Page 2 of 2 FirstFirst 12
Results 11 to 15 of 15

Thread: The Consequences of Rushing

  1. #11
    Millennial Club johnthepan's Avatar
    Join Date
    May 2015
    Location
    Socal
    Posts
    1,141
    Quote Originally Posted by victort View Post
    What's it you? .... easy loot at worst, easy cups if pushing? ... Leave em be, I rushed a little, soon caught up.. its not that big a deal,

    I now have enough max troops, n camp space to raid with, whilst I'm "handicapped" by low level hero's. ....... its far more fun...
    ^x2. The game is about you (and maybe clan mates) so enjoy rushed bases.
    Last edited by johnthepan; July 16th, 2015 at 02:02 AM.

    Clan ID #9RRC2QCL l My ID #LQY8L9YO l Level 100
    Elite Bombers recruitment page
    "Fools learn from experience, wise learn from history."


  2. #12
    Forum Elder Rocket32's Avatar
    Join Date
    May 2015
    Posts
    2,085
    I disagree with this guide. Having level 5 walls and mid th7 or under defenses at th9 or th10 are premature bases. I think there called premmies. Do those type of bases aren't really rushing. Also not all rushing is bad if your active and don't over do it.
    Last edited by Rocket32; July 16th, 2015 at 02:02 AM.

  3. #13
    Banned
    Join Date
    Sep 2014
    Posts
    5,731
    I rushed to th9 and subsequently th10, I have found no ill effects of rushing so far. Loot gets better at th10, I'm actually farming g/e at 30% faster than th9 and de twice as fast. Furthermore, infernos protect me better than everything a person would have in th9. And due to my rushing, i have far superior heroes and walls compared to a player with the exact same playing time.

  4. #14
    Banned
    Join Date
    Mar 2015
    Location
    Trace my IP address
    Posts
    640
    Don't worry about rushers they will quit soon or make another account and rush again LOLs.

  5. #15
    Centennial Club
    Join Date
    Jul 2014
    Location
    US of A
    Posts
    116
    I'm not saying all rushed bases are bad. This is only a guide on the consequences of rushing your base. I, for one, have a semi-rushed TH6.5 right now for the purpose of killing it in clan wars (and it's working). I get paired with mostly TH6s and use my level 2 dragons to absolutely destroy them. My first account, however, is a near-max TH9. The thing about rushing is that most players don't exactly know what they're doing when they do rush, and it isn't strategic. Strategic rushing (such as my second account), is great. But in my 2 year experience playing the game, most rushed players were really on a downhill slope from the point they started rushing. Like they would only upgrade a few defenses and never bothered to upgrade troops as much because they took too long. Those are the types of rushed bases that can really kill the game for any given player... and it's a hard road coming back if you aren't spending tons of money. That's all Jeremy is trying to say when he wrote this guide.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •