you have the whole 3 minutes to get your troops through the gaps, which means you can send in defence killers first, followed by the resource grabbers, rather than having to get everything in the same place at the same time before dropping teh 10 second (at lvl 1) jump spell.
    So because you never used jumps, earthquake is better? Huh?

  8. #38
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    This is how i used EQ spell. I drop 1 EQ on lvl 9 walls. Once its done, i deploy 1 wb to smash that walls. Profit!!!! Instead of using 2 wb's, you only use 1 to destroy that walls. How come its not useful?

  9. #39
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    Quote Originally Posted by hhggff View Post
    This is how i used EQ spell. I drop 1 EQ on lvl 9 walls. Once its done, i deploy 1 wb to smash that walls. Profit!!!! Instead of using 2 wb's, you only use 1 to destroy that walls. How come its not useful?
    Because you can use a rage that would make your troops stronger and faster, your wbs faster, and have the same effect for just one spell slot more.

  10. #40
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    I can't wait for it to finish upgrading so I can try out mass witches with a golem in my cc lol (just for 💩s and giggles)
    Last edited by Recoil82; July 21st, 2015 at 04:49 AM.

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