I have been grinding on walls & heroes as a th9 while trying to be successful in wars. It's already difficult before all these updates/changes:
- multiplayer matchmaking changes mostly matches me with th8/th9/th10 with difficult to get resources. Rarely found filled collectors anymore. The farming for resources takes painfully long & expensive. And you also lose big more frequently getting raid by other th9/th10.
- Taking away zapping DE means I lost more DE by getting creamed by others th9/th10.
- Sticky troops selection bug has caused me a few failed war attacks.
- Queen now is much harder to get her to the core...even though she kills more effectively.
- Wall breaker AI is bad (they said they reverted it. But it's different again now). They go to where my golems are only to get killed by mortar or wizard tower that are targeting golems. They don't go to nearest walls of closed compartment anymore. My supposed strong 2/3 stars gowiwi attack turned into a barely 1 star attack because my 11 wall breakers failed to break open a single wall.
- poison spell negates cc troops defense. That means taking away skills/strategies.
- Upgrading heroes is a painfully long process and failure to use heroes in war because of constant upgrade needed at th9+ hurts war attacks tremendously. (i know it's not part of updates)
The game has been fun for me thru early th9. But it's just not fulfilling & often frustrating than fun as you progress to a stronger th9+ as a war player. The grinding has been much harder than some hard core RPG games. It really took away the fun from me...




How removing zapping from coward players mean your base now gets crushed by other player?

