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Thread: This Idea needs more attention ( the zapping solution)

  1. #51
    Trainee
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    Jul 2015
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    Sitting atop a hill, drinking a cup of rice
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    I think the main reason zapping is hated massively is the fact that every strategy in the game, every way of raiding a base or stealing loot had a way of defending, except for zapping.

    Take Barch as an example.
    You have to place the barbs and archers wisely, either it's for the 50% or the storages. Any mistakes on placements can cause the raid to fail... well, any terrible placements.
    Now defending against Barch.
    Your defenses has a chance of defending against the barbarians or archers, causing the opponents to have a chance of failing. Your hard-earned defenses actually helps defend your base, fend off the enemy.

    Now switching to zapping.
    All it requires to steal 1000+ d.e is just to tap 3-5 times, don't tell me it requires skill. All it requires is you pointing your finger at the right spot, a couple of taps. You bypass every single defense, clan castle troops and steal a ton of d.e.
    What can all the defenses do to fend off the lightning spells? Nothing at all.

    If only the archer towers could snipe the bottles appearing out of nowhere.
    "And while some things are meant to stay... some are only meant to carry you so far." - Faye

  2. #52
    Junior Member
    Join Date
    Sep 2014
    Posts
    58
    Quote Originally Posted by Callywally View Post
    I would've been more quick to agree with you if you weren't so rude.

    Just relax, stop flaming and show a bit of respect, however absurd you think the other's idea is.
    Sorry but he is just a broken record and is very arrogant. He wasn't showing you respect either so I'm not sure why you are defending him?
    Last edited by xRossTheBossx; July 16th, 2015 at 05:33 AM.

  3. #53
    Banned
    Join Date
    May 2015
    Posts
    862

    This thread recommends 'Spell damage reduction vs storage units'

    I think the idea request and feature change this thread was asking for has been lost sight of. I will show a math formula to involve what I am offering here...

    If I were say a TH8 and I decided to attack a TH9 I would get 20% of whatever his available loot is. (This is factual)
    Now, say that the TH9 has lv4 Storage stabilizers, that 20% available is then reduced by another 40% vs spell damage only!
    I know this still may not make sence to some so I will define it further....
    40% from 20% (as a total) reduces the 20% by another 8% So...the actual loot available by a spells damage to the TH9 now reduced by 12% due to the lv4. Stabilizer.

    To take it even one step further, my original idea involved each stabilizer level increase by 15% damage reduction vs spells. So the lv 4 stabilizer would reduce 60% from the initial 20% of loot available by spell damage. Redefined, a spell would do 8% damage to a TH9 if the TH9 had lv 4 stabilizers. THIS DOES NOT MEAN YOU GET 8% OF THE LOOT!! IT MEANS YOUR SPELLS DAMAGE IS REDUCED BY THE PERCENTAGE EQUAL TO THE LEVEL OF THE STABILIZER.

    I like my original percentages better but my new projected percentages from this thread involve even further advancement in TH levels past TH10!
    My original idea caps at 90% SPELL DAMAGE reduction.




    SPELL DAMAGE REDUCTION!
    I'm not trying to be rude or arrogant I'm trying to be sincere. I understand that understanding math is not easy for everyone. (My gf for perfect example) and I accept that.

    This is another formula that may help ;
    If a barbarian does 10 Damage and I reduce his damage by 60%, he now does 4 damage.

    In conclusion, if I can cast spells they should do damage strategic or not!
    I hope the math makes sence and if it doesn't please try to 're read this and the first post of this thread.
    Last edited by michaelgentry271; July 16th, 2015 at 05:17 PM.

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