Page 1 of 6 123 ... LastLast
Results 1 to 10 of 53

Thread: This Idea needs more attention ( the zapping solution)

  1. #1
    Banned
    Join Date
    May 2015
    Posts
    862

    This Idea needs more attention ( the zapping solution)

    Zapping can be fixed the COC way!
    Upgradeable Stabilizers go under the storage units.
    Starting at TH5, 4 Stabilizer are unlocked for purchasing by gold from the shop. They are not expensive but they grant protection against lighting (and quake) by 10% . At TH6 they can then be upgraded to lv2 granting a 20% damage reduction by spells. At TH7 another stabilizer becomes available for the dark storage and all 5 stabilizers can the be upgraded to lv3, granting a 30% spell damage reduction. At TH8, 7 stabilizers become available upgradeable to lv4. Granting a 40% spell damage reduction at. At th9. The final two stabilizers are available for a total of 9 stabilizers all together upgradeable to lv5 and grant a 50% damage reduction to all spells. At TH10 the stabilizers are upgradeable to lv 6 and grant 60% spell damage reduction. I left room for TH 11 and 12 because let's face it they will be here one day.
    *Also each level reflects a different color to the spells cast against them and the stabilizers also change color accordingly lv1. Being white and following the spectrum Untill lv9 reflecting black and a lv 10 stabilizer reflecting rainbow.

    If I was able to make this a poll I would. But you must agree this would make the playing field for all players equal once again. I promise this is the solution because you can still zap it just becomes less and less effective to those who upgrade.

    And to answer a would be question prematurely, yes, the stabilizer upgrades would be VERY expensive.
    Why? Because how do you build something in the time era this game is set in to withstand a spell, I imagine it would be very expensive...

    Thanks for reading Som out.

  2. #2
    Super Member
    Join Date
    Feb 2015
    Location
    Go find out yourself
    Posts
    803
    Lightning rods are ruled out. This is basically the same idea.

  3. #3
    Banned
    Join Date
    May 2015
    Posts
    862
    Quote Originally Posted by CaptainSport View Post
    Lightning rods are ruled out. This is basically the same idea.
    Ok so give us a magical shield out of nowhere that automatically stops all spells altogether and upset a VERY large portion of players. While the another portion of higher ranked players walk away happy. Because they still prey on the weak but now with no consequence...! And that sounds fair?

    I don't care what is or isn't ruled out. SC wants to make a great game for everyone, right?

    We all play this game and we all know if your a TH7 or 8 and you've tried to attack a decently built TH10 you don't even hardly scratch the surface.

    So the question arises, what is fair here?

  4. #4
    Forum Veteran
    Join Date
    Feb 2014
    Posts
    1,630
    Zapping was ALREADY fixed. Its not allowed. Go get your DE the honest way - by stealing it with smarts and strategy.

    Completely useless thread.
    I got nothing

    ME: SoulCutter: #YVUUYGLC; TH13

  5. #5
    Banned
    Join Date
    May 2015
    Posts
    862
    Quote Originally Posted by gamul1 View Post
    Zapping was ALREADY fixed. Its not allowed. Go get your DE the honest way - by stealing it with smarts and strategy.

    Completely useless thread.
    I'm a mid lv th9 I can loot all the DE I want. I'm fighting for what is fair here. For the younger clashers. This idea gives us all the ability do defend our loot from zapping by earning it! The way this game was built. Time and patience pays off. Or money. Eather way ;

    Look, what super cell has done on this matter is close a door shut and I'm trying to open everyone's eyes to the fact that it shouldn't have been done that way. This idea involves more game play and a chance for lower leveled bases in gold and silver league to combat against the high leveled farmers who can't ♥♥♥♥ playing in the league they belong in and play also in the gold and silver leagues... some even hide in bronze... you wanted to mention smarts and strategy !

    I will not shut up about this thread Unless it is removed or I get an HONEST answer from ; What is fair here?

    Originally my idea was to have each stabilizer grant 15% spell protection maxing out at 90% spell protection at lv 6 at TH 10 (this is fair)
    Fast track: lv1, 15% lv2, 30% lv3, 45% lv4, 60% Lv5, 75% and lv6 maxed out stabilizer grants 90% spell protection.

    Lv1 red lv2 orange lv3 yellow lv4 green Lv5 blue lv6 purple. The ground under each storage would accommodate a color like how the ground under every structure currently is green grass.

    I, and every one alike should agree this already answers the question if fairness .
    But! If it does NOT then please give me an honest answer as to what is.

    WILL this stop TH 10 from being in gold and silver leagues? No and nothing can. However, at least a weaker base could exact some sort of revenge! That's the bottom line. Th 10 in low leagues are bullies that are now unthreatened by those of whom they bully... you legitimately can not deny this.

