Page 1 of 2 12 LastLast
Results 1 to 10 of 12

Thread: So this Earthquake spell thing...

  1. #1
    Trainee dmatsa's Avatar
    Join Date
    Sep 2014
    Posts
    26

    So this Earthquake spell thing...

    yes yes. I know. "Not another thread about Earthquake spells." Me and another clan mate were recently discussing the new spell, since both of us have recently unlocked it in the DE factory.

    is there a point in upgrading the spell? According to the damage calculator and the clash wiki, 4 earthquake spells of any level may knock out a max level wall. Anyone know for sure if this is actually true or not and if it is, what's the point of upgrading the spell in the lab?

    If this was asked earlier. I apologize; just to lazy really to look through all the threads.

    Cheers
    [ Apple-3.14][ Rotten Apples ] [ Lvl 127] [ TH 9.5 ] [ Lavas: 250/250 ]

  2. #2
    Banned
    Join Date
    Jun 2015
    Posts
    1,557
    It would do more damage to other buildings, that's about it.

  3. #3
    Banned
    Join Date
    Aug 2014
    Location
    Qld, Australia
    Posts
    1,133
    I had this question up a few days ago and there's another one on the 1st page still.

    The answer that I got is simply to do more damage to other buildings in the area

  4. #4
    Pro Member
    Join Date
    Dec 2014
    Posts
    528
    Earthquakes spells do 4x its damage percentage to walls. So yes, 4 earthquake spells at any level can destroy any wall of any level. You can check here at this Clash of Clans Wiki page. It is under the "Summary" section: http://clashofclans.wikia.com/wiki/Earthquake_Spell

    Quote Originally Posted by TheFirstSteven View Post
    The answer that I got is simply to do more damage to other buildings in the area
    ^^This
    Last edited by jemro774; July 15th, 2015 at 10:00 PM.


  5. #5
    Senior Member
    Join Date
    Feb 2014
    Posts
    362
    Should definitely be at the bottom of your upgrade list. I upgrade my poison to lvl 2 but can't tell much of a difference because lvl 1 was killing witches and wiz so I didn't see a big reason to upgrade it either. The haste looks interesting and even as a looner I haven't used much of it yet because I have been bringing a poison when attacking.

  6. #6
    Millennial Club charizzle's Avatar
    Join Date
    Oct 2014
    Location
    Sitting on the sun, sipping sunny D with my sunbros.
    Posts
    1,276
    You should upgrade it because of the inevitable nerf that level 1 earthquakes will receive.

    Life is like drawing without an eraser. If you screw up, you have to make the best of it

    Level 109 TH9
    GG: 291M - EE: 297M - HH: 1.04M
    CLICK HERE

  7. #7
    Forum All-Star mattyboo1's Avatar
    Join Date
    Mar 2015
    Posts
    4,338
    Quote Originally Posted by dmatsa View Post
    yes yes. I know. "Not another thread about Earthquake spells." Me and another clan mate were recently discussing the new spell, since both of us have recently unlocked it in the DE factory.

    is there a point in upgrading the spell? According to the damage calculator and the clash wiki, 4 earthquake spells of any level may knock out a max level wall. Anyone know for sure if this is actually true or not and if it is, what's the point of upgrading the spell in the lab?

    If this was asked earlier. I apologize; just to lazy really to look through all the threads.

    Cheers
    Upgrading it does not affect its power on walls, only on other buildings, I won't bother upgrading mine for a while still.

  8. #8
    Fresh Spawn
    Join Date
    Apr 2015
    Posts
    7
    Quote Originally Posted by charizzle View Post
    You should upgrade it because of the inevitable nerf that level 1 earthquakes will receive.
    To destroy a group of 4 walls for 4 spell slots when you can just jump them twice seems on the level. Thats why it takes 4 spells they have to still leave jump as an option. I very much doubt they will change the 4 spells to kill walls deal.

  9. #9
    Forum Veteran victort's Avatar
    Join Date
    Jul 2014
    Location
    Sulking in a corner,
    Posts
    1,739
    Quote Originally Posted by shadowstalker529 View Post
    To destroy a group of 4 walls for 4 spell slots when you can just jump them twice seems on the level. Thats why it takes 4 spells they have to still leave jump as an option. I very much doubt they will change the 4 spells to kill walls deal.
    But also, those 4 spells still only take 2 "full" slots, this is equal to 2 jumps spell slots....., could be value in them... esp as they do damage to Def bldgs as well.... but could change the way you funnel....?...
    I've only used em twice though... Now upgrading to get haste spell.
    Last edited by victort; July 15th, 2015 at 11:41 PM.
    Supercell neutered my beloved Zaps.... Oh well, adapt and survive... Now BAMing in a league near you, with max rage...
    Bring on the BAMfury! !!!!

  10. #10
    Senior Member
    Join Date
    May 2014
    Location
    Michigan, USA
    Posts
    205
    Upgrading it could reduce number of spells required for same result though. If you can get it down to 3 spells you'd be much better off.
    Santrega | Leader of Pinnacle FFC
    Games should be fun and not like a second job.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •