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Thread: Heroes Usable While Regenerating (Lots Of Information)

  1. #1
    Pro Member daveandhisarmy's Avatar
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    Heroes Usable While Regenerating (Lots Of Information)

    Hello there and welcome to my newest thread where I have a genious update idea that can help out a lot of clashers. Before I start may I ask that you give feedback and keep the thread active if you like it so that the developers spot it. Also please note that if at any time I state numbers they are not always correct. It is up to developers to come up with the correct statistics. Anyway lets get started.

    Supercell havent yet brought the update that would allow you to use them while upgrading in wars however this feature would benefit people in many ways. Lets go into perspective.

    You begin a new battle on normal multiplayer but your Barbarian Kings health is completely depleted. You are waiting for troops to train at home ready for your next battle whether you are farming or pushing. Your army is ready to go but... You don't have your king! He is still regenerating his health. You are going to have to wait for him or battle without him. This can lead to disaster. Well this new feature prevents this. Lets say your King takes 1 hour to get full health. 30 minutes later his health is half full. He is still not usable. You can chose for him to sleep and regenerate health or wake him up. By doing so this enables your hero (King in this case) to attack and defend. Because only half of his health could be recovered in 30 minutes he will go into battle on half health. Awesome! Your heroes can now battle at lower health. They can also defend by themself when you choose. Bare in mind if you keep your heroes awake and not used they will not regenerate health. You must send them to sleep to let them regenerate health. So thats it but there is one more thing about this to discuss.

    Your King only has 1% health starting the next battle! But I can rehen him instantly. You use his iron fist and end the battle. Lets say he now has 25% health. You got to battle, use his ability and leave again! He is now at 50%! This doesnt seem right. Well the point I am making here is that a hero cannot use its ability without having full health. If your hero has less than full health then it is not possible to use abilities.

    So did you like the idea?

    Post feedback below and keep the thread active if you do. Therefore the developers have a higher chance of seeing this and therefore a higher chance of it being implemented.
    Last edited by daveandhisarmy; July 20th, 2015 at 01:38 PM.


  2. #2
    Forum Contender devil9394's Avatar
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    The fact that there is a regeneration time makes people responsible for how and where they deploy their heroes. If they wouldn't have to wait to use them again, they would just deploy them everywhere. I for one would surely activate my Queen for defence at all times because she is a ranged unit so she has high chances to actually do something in a defence even if she is hurt.
    Also, the thing with using disabling the use of ability unless they have full health might be tricky. SuperCell was not able to make them usable in wars while they are under upgrade, so you think they can make their abilities not work if they don't have full health. All these modifications are tricky and I tend to let SuperCell decide what to do with the heroes. We, the community, made a strong point about how much we want the heroes usable in wars while upgrading, so I am sure they will at least try to do something about it.
    Anyway, in short I am against this idea because I think people should be responsible for letting their heroes get hurt, and shouldn't have the option to just use them again whenever they recovered some health.
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