  6. #6
    Forum Veteran
    Join Date
    Feb 2014
    Posts
    1,630
    Quote Originally Posted by michaelgentry271 View Post
    Th 10 in low leagues are bullies that are now unthreatened by those of whom they bully... you legitimately can not deny this.
    Uhm - sure I can. Total ♥♥. As I mention in this thread.
    http://forum.supercell.net/showthrea...trophy-tossing

    TH10s stealing all the loot from TH7s or lower is complete non sense.
    I got nothing

    ME: SoulCutter: #YVUUYGLC; TH13

  7. #7
    Banned
    Join Date
    May 2015
    Posts
    862
    Quote Originally Posted by gamul1 View Post
    Uhm - sure I can. Total ♥♥. As I mention in this thread.
    http://forum.supercell.net/showthrea...trophy-tossing

    TH10s stealing all the loot from TH7s or lower is complete non sense.
    But it happens and is now more than ever. only problem is now Th 7 can't do jack in return without a zap.
    Are you seriously defending TH 10s being in silver league.
    What can a TH7 or 8 even do against a well established th10 but zapp?

    I haven't checked wiki in a long time but I remember the % of loot available. Being 18% from equal th storages and 2% increase or decrease accordingly to TH increase or decrease. But the collector's are not even in the equation. And everyone knows collector raids out weigh storage raids 10 fold.

    Here's some more math. ..14% of 1,000,000 is 140,000 so yeah a TH 10 vs a TH8. If the TH8 is sitting on 2,000,000 gold and elixer let alone the storages will happen all day long buddy and now no zapping.

    Quit ignoring the problem at hand gamul.

  8. #8
    Pro Member
    Join Date
    Feb 2015
    Location
    the sun
    Posts
    599
    Quote Originally Posted by michaelgentry271 View Post
    But it happens and is now more than ever. only problem is now Th 7 can't do jack in return without a zap.
    Are you seriously defending TH 10s being in silver league.
    What can a TH7 or 8 even do against a well established th10 but zapp?

    I haven't checked wiki in a long time but I remember the % of loot available. Being 18% from equal th storages and 2% increase or decrease accordingly to TH increase or decrease. But the collector's are not even in the equation. And everyone knows collector raids out weigh storage raids 10 fold.

    Here's some more math. ..14% of 1,000,000 is 140,000 so yeah a TH 10 vs a TH8. If the TH8 is sitting on 2,000,000 gold and elixer let alone the storages will happen all day long buddy and now no zapping.

    Quit ignoring the problem at hand gamul.
    A th7 and 8 can't do anything against a well established th10 (also th9s have a hard time attacking th10s) so here's my idea:

    attack th7s and 8s for your dark elixir and don't worry about what LITTLE amount a th10 can steal from you.
    IGN: Sun Girl | Leader of xSUN NATIONx #GGLRG2V0
    TH 10 | LVL 147 | BK: 30 | AQ: 33
    MINI SUN | TH 8 | LVL 78 | BK: 7

  9. #9
    Super Member
    Join Date
    Dec 2014
    Posts
    802
    IMO this is a bad idea. Zapping is already eliminated. Hit points also go up when you upgrade something so why basically buy more hit points for the same thing?

    DE is a mystery to me in terms of why low level players can't go properly raid equal level players and take it from their DE storage. I'm TH9 and get most of my DE for the storages of other TH9 players. Why shouldn't a TH7 do the same?

  10. #10
    Pro Member Callywally's Avatar
    Join Date
    May 2014
    Posts
    708
    Quote Originally Posted by michaelgentry271 View Post
    Ok so give us a magical shield out of nowhere that automatically stops all spells altogether and upset a VERY large portion of players. While the another portion of higher ranked players walk away happy. Because they still prey on the weak but now with no consequence...! And that sounds fair?

    I don't care what is or isn't ruled out. SC wants to make a great game for everyone, right?

    We all play this game and we all know if your a TH7 or 8 and you've tried to attack a decently built TH10 you don't even hardly scratch the surface.

    So the question arises, what is fair here?
    Of course a TH7/8 isn't supposed to be able to beat a developed TH10. That's the way the game works, you build your way up. If it's a matter of not being able to get DE without zapping, then I don't know what to say..

    Saying "it's not fair!" is false. Those TH10s had to go through the same period as you, get over it.

    Also, you should always care what is and isn't ruled out. SC has a much better idea of any of us of how things work.
    Last edited by Callywally; July 15th, 2015 at 04:30 PM.

    Level 123 | TH11 | Former-Farmer (Thanks SC)

    GG - 515m | EE - 500m


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •