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Thread: Say Goodbye To Splash Damage: New Dark Spell!

  1. #11
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    Quote Originally Posted by jaronhudson15 View Post
    For one, You can definitely heal Barbs if they were hit by a splash damage defense. :l mortars or Wizard towers don't do too much damage to them:/ Maybe archers, but I just think it would be better to heal the troops rather than split damage amongst all the troops within the spell.
    About Giant Bombs; Once a troop gets in the trigger radius of a bomb or giant bomb, you have maybe a second to place that spell down, and that could be stupid. Imagine a big group of barbarians entering a Giant Bombs' radius. No time to switch to the spell, because once you tap on the spell, they're dead anyways unless you put it down before the giant bomb is even triggered. We'd have to deploy this spell too early, which would be annoying. This is why no one uses spells with Barch. there are too many troops to try and take care of. Something tells me you use barch attacks for everything, this spell would probably be useless with a lot of other comps. Because splash damage seems to do the most damage on barch. :l Simply just bring heal spells. Radius is bigger, and they're safe from ANY defense. :l That is why this won't work, don't 'lol' me for saying why.
    I also put that this strategy works for GoWiWi Gowipe and Baloonion this would eventually become a must have spell especially for gowiwi since skeletons from the witch always get destroyed from mortars and wizard towers. Also before I posted this I took a look at some replays with traps like the giant bomb and air bomb and I found that there is a fraction of time available to place those spells however you would have to be ready for them and anticipate where they will appear. And barbarians and archers almost always end up being killed by splash damage even if there is a healing spell by them however the healing spell will slightly delay their death. I know this because I have always had this problem with my weaker troops like minions archers and barbarians. PS. I hardly ever barch im a th8 and my main attacks are gowipe balloonion giants+archers and all dragons and I find ways I can use this spell for every one of them except the all dragons. And when i said lol i was just surprised that you never noticed that problem. Have a good day!

    Oh and what you said before of course the healing spell is more powerful but that is why this spell only takes up 1 space and is a dark spell. You could use both of these together and give you a really good boost in your attack but this spell has pros onits own aswell.
    Last edited by IronSoldier73; July 17th, 2015 at 05:41 PM.

  2. #12
    Forum Veteran jaronhudson15's Avatar
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    Quote Originally Posted by IronSoldier73 View Post
    I also put that this strategy works for GoWiWi Gowipe and Baloonion this would eventually become a must have spell especially for gowiwi since skeletons from the witch always get destroyed from mortars and wizard towers. Also before I posted this I took a look at some replays with traps like the giant bomb and air bomb and I found that there is a fraction of time available to place those spells however you would have to be ready for them and anticipate where they will appear. And barbarians and archers almost always end up being killed by splash damage even if there is a healing spell by them however the healing spell will slightly delay their death. I know this because I have always had this problem with my weaker troops like minions archers and barbarians. PS. I hardly ever barch im a th8 and my main attacks are gowipe balloonion giants+archers and all dragons and I find ways I can use this spell for every one of them except the all dragons. And when i said lol i was just surprised that you never noticed that problem. Have a good day!

    Oh and what you said before of course the healing spell is more powerful but that is why this spell only takes up 1 space and is a dark spell. You could use both of these together and give you a really good boost in your attack but this spell has pros onits own aswell.
    You must understand that splash damage defenses, such as the mortar, have to reload?It has a low fire rate. A higher level heal spell will heal all your troops within the radius very quickly. You make this spell seem only for the weaker troops, and not for every troop. Tank units obviously won't need your spell, surprised ya didn't think of that.
    Think about it; Ex: We have more groups of Barbs, Archers, Golems, Minions, etc. Let's say they're relatively close to each other, and are about to take damage from a few mortar hits. You place the spell down before the mortar shots hit your troops, all the troops take damage, but is devided equally amongst all the units, which is what you want. The units end up having less HP anyways, and can quickly get taken out by Single target defenses. Let's say we put a Heal spell down. It would heal all the troops obviously, and continue to keep em at full HP until the spell duration ends. Single target defenses would be delayed at taking down the troops because of the constant healing. I think this is better because the heal spell can basically serve a better purpose than yours. I'm simply comparing. Single target defenses would be able to take troops out quickly with your spell, because the spell mainly focuses on protecting from splash damage defenses.
    Last edited by jaronhudson15; July 17th, 2015 at 05:59 PM.

  3. #13
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    Quote Originally Posted by jaronhudson15 View Post
    You must understand that splash damage defenses, such as the mortar, have to reload?It has a low fire rate. A higher level heal spell will heal all your troops within the radius very quickly. You make this spell seem only for the weaker troops, and not for every troop. Tank units obviously won't need your spell, surprised ya didn't think of that.
    Think about it; Ex: We have more groups of Barbs, Archers, Golems, Minions, etc. Let's say they're relatively close to each other, and are about to take damage from a few mortar hits. You place the spell down before the mortar shots hit your troops, all the troops take damage, but is devided equally amongst all the units, which is what you want. The units end up having less HP anyways, and can quickly get taken out by Single target defenses. Let's say we put a Heal spell down. It would heal all the troops obviously, and continue to keep em at full HP until the spell duration ends. Single target defenses would be delayed at taking down the troops because of the constant healing. I think this is better because the heal spell can basically serve a better purpose than yours. I'm simply comparing. Single target defenses would be able to take troops out quickly with your spell, because the spell mainly focuses on protecting from splash damage defenses.
    Remember there are such things as wizard towers which have a much faster fire rate and render healing spells useless against weak troops especially when being hit by mortars at the same time and how many times do I have to say that WITCHES SKELETONS AND WIZARDS will be helped by this spell too? There have been so many times where large amounts of my wizards have been taken out by mortars and I've seen in replays the same thing is with witches. Of course the healing spell is better then this spell thats why it only takes up 1 space. Its like the relationship between the haste and rage spell. Of course the rage spell is better overall but the haste spell provides an advantage in a specific area. Same goes with lightning poison and earthquake spells. And yea this will provide a greater advantage for weaker troops but it can still help stronger troops like giants and golems if used right. Plus dont for get the effect it has on giant bombs that would help a lot!

  4. #14
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    Quote Originally Posted by IronSoldier73 View Post
    Remember there are such things as wizard towers which have a much faster fire rate and render healing spells useless against weak troops especially when being hit by mortars at the same time and how many times do I have to say that WITCHES SKELETONS AND WIZARDS will be helped by this spell too? There have been so many times where large amounts of my wizards have been taken out by mortars and I've seen in replays the same thing is with witches. Of course the healing spell is better then this spell thats why it only takes up 1 space. Its like the relationship between the haste and rage spell. Of course the rage spell is better overall but the haste spell provides an advantage in a specific area. Same goes with lightning poison and earthquake spells. And yea this will provide a greater advantage for weaker troops but it can still help stronger troops like giants and golems if used right. Plus dont for get the effect it has on giant bombs that would help a lot!
    Alright. I'll give this one a chance. In your idea It didn't seem like there was enough detail, so I began to question it. I'm liking it now, but in order to use this we'll need to pay a lot of attention to troop HP, and when to place this Spell. Now that I think of it, this spell might just bring uneasiness because of what I said about HP and timing. Which overall, could bring a different feel to the game, perhaps more feelings of responsibility and worry toward troops. Seems alright, just needed a little more detail.

  5. #15
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    Quote Originally Posted by jaronhudson15 View Post
    Alright. I'll give this one a chance. In your idea It didn't seem like there was enough detail, so I began to question it. I'm liking it now, but in order to use this we'll need to pay a lot of attention to troop HP, and when to place this Spell. Now that I think of it, this spell might just bring uneasiness because of what I said about HP and timing. Which overall, could bring a different feel to the game, perhaps more feelings of responsibility and worry toward troops. Seems alright, just needed a little more detail.
    Ok thanks lets stop arguing and lets let the people decide if its a good spell !

  6. #16
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    Quote Originally Posted by IronSoldier73 View Post
    Ok thanks lets stop arguing and lets let the people decide if its a good spell !
    Good idea, and good luck with this.

  7. #17
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    Quote Originally Posted by jaronhudson15 View Post
    You must understand that splash damage defenses, such as the mortar, have to reload?It has a low fire rate. A higher level heal spell will heal all your troops within the radius very quickly. You make this spell seem only for the weaker troops, and not for every troop. Tank units obviously won't need your spell, surprised ya didn't think of that.
    Think about it; Ex: We have more groups of Barbs, Archers, Golems, Minions, etc. Let's say they're relatively close to each other, and are about to take damage from a few mortar hits. You place the spell down before the mortar shots hit your troops, all the troops take damage, but is devided equally amongst all the units, which is what you want. The units end up having less HP anyways, and can quickly get taken out by Single target defenses. Let's say we put a Heal spell down. It would heal all the troops obviously, and continue to keep em at full HP until the spell duration ends. Single target defenses would be delayed at taking down the troops because of the constant healing. I think this is better because the heal spell can basically serve a better purpose than yours. I'm simply comparing. Single target defenses would be able to take troops out quickly with your spell, because the spell mainly focuses on protecting from splash damage defenses.


    Great spell idea.
    Both level 6 wizard towers and mortars kill a group of level 5 archers in 1 shot.
    Not only great for barch farming but also witch war attacks
    Last edited by Jahboy777; July 17th, 2015 at 06:42 PM.

  8. #18
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    Quote Originally Posted by Jahboy777 View Post
    Great spell idea.
    Both level 6 wizard towers and mortars kill a group of level 5 archers in 1 shot.
    Not only great for barch farming but also witch war attacks
    Thanks for the feedback!!

  9. #19
    Senior Member KeenWarrior's Avatar
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    I like this idea.

    Oh and did you like the Splitter Spell name?

  10. #20
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    Quote Originally Posted by KeenWarrior View Post
    Oh and did you like the Splitter Spell name?
    Yea I put the name at the top of the thread thanks!

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