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Thread: Power

  1. #1
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    Power

    Just simply Power.
    We have Rage, which is speed and Str. Increase.
    And we have now Haste.
    Thus However now, we need Power! ?
    One spell slot.

    Posibke Secondary name:
    Dark Power.
    No loling Chieflings!

  2. #2
    Forum Veteran jaronhudson15's Avatar
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    Too much like a Rage. Don't need it.

  3. #3
    Catherine Theking8133's Avatar
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    Quote Originally Posted by michaelgentry271 View Post
    Just simply Power.
    We have Rage, which is speed and Str. Increase.
    And we have now Haste.
    Thus However now, we need Power! ?
    One spell slot.

    Posibke Secondary name:
    Dark Power.
    No loling Chieflings!
    To make it wanted, it would have to give a bigger boost to power than a regular rage spell.

    Only reason I see this idea NOT being added, is if you compare it with a rage spell, you just made an OP rage.
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  4. #4
    Forum Elder SoldierNumber2178281828's Avatar
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    Quote Originally Posted by Theking8133 View Post
    To make it wanted, it would have to give a bigger boost to power than a regular rage spell.

    Only reason I see this idea NOT being added, is if you compare it with a rage spell, you just made an OP rage.
    Like haste, it could not stack with rage. I think it's good idea but the name could be better, like strength (more of a standard video game spell).

  5. #5
    Junior Member LovelyLiger's Avatar
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    I like it. I think it would do great with goblins, especially.
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  6. #6
    Senior Member ClasherTimothy123's Avatar
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    Haste + Power= Rage Spell.

    Increases damage.
    Increases speed.
    Lol.

    "Hmm... Haste is a less housing rage with damage taken away... How about damage with speed taken away!!!"

    I do like the idea though
    Last edited by ClasherTimothy123; July 19th, 2015 at 10:07 AM.

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  7. #7
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    That's exactly what I'm proposing

    Quote Originally Posted by ClasherTimothy123 View Post
    Haste + Power= Rage Spell.

    Increases damage.
    Increases speed.
    Lol.

    "Hmm... Haste is a less housing rage with damage taken away... How about damage with speed taken away!!!"

    I do like the idea though
    Increased power with out the speed... Rage takes two slots but haste takes only one. So power should only take one spell slot also.
    It's virtually splitting rage.
    We don't need our faster troops running up to the front line all the time. We just want our slower troops to be stronger at times. if it's " to OP " than make it take two slots also
    (I would like to add) I would imagine SC can test any idea without having to upload it mainstream to all of us.
    But if haste/ speed was a good enough idea to make singular, Why would power/ strength not be a good idea to follow up with this?

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    Open for names and strategy thoughts

    Some of my suggestions include:
    Power Spell
    Dark Power
    Force Spell
    Fury Spell
    Damage Spell
    Temper Spell
    Adrenalin Spell

    Strategy would include better use of any set group of troops. Wizards, barbs archers giants goblins, any group...
    The spell would allow a group of troops to destroy targets faster with out the help of speed. As where Haste and rage moves troops through an area quicker. This set spell gives you the option to take down storages TH'S or the castle faster with out rushing to the next target and becoming venerable by surpassing the tank units.
    Attacks are generally planed out to try to keep the tanking units a head of the pack despite their lack of speed. (Hogs are not very tank like, they have a weakness) . However rage and haste move the already faster units ahead of the tanks into bad or worsening positioning.
    I don't even have haste yet but I know by tactical instinct ,I guess you could call it, that this will be downside of using haste. As well as it is using rage but rage allows my giants to be stronger (if placed correctly😠&#128545 as well as faster! Haste is just faster with no added strength. Power wi'll be strength with no added speed. Downside, I mean does it need a downside?

    FOR THE SAKE OF OP
    For the sake of op the spell only lasts 3 seconds at lv1, 5 sec. lv2, and 7 sec. lv3.

    Side note* in life we are faced with situations that call for the supernatural ability in ones self to accomplish feats of speed or strength without hesitation.
    These" feats" are categorized as bursts of adrenalin. This is normally speed and strength
    But for the purposes of spell casting or potion brewing in this game, we be able to choose. Power or Speed?

  9. #9
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    my potion makers are still trying to split rage...

    I now have haste (lv2 )and I enjoy it's usefulness greatly. I do still wish that I could play around with the option of focusing just.. on.. the.. power!!

  10. #10
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    Smash

    Quote Originally Posted by michaelgentry271 View Post
    Some of my suggestions include:
    Power Spell
    Dark Power
    Force Spell
    Fury Spell
    Damage Spell
    Temper Spell
    Adrenalin Spell

    Strategy would include better use of any set group of troops. Wizards, barbs archers giants goblins, any group...
    The spell would allow a group of troops to destroy targets faster with out the help of speed. As where Haste and rage moves troops through an area quicker. This set spell gives you the option to take down storages TH'S or the castle faster with out rushing to the next target and becoming venerable by surpassing the tank units.
    Attacks are generally planed out to try to keep the tanking units a head of the pack despite their lack of speed. (Hogs are not very tank like, they have a weakness) . However rage and haste move the already faster units ahead of the tanks into bad or worsening positioning.
    I don't even have haste yet but I know by tactical instinct ,I guess you could call it, that this will be downside of using haste. As well as it is using rage but rage allows my giants to be stronger (if placed correctly😠&#128545 as well as faster! Haste is just faster with no added strength. Power wi'll be strength with no added speed. Downside, I mean does it need a downside?

    FOR THE SAKE OF OP
    For the sake of op the spell only lasts 3 seconds at lv1, 5 sec. lv2, and 7 sec. lv3.

    Side note* in life we are faced with situations that call for the supernatural ability in ones self to accomplish feats of speed or strength without hesitation.
    These" feats" are categorized as bursts of adrenalin. This is normally speed and strength
    But for the purposes of spell casting or potion brewing in this game, we be able to choose. Power or Speed?

    It would work excellent with golems and giants. Because its only a focused burst. Its the only way its not op. It could be equalvlant to a wall spell. '''

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