View Poll Results: How good do you think this defence is?

Voters
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  • This defence is awesome and should be added into clash of clans!

    5 31.25%
  • This is pretty good but needs improvements/tweaks.

    6 37.50%
  • This defence isn't very good. (please specify reason in comments)

    5 31.25%
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Thread: New Defence, Potion Gun!

  1. #1
    Trainee
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    New Defence, Potion Gun!

    Name: Potion Gun

    Desc. Once a cannon, now a modified barrel with the ability to fire potions! Set this defence to either Offence Mode or Defence Mode for some troop take-downing, defence hyper-hasting and a lot of shattered glass!


    This Defence takes up a 2x2 area of ground tiles.

    Unlocked at TH7 Purchase Cost: 300000 Gold.
    Lvl 1 HP: 10. DPS/HPS: Varies. Range: 10 tiles. Looks like the Lvl 9 cannon without its base attached to a pole that sticks out of the ground. The cannon on top of the pole has a longer barrel than a normal cannon. Unlocked at TH7.
    Lvl 2 the cannon becomes a bit dark grey and the pole gets fatter. HP: 20. DPS: At level 2 all potions are level 2. Upgrade cost: 400000 gold. Upgrade avalible at: TH7.
    Lvl 3 The Base of the Pole becomes a circulare shape instead of just sticking into the ground. HP: 40. DPS: At level 3 all potions are level 3. Upgrade Cost: 600000 gold. Upgrade avalible: TH7.
    Lvl 4 The barrel gets longer and the base gets a lava outline in the ground. (like the TH10 and the Lvl 6 dark Barracks) The pole and base also become a dark grey. HP: 60. DPS: At level 4 all potions are level 4. Upgrade Cost: 800000 gold. Upgrade avalible: TH9.
    Lvl 5 (max level) The cannon, pole, barrel and base alll turn black (apart from the gold bits around the cannon) and the end of the barrel glows red and can have 2 potion being used at once. HP: 80. DPS: Potions all get upgraded to level 5. (max level) Upgrade Cost: 1200000 gold. Upgrade avalible: TH10

    Shoots potions in a random order. It can be set to offencive or defencive mode. In offencive mode it targets enemy troops and fires in a random order, lightning spell, earthquake spell, freeze spell and poison spell. (the freeze spell and poison spell only affects attacking troops) In defencive mode, it targets defences and in a random order fires heal spell, haste spell, range spell and rage spell . (The rage spell only boosts DPS not speed, range spell increases defensive buildings range by 2 tiles and heal spell only heals defensive buildings) Now this would be to OP so I decided that each spell does only %40 of the real thing (The length of the spell would be %60 of the real thing. I mean, imagine a lightning spell that only lasts for like 2 lightning strikes!) The Potion Gun can have only 1 potion being used at once unless it's a maxed level Potion Gun, then the max is 2.

    I hope this is a defence you like, and that Supercell would take this into consideration!
    Also check out my troop idea, the Mortier! -
    http://forum.supercell.net/showthread.php/753450-My-New-Troop-Idea-The-Mortier%21-%28More-Tier%29
    Last edited by Coolbro20; July 17th, 2015 at 07:05 AM.

  2. #2
    Senior Member
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    Nice unique idea. The details will likely need tinkering but definitely an interesting one.

  3. #3
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    Quote Originally Posted by Murgy View Post
    Nice unique idea. The details will likely need tinkering but definitely an interesting one.
    Thanks dude!

  4. #4
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    I'm open to suggestions to improve this defence, so hopefully you and me working together to improve this troop will work!

  5. #5
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    Lets get this thing going! If you want to suggest any improvements then feel free!im open o suggestions!

  6. #6
    Millennial Club
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    So like poison spell shooter? We do need something to nerf TH7 dragon spammers.

  7. #7
    Fresh Spawn
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    New lab

    A lab can combine troops for example healer and archer will be angel the angel will be able to Shoot at defence that will leave them in a trance and that defence will heal the target instead of killing it and the effect will last 10 sec and then the angel will turn to either a archer or a healer

  8. #8
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    Quote Originally Posted by KROM23 View Post
    A lab can combine troops for example healer and archer will be angel the angel will be able to Shoot at defence that will leave them in a trance and that defence will heal the target instead of killing it and the effect will last 10 sec and then the angel will turn to either a archer or a healer
    Im not quite sure I got all that? Maybe that might work but ill need a clearer explanation to fully understand that, but thanks for the idea anyway!

  9. #9
    Centennial Club
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    Quote Originally Posted by TheSixthBuilder View Post
    So like poison spell shooter? We do need something to nerf TH7 dragon spammers.
    Did anyone say Net Shooter - shoots out nets to a single/small area multiple target temporarily brings the target down making land base defense able to shoot them.

    or

    Deep Freeze Trap - once triggered a puff of ice cold steam comes out in a medium area coverage slowing every attacking unit down for the entire duration of the attack.

    might not kill them but will surely make the attacks with dragon harder hehehe
    "ZAP it or ZIP it!"

  10. #10
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    So you guys are suggesting that I change the potions it shoots to like defences mode is all one potion and offence mode is all one potion?

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