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Thread: Without Lightning Spell ability, Dark Elixir is too hard to obtain for TH7

  1. #91
    Senior Member GODOFDEATH's Avatar
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    Quote Originally Posted by Kalitor View Post
    The recent update making resource storage buildings immune to lightning and earthquake spells, while fixing one imbalance in the game, has created another. TH7 players now have almost no means to obtain dark elixir from opponents short of running all dragon attacks all the time. While at the same time, they are completely susceptible to TH9 and some TH8 player attacks on their dark elixir storages creating a sort of critical mass on dark elixir storage level that is very difficult to get over. Once you hit around 13000 in your storage, the amount maxed out TH7 troops can steal from opponents is dwarfed by how much can be stolen from them.

    With the lightning spell, this wasn't a problem. But due to the fact that players can only have a single dark elixir storage and it is (rightly) always housed in the very center of a player's base, it makes it nigh impossible for a TH7 to attack players with a significant amount of dark elixir to grab and actually succeed in getting to the center. The DE storage being in the center effectively means that you have to almost entirely wipe out a base (or at least one side since no unit's AI is set to go towards the center of the base) to obtain the dark elixir from the opponent now. A TH7, is incapable of doing that to almost all well thought out TH8, TH9, and TH10 bases. Leaving the only opponents they can steal dark elixir from being other TH7s, which also can't obtain any dark elixir from anyone leaving essentially nothing for a TH7 to do to obtain the 105000 dark elixir needed to upgrade everything available to him except wait for it to slowly accumulate from his single collector. But this is a problem, because like I mentioned before, once you get about 13000 or 14000 in your storage, you are now a prime target for TH8 and TH9 players who have no trouble wiping out even a well structured TH7. Essentially, Dark Elixir farming is just about impossible for a TH7 now short of expending ridiculous amounts of time and ridiculous amounts of regular elixir training troops to pick off enough instances of the paltry 75-150 dark elixir available from most TH7 bases to obtain enough to upgrade everything.

    Effectively, removing the lightning spell ability against storages removed a simply annoyance for TH8 - TH10 players, who by the way have the means of accumulating Dark Elixir much more quickly than a TH7, in exchange for completely destroying any Dark Elixir acquisition capabilities of the TH7. I mean I can't even train any Dark Elixir troops because there's no way to readily replace it.

    So that my complaint isn't void of a suggestion for a fix (and why it fits under feature requests), I have three suggestions:

    1. Bring the lightning spell ability back, but modify the hidden tesla to have a shield setting. You choose to have the tesla either attack or produce a shield, just like the inferno tower and xbow have two different settings. In shield mode, when placed near storages, when the hidden tesla detects a spell being dropped, it quickly sets a lightning/earthquake immunity shield on all storages in its range. It's still hidden so players have to take a bigger risk if they want to use the lightning spell strategy, but it would give players a strategic way of defending against it.

    2. Perhaps a better way would be to simply increase the number of dark elixir storages and dark elixir collectors that you can make, reducing their cost and their abilities, so that at each TH level the cost and production rate is the same (or maybe slightly increased for TH7 because they have less attacking options), but it creates more targets for a player to have to defend. This way, all of the storages wont necessarily be in the center, making it possible for TH7 to have a chance at acquiring some dark elixir without having to wipe out an entire base.

    3. The easiest and perhaps best fix is to simply make Dark Elixir upgrades cheaper so that you don't have to max out your storage to upgrade things. Two separate upgrades, lvl 2 hogs, and the lvl 5 barb king, can be obtained at th7, but require 20000 dark elixir, the maximum amount that can be stored by a th7. There isn't a single upgrade at th7, that requires the maximum amount of gold or the maximum amount of elixir one can hold. In fact, not one single upgrade at th7, requires more than half of the possible 4 million gold or 4 million elixir possible at TH7 (the most expensive individual upgrades being the lvl 2 Dragon upgrade, the DE collector Lvl 3, and the TH8 upgrade, all of which only cost 2 million of the appropriate resource). Ironically, not one single dark elixir upgrade costs LESS than half of the maximum amount of dark elixir that can be stored at TH7 (the cheapest upgrades being the lvl 1 barb king, and the lvl 2 minions which each cost 10000 DE). Dark elixir should follow the same pattern as the regular resources. Since 20000 is the max you can hold, no upgrade at TH7 should cost more than 10000 dark elixir. The same pattern should hold at all TH levels. Otherwise, you run into the critical mass storage problem, where the amount you can obtain from an opponent is dwarfed by the amount that can be stolen from you, meaning that every time you lose your shield, you are guaranteed to lose resources. The bottom rung always loses out in this case.


    just go for the de drills in inactive easy its extremely easy to do in th 7 and takes less time than zapping if your in the right range also 20k de is very easy to obtain. Just remember there was a time when th 7 didn't have a drill and th 8 didn't have 2 drills and it was much harder before yet many people still got de without zapping now it is easier because there are more de drills around. Also I don't see why you get attacked with only 13,000 de thats around 700 de? If your base is designed right you shouldn't be getting attacked with such low amounts of de. (th outside etc.) Many people have also upgraded all of the de troops before going to the which provides evidence to what I'm saying. another tip is to save the de in clan castle until you get close to the amount you need to upgrade for example if you can hold a max of 2k de in clan castle (i don't know the exact amount because of clan lvl and i don't remember) then collect the loot when you are at 18k ( pretty sure you can hold more than 2k). For all these reasons th 7s are fine without zapping in fact coc is better off without it.
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  2. #92
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    I agree it's hard to get dark elixar but I think a better solution would be the dark Elixar drills,,need to make dark elixar faster
    Last edited by puppyman121; September 14th, 2015 at 11:23 PM.
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  3. #93
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    Here is the reason why SC probably won't re-add zapping.



    lods of jemes!

    But seriously, in an inter-game comparison, SC removing zapping from CoC would be like Valve caving to the CoD-fish who were complaining about no MLG XxX_360_N0_Sc0p3_XxX in Team Fortress 2 if they did that.

  4. #94
    Pro Member Jackdopp's Avatar
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    Maybe add another drill for TH7 instead of TH8

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  5. #95
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    i can get max king at th 8 in my second account without zapping. Zapping is not strategy. it is for lazy clasher who does not enjoy attacking base. use your brain, stop complaining.

  6. #96
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    Knew these threads would surface. I don't care WHAT the solution is,. just do something.
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  7. #97
    Super Member ZachTyler's Avatar
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    Ok who necromanced this stupid thread

  8. #98
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    Wink Get over it! And try this...

    Go after inactives and peoples' drills. Also you have a friggin drill so yeah you're fine.

  9. #99
    Forum Veteran ColonelAwesome's Avatar
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    Quote Originally Posted by gamul1 View Post
    Thank God they got rid of zapping. It got rid of all those pesky people that had no skills to get it the ole fashion way - earn it.

    Super Cell gave TH7 a drill, which TH7 never had before. I see plenty of people capable of getting DE by RAIDING TH8 bases. And how come in war, I see TH7s with lvl 3 drags capable of 3 starring TH8 bases? If they can do it in war you can do it in raids. If YOU cant do it then dont come on here crying wanting Super Cell to make it easy for you. Figure out how ot attack better.
    Everything about that was a lie, and the only people who cried and whined were the ones crying that these tiny little town hall 7 bases were taking their DE.
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  10. #100
    Forum Veteran ColonelAwesome's Avatar
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    Quote Originally Posted by budssssss View Post
    i can get max king at th 8 in my second account without zapping. Zapping is not strategy. it is for lazy clasher who does not enjoy attacking base. use your brain, stop complaining.
    In case you didn't realize, the thread is about town hall 7s. Nobody cares if you can do it as an 8. That's really easy.
    Clash of Clans: stopped at TH 9, Level 99
    My Thread: http://forum.supercell.net/showthread.php/417960-New-dark-elixir-troops-and-Pure-Elixir-idea
    Quote Originally Posted by dahimi View Post
    Sigh...I really hate this sub forum.
    Quote Originally Posted by RedHuntress View Post
    We're all in the same boat, called the USS Guessing Game.

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