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  • This troop is awesome and I would love to see it in Clash Of Clans!

    2 18.18%
  • This troop is awesome and I would love to see it in Clash Of Clans, but with some improvements.

    4 36.36%
  • This troop is not awesome. (please specify why in comments)

    5 45.45%
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Thread: My New Troop Idea, The Mortier! (More-Tier)

  1. #1
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    My New Troop Idea, The Mortier! (More-Tier)

    Name: Mortier
    Back Story: One day, while attacking a village, a Pekka was attacking a Dark Elixir storage. When he destroyed it, the Dark Elixir started to spurt out everywhere. It even made it into the enemy base, landing inside a mortar just as it fired. Boom! The mortar exploded! The actuall mortar part of it flew up into the air and landed in the Pekkas hands. Just then the Pekka realised it actuall duty. Not to be a tanking menace, but to blow up mortars! He became, the Mortier!

    Visual: Is about the the size of a Pekka, but is clothed, not armored. Wears light blue pants, hat and t-shirt. Carries a big cannon-like thing to its right side, (looks like a cannin but has a long, skinny barrel and is a shiny silver colour. Lvl 2 The cannon thing gets bigger and the barrel gets longer. Lvl 3 The cannon thing turns to a dark grey and the Mortier gets a white mask. Lvl 4 The Mortiers clothes turn black and the eyes on his mask start glowing.

    Stats: (Lvl 1)
    HP: 110
    D
    PS: 31 (x4 against mortarsrs)
    Favourite Target: Mortar. (If no mortars can be reached without going through walls the troop will attack nearest building untill the wall it needs to go through has been breached.
    Range: 9 Tiles.
    Attack Speed: 3 seconds.
    Housing Space: 16.
    15 in a maxed TH10 army composition, absolute minimum TH usage level 6.
    Movement Speed: 16. Training Cost: 100 Dark Elixir.
    Training Time: 10 Minutes.
    Only targets Ground Units.
    Is a ground unit.
    Unlocked at Dark Barracks Lvl 8. (If the Volcano Mage is added then that should be unlocked before the Mortier, therefore making the Volcano Mage unlocked at Lvl 7 Dark Barracks)Upgrade Cost: Lvl 1, 7000 Dark Elixir. Lvl 2, 10000 Dark Elixir. Lvl 3, 14000 Dark Elixir. Lvl 4, 20000 Dark Elixir.
    Upgrade Time: Lvl 1, 1 Day. Lvl 2, 3 Days, Lvl 3, 4 Days. Lvl 4, 7 Days.
    Upgraded Stats:
    ​Lvl 2, DPS: 41. (x4 v mortars) HP: 12 0. Training Cost: 120 Dark Elixir.
    Lvl 3, DPS: 66. (x4 v mortars) HP: 140. Training Cost: 145 Dark Elixir.
    Lvl 4, DPS: 81. (x4 v mortars) HP: 160. Training Cost: 160 Dark Elixir.

    Offensive Strategy: Shield the Mortier from damage! Use at least 2 or more Mortiers if its to be very affective. Giants will help and act as a meat shield. It can also be very useful in barch because it will take out those pesky little mortars! The only problem would be that it could be easily defeated if theres not enought barbs/archers to shield it from the archer towers and cannons.

    Army Compositions:
    Barchers-FARMER-4 Mortiers, 88 Barbs and 88 Archers. The regular barch but with no more actual Mortars thanks to the Mortiers. Gilarchers (Jy-L-Archer)-TROPHY-4 Mortiers, 2 Healer, 10 Giants and 98 Archers. The giants to tank, the healers to heal the giants, the Mortiers to take out the Mortiers and the archers for cleanup.
    Morvobarlernts (More-Vo-Bar-Lear-Nts)-TROPHY-2 Mortiers, 84 Barbs, 4 Volcano Mages, (If there added) 2 Healers and 8 Giants. The giants to tank, the healers to heal the giants, the volcano mages to help with building damage, the Mortiers to take out the mortars and barbarians for cleanup.
    Ill put more in when I think of ones that the Mortier would help the troops instead of just wasting army camp space.


    Defensive Strategy: Keep your mortars as centered as possible! Mortiers Prioritally target mortars so keep them outside 10 units of wall and building to render the Mortiers useless. Also having air units in your CC helps because Mortiers cant target air units.

    Troop Vs Troop Strategy: If a Mortier comes out of a CC then the best way to defeat it is to lure it way from the base, (which is hard to do because they have a 9 tile range) then once its outside the base I recommend you use just a couple air units to finish it off.

    Thats my idea for a troop! I hope you've had a read and loved this troop idea! Hopefully Supercell will take a look!
    if you haven't then check out my defence idea, the Potion Gun! -
    http://forum.supercell.net/showthread.php/753803-New-Defence-Potion-Gun%21
    Last edited by Coolbro20; July 16th, 2015 at 07:25 AM.

  2. #2
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    The idea is good but if i visualize the character of this troop..
    It should have to be more bigger than barbarian to hold a mortar...

    And if its deployed it the field..
    It will die instantly after it fires a cannonball because of the defences.

    So no offence to this post..
    Just giving advice...

  3. #3
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    Quote Originally Posted by saugatray View Post
    The idea is good but if i visualize the character of this troop..
    It should have to be more bigger than barbarian to hold a mortar...

    And if its deployed it the field..
    It will die instantly after it fires a cannonball because of the defences.

    So no offence to this post..
    Just giving advice...
    No offences taken!
    This is what I visualize to fix that deploying problem, I would wait a bit, until the defenses have focused on another troop before deploying it.


    Also good point, ill change its size to about pekka size.

  4. #4
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    Not to bigger from the king a bit smaller than king

    but it would have to be a dark troop cause the barracks are full..

    And the story will be a bit different from this...
    Like fallin in the dark elixir with the mortar...

    Good concept though...

  5. #5
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    Quote Originally Posted by saugatray View Post
    Not to bigger from the king a bit smaller than king

    but it would have to be a dark troop cause the barracks are full..

    And the story will be a bit different from this...
    Like fallin in the dark elixir with the mortar...

    Good concept though...
    Thanks for the advice!

    as I said, pekka size is about right.
    ok I'll change the stats and the back story

  6. #6
    Junior Member Ninetales's Avatar
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    This could work! Just a few tweaks here and there and I see it as a troop

    IGN:
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  7. #7
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    Quote Originally Posted by Coolbro20 View Post
    Thanks for the advice!

    as I said, pekka size is about right.
    ok I'll change the stats and the back story
    Quote Originally Posted by Ninetales View Post
    This could work! Just a few tweaks here and there and I see it as a troop
    thanks for the positive feedback!
    if you recommend some tweaks the. What tweaks do you recommend? I'm always happy to tweak my ideas and troops to fit in!

  8. #8
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    Also if you haven't voted in the poll then please, be me guest!

  9. #9
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    Hey everyone I have made a new defence, the Potion Gun! Why don't you check it out? It's in the new ideas and features!

  10. #10
    Nolanvw
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    The idea is okay but you made a great thread.
    Heres one of the major problems. You say the troop deals 300 dps and attacks every three seconds. 300*3= 900. So every three seconds it deals 900'damage. Every shot is 900 damage to a mortar. That will one shot even a max level mortar. This is too OP. How about you make the damage times four to mortars. Then it would take two shots exactly to take out a max mortar.

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