Zapping can be fixed the COC way!
Upgradeable Stabilizers go under the storage units.
Starting at TH5, 4 Stabilizer are unlocked for purchasing by gold from the shop. They are not expensive but they grant protection against lighting (and quake) by 10% . At TH6 they can then be upgraded to lv2 granting a 20% damage reduction by spells. At TH7 another stabilizer becomes available for the dark storage and all 5 stabilizers can the be upgraded to lv3, granting a 30% spell damage reduction. At TH8, 7 stabilizers become available upgradeable to lv4. Granting a 40% spell damage reduction at. At th9. The final two stabilizers are available for a total of 9 stabilizers all together upgradeable to lv5 and grant a 50% damage reduction to all spells. At TH10 the stabilizers are upgradeable to lv 6 and grant 60% spell damage reduction. I left room for TH 11 and 12 because let's face it they will be here one day.
*Also each level reflects a different color to the spells cast against them and the stabilizers also change color accordingly lv1. Being white and following the spectrum Untill lv9 reflecting black and a lv 10 stabilizer reflecting rainbow.
If I was able to make this a poll I would. But you must agree this would make the playing field for all players equal once again. I promise this is the solution because you can still zap it just becomes less and less effective to those who upgrade.
And to answer a would be question prematurely, yes, the stabilizer upgrades would be VERY expensive.
Why? Because how do you build something in the time era this game is set in to withstand a spell, I imagine it would be very expensive...
Thanks for readingSom out.


Som out.


