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Thread: New dark spell: the loot spell(great for loot hunters)

  1. #1
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    New dark spell: the loot spell(great for loot hunters)

    "A secret formula stolen from the goblins has turned dark elixir into a powerful source of loot.
    Use the loot spell to convert hitpoints into the loot of the buildings in the spell."



    Loot spell unlocks at dark spell factory level four


    Chief Logan's Loot Spell






    The spell spell would be green like goblins and the picture in the spell factory would have loot floating around it








    So the spell turns anything you attack into loot.

    The type of loot depends on what the structure is used for.
    if the structure is not used for anything related to any loot then the loot is from what it is built with.

    Dark elixir spells factory level 4
    Level loot bonus Brewing cost Upgrade cost Town hall level Spell
    duration
    Spell
    range
    1 10x(one hitpoint = 10 loot) 110 dark elixir 20 000 dark elixir 9 10s Regular
    2 20x(one hitpoint = 20 loot) 130 dark elixir 30 000 dark elixir 9 15s 5 units extra
    3 30x(one hitpoint = 40 loot) 160 dark elixir 50 000 dark elixir 9 20s 10 units extra
    4 45x(one hitpoint = 45 loot) 200 dark elixir 100 000 dark elixir 10 22s 12 units extra
    5 50x(one hitpoint = 50 loot) 300 dark elixir N/A 10 25s 17 units extra







    Q and A

    • Does the spell stack? No it does not.
    • Why should this spell be added to the game? Well, I believe this spell is very unique and unlike any other spell in COC. This is the first spell that does not affect the battle outcome but instead helps the player.
    • Does the spell take loot away from the player being attacked? No. The spell turns hitpoints into loot but it does not affect the loot of the player defending.




    What's New?



    • Q and A
    • Decreased loot bonus
    • title
    • spell description
    Last edited by Somethingrandomforaname; July 16th, 2015 at 03:32 AM.

  2. #2
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    There isn't really a limitation to this.. I just don't think it would be fair

  3. #3
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    Quote Originally Posted by Hudrak View Post
    There isn't really a limitation to this.. I just don't think it would be fair
    The limitation is that it doesn't affect the outcome of the battle. It doesn't even take the persons loot. All it does is generate loot from hit points.

    and the level 5 is 100x because think like this. A building with 400 hit points. 400 000 loot... Oh I see how that isn't fair, if it's like a town hall or something. I'll change it.

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    New q and A and more!

  5. #5
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    Would create loot inflation, so probably not.
    And what would Builders Huts turn into?

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    Forum Veteran jaronhudson15's Avatar
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    Ehhh... Supercell wants this game to be competitive, that's why they eliminated zapping storages for loot. They want players to earn money, not simply take it. This spell is really unfair. Because you would be able to take loot if the person you're raiding didn't have any. Win for you on loot basically. Too easy to get loot, would make the game less competitve, and probably just as annoying as DE zapping.

  7. #7
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    Simpler Variation

    A simpler variation would be to goblify the troops in the radius. (i.e. Troops in the radius do x2 damage to storages, mines, and drills.) Kinda like a mini-range but only against loot targets.

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    Quote Originally Posted by jonnguy2014 View Post
    Would create loot inflation, so probably not.
    And what would Builders Huts turn into?
    Builders huts would be the same as all the other buildings. They would still be builder huts but each hitpoint taken turns into loot

  9. #9
    Forum Veteran J1M808's Avatar
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    Yay let's bring back zapping




    If you can't get enough sustainable loot and you feel like you need a spell for it, look at farming strategies in the tactics sub forum.
    Last edited by J1M808; July 16th, 2015 at 05:23 PM.

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    No, just no....

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