
Originally Posted by
Eeeeetienne
I'm curious as to why you choose to go with 9 healers and not fewer. Did you math it out?
Level 4 healers heal 71 HP gained sec.
If you're getting hit by 4 defensive structures (3 cannon/AT + one xbow, for example) at the most difficult part of the raid, that's 376 HP lost per sec. You'd need 6 healers to cover that damage.
If you're getting hit by 5 defensive structures (4 cannon/AT + one xbow), that's 474 HP lost per sec. You'd need 7 healers.
Is my mathing wrong? Are the extra two just insurance for GBs?