View Poll Results: What do you think?

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  • Great Idea! Hope SC Implements this!

    0 0%
  • Good concept, Needs some tweaks to the stats.

    0 0%
  • Like the idea of traps disguised as buildings, But not this.

    2 100.00%
  • Meh, not so great.

    0 0%
  • HORRIBLE IDEA SOULD NEVER BE IMPLEMENTED IT WOULD BREAK THE GAME

    0 0%
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Thread: Builder Hut Idea!!! (Not ruled out!)

  1. #1
    Trainee Sohrab's Avatar
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    Builder Hut Idea!!! (Not ruled out!)

    What if you could get a new builders hut... That was a trap! To attackers, this would look exactly like a normal hut, But it would explode like a bomb trap. Like other traps, these won't count towards the 100% destruction of your base. So, these would support the idea of putting builders huts in the corners of your base, because the enemy troops could die trying to take out the Builders hut in the corner, and they would die! So people would avoid the huts in the corner, and they would not get 100%!


    It explodes in two seconds. Trigger radius 2 tiles.


    Sorry for that big blob of text up there. Here is the stats:
    Unlocked at TH 7,
    900k Gold, 10k to rearm.
    Build time: 3 days.
    Damage: 250
    Hits ground units.
    Area splash.
    I don't think it should upgrade.


    Summary: Big bomb disguised as Builders Hut.
    We need a Balloon Lord.
    And a currency called Purple Gold.
    And a defense called sniper tower.
    And resource donating.
    Oh, and crocodiles should be a troop.






  2. #2
    Forum Contender devil9394's Avatar
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    In bed, just pretending I'm a carrot.
    Posts
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    I like the idea of having hidden traps/bombs in objects, but I'd rather have the bombs hidden in the random obstacles which spawn on the map.. that would be much easier to disguise and better to cover. For a builder's hut, the attacker would only waste an archer more if you put it in the corner, not that big of a deal.

    Anyway, this is an idea which SuperCell considered once as a viable one and added it in the sticky threads, so I think discussing possible options for this might be a good idea.

    Trap Related:
    * Disguise traps as random building/obstacle/decoration
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