
Originally Posted by
Flashpoint
There are lovers and haters of the new poison spell. Personally, I'm not a fan because a centralized clan castle filled with troops was the only thing keeping the higher town halls from crushing me for my hard earned loot. Clan Castle troops was also a perk to being in a supportive clan. The poison spell totally removes the danger of a full clan castle and the need to draw out the troops before committing the major attackers.
The idea is to have all spells equally affect attackers and defenders. A poison spell would slow/damage/kill the clan castle troops but equally slow/damage/kill friendly troops caught in the cloud. A rage spell would speed up the attackers but if not used carefully, would rage the clan castle defenders as well. Same with healing spell and lightning spell. This would force the attacker to be more strategic in spell deployment and give a little more life and effectiveness to clan castle troops.
What say you all...