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Thread: Is a TH10 with full skulls rushed?

  1. #21
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    Quote Originally Posted by IDBGOD28 View Post
    Not really. Depends on base design but skull walls against max troops are pathetic. 40/40's will absolutely shred the base and with a few rage spells your compartments are breached like a knife cutting through hot butter. The faster I can reach your core and get to infernos the more likely I have to 3. I've 3d more max defensive 10's with trash walls than I can count btw (i.e. anything under lego).

    Max defensive can be tough to 3 with a proper design, true....but skull walls aren't helping you any. Lavas/electric on the otherhand, are huge. The difference is so vast it cant even be compared.
    Quote Originally Posted by Boratkan View Post
    In a serious war the chances of thre starring grow exponentially the lower you have the walls.
    Thanks for the replies guys. BTW, how often do you guys see a max TH10 with lvl 8 or lvl 7 walls 3 starred? My walls are already lvl 9, but it would still be good to know.
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  2. #22
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    I went to TH10 with level 7 walls.

    When I maxed my lab I still had a few level 7 walls
    When I maxed my def I still had a few level 7 walls.

    Now I have around 1/2 skulls and 1/2 legos.

    And guess what, I haven't had a full attack in M2 for as long as I can remember even offering 400k/400k/3k

    Farming, people will snipe and go instead of trying to attack a maxed TH10 (even with purple walls)
    War, GoWi* bring a jump and Lavaloon don't need them. So walls are not a matter. Never been 3 stared

    Level 8 walls should be enough for anybody in this game unless you want to go above 4k trophies
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  3. #23
    Millennial Club Argat's Avatar
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    It Depends

    As everyone else has stated, judging by looks alone is not a fair overall assessment of a base. I have a question for the OP... what do YOU consider rushed? Do you just mean defenses?

    For me, there is a big difference between being rushed and being a preemie. A TH10 with 240 camp spaces, max spell factory, and max level farming troops will be fine. Maximize your earning potential and the rest will come. If you have a place to dump your loot, the levels of your defenses means nothing.

    What's the purpose of maxing defenses? That also depends. For me it was protecting my loot until I finished my TH9 defenses. For others it's to protect their townhall and go up higher in the leagues. Again though, if you have no loot to steal you have a greater probability of not being attacked or having a troop dropped as someone goes lower in leagues to farm.

    I took a break during Lent this year. I started at 1850 cups. I had around 300k gold/elixir and zero DE. I logged in to collect and rearm my traps. I wound up in Masters 3 in 6 weeks of defenses, mostly due to troop drops because I had no loot.
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  4. #24
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    Quote Originally Posted by Boratkan View Post
    What about wars? we don't wanna know how you do in normal defense but in real attacks. Does your base hold good with those lvl walls against good attackers?
    I don't like wars...

    But if I'm in one though, I use a variation of that square base, which is more about funneling the golems around the base while the other troops get toasted in the middle.

  5. #25
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    not rushed but a big mistake in the long run.

  6. #26
    Forum Champion Micker99's Avatar
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    At TH10 in the regular raiding game, 2 infernos are all you need. They are so overpowered against regular attacks, that you can have pink walls and still not get attacked often. Infernos allow rushed ♥♥♥♥ bases to actually protect their loot. But... In war, you might be opening yourself up to 3 star attacks, as the heroes will be able to penetrate your base much easier. Nothing like a lava or zap wall to keep a hero locked up for a long time banging on it.

  7. #27
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    I guess I can give you guys a good idea here... currently maxed defenses, 102 purples, 4 skulls, 143 legos, 1 lava.
    Never been 3-starred before in clan wars (lvl 5 warring clan), and most non-serious clans simply skip my base and hit out at other bases, even for serious matchups. Using the dreaded v-base layout though, which depends more on defenses rather than walls though, so I guess that helps
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  8. #28
    Forum Superstar ForgiveMeNot's Avatar
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    Quote Originally Posted by Micker99 View Post
    At TH10 in the regular raiding game, 2 infernos are all you need. They are so overpowered against regular attacks, that you can have pink walls and still not get attacked often. Infernos allow rushed ♥♥♥♥ bases to actually protect their loot. But... In war, you might be opening yourself up to 3 star attacks, as the heroes will be able to penetrate your base much easier. Nothing like a lava or zap wall to keep a hero locked up for a long time banging on it.
    Rushing for infernoes are not true rushers. You are overating infernoes!
    Set your infernoes single target and I'll barch you. Set to mulitple, other troops can fight that.
    Last edited by ForgiveMeNot; July 17th, 2015 at 04:00 PM.
    Lv13 War Clan: Rushed One(#9YG9YYCJ). If you are good rusher, join us!

    Without buying gems, Mist (started in Sept. 07, 2014) took less than 34 days (Day 34: https://www.youtube.com/watch?v=R1HB-J1kbAE) rush from TH1 to TH9... and 14 months later: https://www.youtube.com/watch?v=PIOWMYK8lT0. Quit: 5/23/2017

  9. #29
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    I managed to do 40 Skulls on my Th8 Account in 3 days, looking at that speed in comparison to the speed I'm going through my level 10's on my main, yes I would consider a Th10 With skulls a little rushed, Level 7 and below is definitely rushed, walls contribute to more than 75% of a base cost, and level 9 are pretty easy to get through especially now in the game. It wouldn't take much work to get a good proportion of your level 9's done
    Probably a higher level, a higher Townhall, better walls and better heros.

  10. #30
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    A maxed defense TH10 (excluding walls) is already hard to 3 star. So I wouldn't say no, it is not rushed.

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